Results -9 to 0 of 55

Threaded View

  1. #36
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ThomasOfEger View Post
    ~snip~
    Could you kindly not pull the pointless strawman of, You're not the one in charge, so you can't really make those decisions.

    When you aren't either.

    Also, many would find it disingenuous how you use a convenient point about SE/CSIII making the normal amount of Multiple Player Content as compared to previous expansions.

    To something that is both very niche, and many who push it don't understand how it'd work either.

    ______________________________________________

    Those who said, "we ain't devs, don't talk about the Lil details, the devs should work on it."

    That's again disregarding the valid points and concerns others have, and the lack of value it has overall.
    To the immediately inject to the finish line that it should be done without convincing anyone it should.
    Just Cause you all Say So?

    Unlike games that have both arenas or specifically small zones partitioned to small repeatable content that has less variables, or lockable variables. That all players have from 0.

    (Rather than farmed, upgraded, melded, crafted. Like it is in more complex games like XIV.

    adjacent to this topic. it's why the Min ilvl/Lvl Sync has slowly deteriorated over a decade. to where it needs updating and fine tuning.)

    One example of one such game would be the "Deathmatches" / PVP modes of Shooters.
    Where you can easily lock certain equipment, certain Camera Views, certain amount of players and other factors.

    And the game play is the same no matter what, cause the game works in that specific way.
    ______________________________________________
    This is one of the big reasons why it would be way larger than most expect.

    It contradicts the already existing Roulette queues, and has too many points of contention it needs to resolve.

    Unlike those game types I mentioned, Which after a match/session/activity. They can have a drop down menu of activities they can do. that everyone can vote on.

    (Now hold your horses, this cannot work in the way you all want, if you're doing it for Roulette, tomes, or Just Direct Queuing. Cause the Point of all these things, is the progression of SPECIFIC content. Payouts that are meant to be from aiding/filling queues of others. Or continually running the same content. Which would be wasted resources when most players have a Existing way to do so. with less data or conflict resolutions to deal with.)

    If it ever did, it would be so limited on how big your party can be as stated in previous comment. and players all have many contents locked/unlocked. that it automatically disregards many of it. funneling players into the only content they have in common, which may end up being no content in common.

    or one they all dislike.

    ______________________________________________

    TLDR: This is practically a smaller scale version of how other excessively larger implementation fail.

    (Just like how some games are basically what Corps Claim is the "Big New Thing" but it's just rebranding the wheel.)

    Doesn't need "fixing"
    (3)
    Last edited by GTK0HLK; 06-15-2024 at 09:17 AM.