Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 54
  1. #41
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by ThomasOfEger View Post
    #include <iostream>
    #include <string>

    // Simulation of press button "Yes"
    void simulateButtonPress() {
    std::cout << "Button press Yes." << std::endl;
    }

    //Functions to join a player to a group
    void connectToGroup(const std::string& groupName) {
    std::cout << "Player joins group: " << groupName << std::endl;
    }

    int main() {
    //Simulation of the previous prompt and pressing the "Yes" button
    simulateButtonPress();

    //Joining a player to a group "Continue roulette"
    connectToGroup("Continue roulette");

    //Automatically connect to an instance
    "Leveling dungeons"
    std::cout << "The player has been automatically connected to an instance of : Leveling dungeons" << std::endl;

    return 0;
    }

    And of course you need to have some "instance" made for this ...or you can just use connection to already instance in game wich will use connect to already existing function for que

    This is just example but go make fun from anyone else :*
    As a software developer lead, this has so many logic holes that I don't even know where to begin. If I ever saw a PR like this, I would have that developer walked out on the spot.
    (7)

  2. #42
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ThomasOfEger View Post
    ~snip~
    Could you kindly not pull the pointless strawman of, You're not the one in charge, so you can't really make those decisions.

    When you aren't either.

    Also, many would find it disingenuous how you use a convenient point about SE/CSIII making the normal amount of Multiple Player Content as compared to previous expansions.

    To something that is both very niche, and many who push it don't understand how it'd work either.

    ______________________________________________

    Those who said, "we ain't devs, don't talk about the Lil details, the devs should work on it."

    That's again disregarding the valid points and concerns others have, and the lack of value it has overall.
    To the immediately inject to the finish line that it should be done without convincing anyone it should.
    Just Cause you all Say So?

    Unlike games that have both arenas or specifically small zones partitioned to small repeatable content that has less variables, or lockable variables. That all players have from 0.

    (Rather than farmed, upgraded, melded, crafted. Like it is in more complex games like XIV.

    adjacent to this topic. it's why the Min ilvl/Lvl Sync has slowly deteriorated over a decade. to where it needs updating and fine tuning.)

    One example of one such game would be the "Deathmatches" / PVP modes of Shooters.
    Where you can easily lock certain equipment, certain Camera Views, certain amount of players and other factors.

    And the game play is the same no matter what, cause the game works in that specific way.
    ______________________________________________
    This is one of the big reasons why it would be way larger than most expect.

    It contradicts the already existing Roulette queues, and has too many points of contention it needs to resolve.

    Unlike those game types I mentioned, Which after a match/session/activity. They can have a drop down menu of activities they can do. that everyone can vote on.

    (Now hold your horses, this cannot work in the way you all want, if you're doing it for Roulette, tomes, or Just Direct Queuing. Cause the Point of all these things, is the progression of SPECIFIC content. Payouts that are meant to be from aiding/filling queues of others. Or continually running the same content. Which would be wasted resources when most players have a Existing way to do so. with less data or conflict resolutions to deal with.)

    If it ever did, it would be so limited on how big your party can be as stated in previous comment. and players all have many contents locked/unlocked. that it automatically disregards many of it. funneling players into the only content they have in common, which may end up being no content in common.

    or one they all dislike.

    ______________________________________________

    TLDR: This is practically a smaller scale version of how other excessively larger implementation fail.

    (Just like how some games are basically what Corps Claim is the "Big New Thing" but it's just rebranding the wheel.)

    Doesn't need "fixing"
    (3)
    Last edited by GTK0HLK; 06-15-2024 at 09:17 AM.

