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  1. 06-14-2024 11:32 PM

  2. 06-14-2024 11:33 PM

  3. #3
    Player
    Strife_Elvedor's Avatar
    Join Date
    Nov 2021
    Posts
    7
    Character
    Strife Elvedor
    World
    Omega
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Karious View Post
    Bro doesn't even communicate with the neighbors in his ward :skull_emoji:

    Player

    Strife_Elvedor's AvatarJoin Date
    Nov 2021
    Posts
    3
    Character
    Strife Elvedor
    World
    Omega
    Main Class
    Arcanist Lv 90
    Firstly, check out my lodestone. I don't have a house on this character specifically so you don't know if I talk to others in my ward.

    I have 2 other characters. One is in a lala fc that own most of a ward and are very social. Another has a house and recently had neighbours (entire fc) leave because pf is dead on Omega and they moved to Light for a more active experience due to the content lull making people leave.

    Rather than trying to make personal digs because I criticise something within the game. Why not add to the discussion being discussed.

    Secondly, good or bad feedback can help drive the direction of the game so I would always encourage voicing your opinions regardless of whether I share them or not.

    Hence I am not attacking people on here that disagree with my own.
    (1)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,690
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Strife_Elvedor View Post
    Why can we have instanced Islands yet not instanced housing after 10 years of development?
    We have instanced housing in the form or Apartments and private/FC rooms.
    Is it just so the game ensures players keep a sub to keep their house rather than to play patch content?
    Separate houses on wards are limited because each ward is a separate area server. Separate area servers have to be setup manually and resources allocated. If you didn't have neighbors it wouldn't feel the same. Other MMORPGs will often isolate the house so you don't have neighbors and it's not the same.

    Also, SE use physical servers, so actual drive space has to be manually added. It's not dynamically scaling like a Cloud server does. There are MMORPGs that just go ahead and use the cloud, but it's slower in certain aspects.

    So since housing is limited for these reasons, they want players that actually play to have priority on houses, rather than 95% of players with a house being unsubscribed and this is reasonable.
    For a game that encourages taking a break it seems pretty detrimental to have scarce housing that penalises players from taking a break.
    I doubt most people even have their own house so that statement is true for most people.
    The longer this patch cycle has gone on the less excited I've become towards future content and I'm on the verge of leaving altogether.
    I hope a hard limit is put on the patch cycles rather than them continually growing. We've gone from a 5 month expansion gap after the .5 patch to 8 months or more for the last two expansions.
    (1)

  5. #5
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,669
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by LianaThorne View Post
    I honestly believe we need to stop arguing why instanced is better and start arguing how it can make Square more money/be beneficial for them. As of right now, it just cuts off an income pipeline so there's no incentive.
    I bring this up every time, but they can measure the amount of people subbed versus house plots. What they can’t measure is how many people have unsubbed - temporarily or permanently - due to frustration with the housing system. If I know some, I’m sure everyone else does too. To say nothing of people who have entered every lotto since it started and still haven’t won anything yet. But rather than work on an instanced system, they’re making new worlds instead. Now I get those new worlds are necessary, and I’m sure people will be more appreciative of them when Dawntrail launches, but even if everyone who wanted a house was willing to move servers moved right now, there’s still not going to be enough plots for every player to have one. Which is ridiculous, being that we all pay a sub.

    You bring up a good point though, the profit angle. Other games have a much wider variety of housing options with their instanced systems. And while most can be bought with in-game currency, there’s a few really elaborate ones that are sold via cash shop. I’m talking an actual estate, with multiple buildings and such to decorate. Plus you’re not limited to just one, and there’s no auto-demo. There’s no reason this can’t be added alongside the ward system, to offset the artificial scarcity and give every paying player an equivalent housing experience. As well as a lot more variety, allowing the development of new features and new places in the world that could be called home, because you don’t need to put down a whole neighborhood to make it happen. Just from a marketing perspective, other games have this already, so both the limited supply and the limited variety is costing them both subscription and cash shop money they could be making.
    (3)

  6. #6
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,690
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Saying it's for profit reasons is giving them too much credit. They can't even make it easy for people to pay money for subscriptions and overcomplicate the account system with different platforms, codes, etc. Yoshi-P has deliberately not pushed the mog station in the game and also recently explained how he believes it needs to be "trust first, business second" and that endlessly chasing profit doesn't lead to a good place.

    The house demolition is supported by many players on the basis they want the house over the people who are not even playing the game. The lack of housing availability is just more on the competency of SE rather than some sort of profit thing. That's just giving them too much credit as I said.
    (1)
    Last edited by Jeeqbit; 06-15-2024 at 01:09 AM.

