I have an idea of boos + tank rework it goes as follows:

Rework tank busters:
Tank buster will have 4 types:
Slash, smash, pierce, magic

Let take example we are in raid and the boss will have 4 tanks busters
And tanks have 4 main tank busters which will be each tank buster will have the same effect but with additional one of the 4 tanks buster type example: rampart will have magic mitigation, blood spitter will have smash mitigation.

If done correctly it will mitigate 80% dmg and give effect as follows:
Magic : will give team support buff
Paladin : defense
Warrior: max hp increase
Gunbreaker: regen
Dark knight: shield



Smash and slash and pierce will give tank specific rotation that have big damage as a reward for done mechanic right like warrior rage additional effect

If fails it give 20% mitigation and lose the effects

Effects will be randomize each time but with very hard moments will give magic effect tank busters

tank buster will be unforgiving mechanic and it will include in raids + trail + dungeon camp each 2 packs, if done poorly tank will not be effective


Tanks will split to:

Full Tank: Warrior, Paladin (Give more
it it will be as it is which will be the main tank

Off-Tank: Gunbreaker, Dark Knight
will have less effective tank busters and will lean more into DPS but with view tank traits which can mitigate and be alive but not having Main tank will lose DPS for team + healer will have bad time dealing with 2 off-tank.


I have similar Ideas for Healers which will improve their role in my opinion and that will be for another discussion
Please give me your thoughts