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  1. #11
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jojoya View Post
    If it's truly an income issue, instanced housing can generate a good revenue stream.

    Give players one housing slot included as part of their standard subscription. Sell them additional housing slots on Mogstation.
    This is the issue that people have currently with multi-owning things and I don't see your suggestion fixing that problem, especially if now that option will be locked behind a paywall and not something that anyone can do with a couple of alt characters on a single account. It will directly benefit spenders/whales while leaving people who can't afford to spend on anything besides their subscription in the dust.

    The issue also becomes more extreme if they integrate the workshop into these instanced houses, at that point it's just: "how big is your wallet?" in terms of how much gil you can make and makes the process easier for those who sell gil/who wish to sell gil to generate it.
    (1)
    Last edited by LianaThorne; 06-14-2024 at 10:17 PM.

  2. #12
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,293
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Saying it's for profit reasons is giving them too much credit. They can't even make it easy for people to pay money for subscriptions and overcomplicate the account system with different platforms, codes, etc. Yoshi-P has deliberately not pushed the mog station in the game and also recently explained how he believes it needs to be "trust first, business second" and that endlessly chasing profit doesn't lead to a good place.

    The house demolition is supported by many players on the basis they want the house over the people who are not even playing the game. The lack of housing availability is just more on the competency of SE rather than some sort of profit thing. That's just giving them too much credit as I said.
    (1)
    Last edited by Jeeqbit; 06-15-2024 at 01:09 AM.

  3. #13
    Player
    Gember's Avatar
    Join Date
    Dec 2019
    Location
    Limsa
    Posts
    213
    Character
    Snow Fox
    World
    Zurvan
    Main Class
    Fisher Lv 58
    Quote Originally Posted by Zeastria View Post
    Add a houseing plot on our [Island Sanctuary].
    - Prob solved.
    I have been thinking this is a great wrap up for Island Sanctuary. It'll make it more desirable still after people get done with leveling their island up to 20.
    (1)

  4. 06-14-2024 11:32 PM

  5. 06-14-2024 11:33 PM

  6. #14
    Player
    Strife_Elvedor's Avatar
    Join Date
    Nov 2021
    Posts
    7
    Character
    Strife Elvedor
    World
    Omega
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Karious View Post
    Bro doesn't even communicate with the neighbors in his ward :skull_emoji:

    Player

    Strife_Elvedor's AvatarJoin Date
    Nov 2021
    Posts
    3
    Character
    Strife Elvedor
    World
    Omega
    Main Class
    Arcanist Lv 90
    Firstly, check out my lodestone. I don't have a house on this character specifically so you don't know if I talk to others in my ward.

    I have 2 other characters. One is in a lala fc that own most of a ward and are very social. Another has a house and recently had neighbours (entire fc) leave because pf is dead on Omega and they moved to Light for a more active experience due to the content lull making people leave.

    Rather than trying to make personal digs because I criticise something within the game. Why not add to the discussion being discussed.

    Secondly, good or bad feedback can help drive the direction of the game so I would always encourage voicing your opinions regardless of whether I share them or not.

    Hence I am not attacking people on here that disagree with my own.
    (1)

  7. #15
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    This game is not really setup for instanced housing but rather in a community setting. Personally I think the lottery system fixed most of my complaints with bots and people hoarding houses.
    (0)

  8. #16
    Player
    Strife_Elvedor's Avatar
    Join Date
    Nov 2021
    Posts
    7
    Character
    Strife Elvedor
    World
    Omega
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Lemuel81 View Post
    This game is not really setup for instanced housing but rather in a community setting. Personally I think the lottery system fixed most of my complaints with bots and people hoarding houses.
    If scarcity wasn't an issue then I'd agree with you. However, there are limited medium and large plots available on data centres. I don't think without instanced housing the game will ever be able to supply enough housing for the demand of players especially as the community grows.
    (1)

  9. #17
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Having housing available would definitely be nice, the current landscape is not good at all with the multi-owners, some people owning entire wards to themselves, and the abuse of shell FCs swalowing up any shared private/FC wards.
    Probably the biggest issue I have with the housing system in the game is how absolutely hard and expensive it is to even try out the feature, it's a long commitment to something that you might not even want or enjoy.

    And that's not even touching the issues with the in-game economy and gil value that shell FCs, gardening plots, and subs cause, effectively being money printers for a few lucky rich players, and inflating the cost of everything else so the other people get screwed over.
    (1)

  10. #18
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Strife_Elvedor View Post
    Why can we have instanced Islands yet not instanced housing after 10 years of development?
    Because they're "instanced duties" versus "one instance world" + "one instance duty.