  7. #7
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    This game is not really setup for instanced housing but rather in a community setting. Personally I think the lottery system fixed most of my complaints with bots and people hoarding houses.
    (0)

  8. #8
    Player
    Strife_Elvedor's Avatar
    Join Date
    Nov 2021
    Posts
    7
    Character
    Strife Elvedor
    World
    Omega
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Lemuel81 View Post
    This game is not really setup for instanced housing but rather in a community setting. Personally I think the lottery system fixed most of my complaints with bots and people hoarding houses.
    If scarcity wasn't an issue then I'd agree with you. However, there are limited medium and large plots available on data centres. I don't think without instanced housing the game will ever be able to supply enough housing for the demand of players especially as the community grows.
    (1)

  9. #9
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Having housing available would definitely be nice, the current landscape is not good at all with the multi-owners, some people owning entire wards to themselves, and the abuse of shell FCs swalowing up any shared private/FC wards.
    Probably the biggest issue I have with the housing system in the game is how absolutely hard and expensive it is to even try out the feature, it's a long commitment to something that you might not even want or enjoy.

    And that's not even touching the issues with the in-game economy and gil value that shell FCs, gardening plots, and subs cause, effectively being money printers for a few lucky rich players, and inflating the cost of everything else so the other people get screwed over.
    (1)

  10. #10
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Strife_Elvedor View Post
    Why can we have instanced Islands yet not instanced housing after 10 years of development?
    Because they're "instanced duties" versus "one instance world" + "one instance duty.

    Like I'm not sure if you've ever tried to visit someone's house when "everyone" was on and people inside had to be told to unsummon their minions so more people can fit in the interior instance.

    The Island Sanctuary is basically the same as going to Eureka. It's not unique. The Island contains one tiny data blob of what the buildings are configured as, and uses an entirely separate copy of your character. Like go to the Island and yeet yourself off a cliff, you don't even take damage. That's because the "combat" isn't running. Where as both inside and outside the housing, you can take damage.

    The problem is people don't really understand the difference between the various instances the game has. The game can have unlimited "interior" instances because they are only instanced when someone is inside it. Where as the exterior has to always be running since people have to walk to the house and see the exterior. Basically the same mechanism that they use for the Island and Combat instances is what they use for the inside of the building. The exterior meanwhile a special zone that is configurable.

    Like the fairest way to deal with housing is to just collapse the housing system (Eg no wards) entirely, let players go up to any lot that they want, buy it, and then when "they" are in the housing area, they see THEIR house, and THEIR FRIENDS/FC's houses, in the places they expect them to be, and the rest of the lots just show the most recent public-accessible house the instance was invoked for. If there is a collision (Eg two friends have the same lot) then you click the placard and it swaps who's house you see in that lot. And if you don't know where someone's house is, search for it like you do now, right click on their name and go "go to house".


    That's FAIR, but it devalues the housing itself. But now now lets people "move servers" without having to deal without losing the effort they put into their house. It goes with them. I just see why they don't do it, because it removes any "community" aspect a housing area might have. But isn't one of the reasons there are congestion issues in the first place, the housing itself? The interior itself is easier to deal with, the mechanism is already there. If we can have a cross-datacenter party finder and parties, we can clearly have a cross-datacenter housing interior.

    An alternate scenario is to simply merge the housing system so the housing system itself is "another server" in the data center that is independent, so all housing exists, and you have to "transfer" to the housing server when you want to play on it. The housing server then runs none of the party finder, duty finder, and other combat instances. It's just a massive market that all the retainers run on. Any time you access the marketboard on any server in the DC, it is accessing this server. When you leave the housing area you are sent back to where you last were on the last server you were on. In this case, all the wards from all the servers exist as they are now, but they are just "one" housing area rather than dozens of wards per server world. This would unfortunately bring back the problem 1.0 had in the first place. Finding anything at all.

    The situation we have now isn't perfect, but fit with the original server setup. Now that we can move servers and data centers at will, locking housing to just the home world creates a complicated problem for both the person wanting to keep their housing plot and the retainers on the market boards, and people who want to shop.

    The original problem 1.0 had with the retainers is much the exact same problem we have with the player housing. It is impossible to find what you are looking for if you have to visit everyone's house on every world on every data center to find them.

    Now I'm not proposing either solution as "good" solutions, only "a solution". What the fan base would prefer is to keep things as is, and play the lottery so they feel they earned that spot.

    As for "why are houses auto demolished", I feel this is just the nature of the beast. By there being "real estate" in the exterior "instance", it costs money to persist (not "sub" level of moneys, but it does consume resources.) The interiors only persist when someone is inside. What would be nicer is for Square-Enix to actually "backup" the house if a player doesn't pay their sub, and when they come back, tell them which world has that space free, or plot that size of house fits on and offer them the option to rebuild it if they win the lottery or wait for a better location. In theory, every "ward" is it's own instance, but each plot is a data chunk itself, which is why they're so small relative to other maps in the game.

    Housing and Retainers are excuses for players are "paying their sub" even if they haven't played the game. There are other things that seem predatory (like the app), which requires paying money to ... unlock half the chocobo saddlebag. Seriously? That's something you can cancel and not even remember you had it.
    (0)

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