  3. #43
    Player
    ThomasOfEger's Avatar
    Join Date
    Aug 2021
    Posts
    72
    Character
    Thurinor Istor
    World
    Cerberus
    Main Class
    Archer Lv 90
    That's why I wrote that it's an example. You have to take into account that the notification and approval to the instance will already exist and then connect to an existing instance... anyway, this took me a few minutes... I don't see why SE couldn't do it with subs money in a few months
    (0)

  4. #44
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by ThomasOfEger View Post
    That's why I wrote that it's an example. You have to take into account that the notification and approval to the instance will already exist and then connect to an existing instance... anyway, this took me a few minutes... I don't see why SE couldn't do it with subs money in a few months
    Quote Originally Posted by ThomasOfEger View Post
    This one in particular is quite simple and could be programmed with a simple command.
    Gonna need you to pick a lane.
    (7)

  5. #45
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Menriq View Post
    No one has still explained how this works when there are different ways of getting grouped. Given this scenario:

    Tank queues as mentor.
    Healer queues as leveling.
    DPS1 queues directly for that specific dungeon.
    DPS2 queues as 50/60/70/80.

    What exactly are you expecting the next dungeon / roulette to be exactly?
    the freedom to ask the party and re-queue with the ones that agree and remain in the instance. have you not played any other modern MMORPGs? grps deciding to continue running together just for fun or say its tues and we are farming x dung for tome cap...
    you act like this option forces you to engage in it?
    why does something you can actively not participate in affect you?

    its a multiplayer game, let us make friends in instances and continue running with them if we want. you can just leave at the end and go back to what ever you want.
    (1)

  6. #46
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Mostly_Raxus View Post
    the freedom to ask the party and re-queue with the ones that agree and remain in the instance. have you not played any other modern MMORPGs? grps deciding to continue running together just for fun or say its tues and we are farming x dung for tome cap...
    you act like this option forces you to engage in it?
    why does something you can actively not participate in affect you?

    its a multiplayer game, let us make friends in instances and continue running with them if we want. you can just leave at the end and go back to what ever you want.
    It affects me because resources for working on this would take away from other things they could be working on. When it comes to priority, I would imagine this would be pretty low on the list because the return on investment would more than likely not justify this. There are so many things people aren't thinking of when they ask for something and think it's just something so simple and should be quick. I get this all the time as a developer. Once you start enlightening people on just how involved it is, it opens their eyes that it's not as simple as it sounds.
    (7)

  7. #47
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Menriq View Post
    It affects me because resources for working on this would take away from other things they could be working on. When it comes to priority, I would imagine this would be pretty low on the list because the return on investment would more than likely not justify this. There are so many things people aren't thinking of when they ask for something and think it's just something so simple and should be quick. I get this all the time as a developer. Once you start enlightening people on just how involved it is, it opens their eyes that it's not as simple as it sounds.
    its a multi billion dollar company, if they are not working on something you like its not because they dont have the funds, its because they dont care.


    you get that your straw-man argument can be used with anything right? why are jobs getting stale and homogenized? because fixing them could take away from them doing something i want instead...
    your "what if" is very convenient but not based in any fact or truth.
    (1)
    Last edited by Mostly_Raxus; 06-17-2024 at 07:04 AM.

  8. #48
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mostly_Raxus View Post
    its a multi billion dollar company, if they are not working on something you like its not because they dont have the funds, its because they dont care..
    Is there reason for them to care about this?
    (2)

  9. #49
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Mostly_Raxus View Post
    its a multi billion dollar company, if they are not working on something you like its not because they dont have the funds, its because they dont care.


    you get that your straw-man argument can be used with anything right? why are jobs getting stale and homogenized? because fixing them could take away from them doing something i want instead...
    your "what if" is very convenient but not based in any fact or truth.
    If I may ask, how many software development projects have you worked on?
    (1)

  10. #50
    Player
    Gaiinahat's Avatar
    Join Date
    Mar 2015
    Posts
    81
    Character
    Kage Kuchikira
    World
    Marilith
    Main Class
    Marauder Lv 62
    It's not necessary.

    The devs aren't going to introduce unnecessary code into the system. The more code added, the more chance of something breaking.
    With cross-DC travel available now, any party can just travel to whatever server and meet at an agreed location and party up from there.
    (2)

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast