I am really looking forward to your contributions on the development team. Seems like with your coding skills, we'll be getting all kinds of features in no time!Who are you to make anyone wonder if it's worth giving any resources according to you? Out of nothing? Just build it on top of an existing que system. Just like they created any que for any instance before, it just prints the condition
If character X press button YES than ... blah blah like in c++
I also think. Don't worry i got u! :*
#include <iostream>
#include <string>
// Simulation of press button "Yes"
void simulateButtonPress() {
std::cout << "Button press Yes." << std::endl;
}
//Functions to join a player to a group
void connectToGroup(const std::string& groupName) {
std::cout << "Player joins group: " << groupName << std::endl;
}
int main() {
//Simulation of the previous prompt and pressing the "Yes" button
simulateButtonPress();
//Joining a player to a group "Continue roulette"
connectToGroup("Continue roulette");
//Automatically connect to an instance
"Leveling dungeons"
std::cout << "The player has been automatically connected to an instance of : Leveling dungeons" << std::endl;
return 0;
}
And of course you need to have some "instance" made for this ...or you can just use connection to already instance in game wich will use connect to already existing function for que
This is just example but go make fun from anyone else :*
As a software developer lead, this has so many logic holes that I don't even know where to begin. If I ever saw a PR like this, I would have that developer walked out on the spot.#include <iostream>
#include <string>
// Simulation of press button "Yes"
void simulateButtonPress() {
std::cout << "Button press Yes." << std::endl;
}
//Functions to join a player to a group
void connectToGroup(const std::string& groupName) {
std::cout << "Player joins group: " << groupName << std::endl;
}
int main() {
//Simulation of the previous prompt and pressing the "Yes" button
simulateButtonPress();
//Joining a player to a group "Continue roulette"
connectToGroup("Continue roulette");
//Automatically connect to an instance
"Leveling dungeons"
std::cout << "The player has been automatically connected to an instance of : Leveling dungeons" << std::endl;
return 0;
}
And of course you need to have some "instance" made for this ...or you can just use connection to already instance in game wich will use connect to already existing function for que
This is just example but go make fun from anyone else :*
That's why I wrote that it's an example. You have to take into account that the notification and approval to the instance will already exist and then connect to an existing instance... anyway, this took me a few minutes... I don't see why SE couldn't do it with subs money in a few months
Gonna need you to pick a lane.That's why I wrote that it's an example. You have to take into account that the notification and approval to the instance will already exist and then connect to an existing instance... anyway, this took me a few minutes... I don't see why SE couldn't do it with subs money in a few months
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