    Like I'm not sure if you've ever tried to visit someone's house when "everyone" was on and people inside had to be told to unsummon their minions so more people can fit in the interior instance.

    The Island Sanctuary is basically the same as going to Eureka. It's not unique. The Island contains one tiny data blob of what the buildings are configured as, and uses an entirely separate copy of your character. Like go to the Island and yeet yourself off a cliff, you don't even take damage. That's because the "combat" isn't running. Where as both inside and outside the housing, you can take damage.

    The problem is people don't really understand the difference between the various instances the game has. The game can have unlimited "interior" instances because they are only instanced when someone is inside it. Where as the exterior has to always be running since people have to walk to the house and see the exterior. Basically the same mechanism that they use for the Island and Combat instances is what they use for the inside of the building. The exterior meanwhile a special zone that is configurable.

    Like the fairest way to deal with housing is to just collapse the housing system (Eg no wards) entirely, let players go up to any lot that they want, buy it, and then when "they" are in the housing area, they see THEIR house, and THEIR FRIENDS/FC's houses, in the places they expect them to be, and the rest of the lots just show the most recent public-accessible house the instance was invoked for. If there is a collision (Eg two friends have the same lot) then you click the placard and it swaps who's house you see in that lot. And if you don't know where someone's house is, search for it like you do now, right click on their name and go "go to house".


    That's FAIR, but it devalues the housing itself. But now now lets people "move servers" without having to deal without losing the effort they put into their house. It goes with them. I just see why they don't do it, because it removes any "community" aspect a housing area might have. But isn't one of the reasons there are congestion issues in the first place, the housing itself? The interior itself is easier to deal with, the mechanism is already there. If we can have a cross-datacenter party finder and parties, we can clearly have a cross-datacenter housing interior.

    An alternate scenario is to simply merge the housing system so the housing system itself is "another server" in the data center that is independent, so all housing exists, and you have to "transfer" to the housing server when you want to play on it. The housing server then runs none of the party finder, duty finder, and other combat instances. It's just a massive market that all the retainers run on. Any time you access the marketboard on any server in the DC, it is accessing this server. When you leave the housing area you are sent back to where you last were on the last server you were on. In this case, all the wards from all the servers exist as they are now, but they are just "one" housing area rather than dozens of wards per server world. This would unfortunately bring back the problem 1.0 had in the first place. Finding anything at all.

    The situation we have now isn't perfect, but fit with the original server setup. Now that we can move servers and data centers at will, locking housing to just the home world creates a complicated problem for both the person wanting to keep their housing plot and the retainers on the market boards, and people who want to shop.

    The original problem 1.0 had with the retainers is much the exact same problem we have with the player housing. It is impossible to find what you are looking for if you have to visit everyone's house on every world on every data center to find them.

    Now I'm not proposing either solution as "good" solutions, only "a solution". What the fan base would prefer is to keep things as is, and play the lottery so they feel they earned that spot.

    As for "why are houses auto demolished", I feel this is just the nature of the beast. By there being "real estate" in the exterior "instance", it costs money to persist (not "sub" level of moneys, but it does consume resources.) The interiors only persist when someone is inside. What would be nicer is for Square-Enix to actually "backup" the house if a player doesn't pay their sub, and when they come back, tell them which world has that space free, or plot that size of house fits on and offer them the option to rebuild it if they win the lottery or wait for a better location. In theory, every "ward" is it's own instance, but each plot is a data chunk itself, which is why they're so small relative to other maps in the game.

    Housing and Retainers are excuses for players are "paying their sub" even if they haven't played the game. There are other things that seem predatory (like the app), which requires paying money to ... unlock half the chocobo saddlebag. Seriously? That's something you can cancel and not even remember you had it.
    (0)

  11. #19
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    The neighborhood aspect IMO is overblown. Even on a busy server, I rarely see people around my ward. Maybe like, someone afk at the market board now and then. But these are not thriving, bustling communities.

    When I was part of an active FC, I would specifically see people hanging out at the FC house sure. But not engaging with the overall ward as a neighborhood.
    (4)

  12. #20
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,293
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I have thought they could add housing itself to Island Sanctuary and it would immediately solve the issue. They can make the Island Sanctuary housing areas have multiple instances so they don't need an AFK timer to kick people out. I think this is about their easiest option to solve this in the future at some point.
    (1)

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