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  1. #1
    Player
    ThomasOfEger's Avatar
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    Aug 2021
    Posts
    72
    Character
    Thurinor Istor
    World
    Cerberus
    Main Class
    Archer Lv 90
    Quote Originally Posted by Mcg55ss View Post
    idk bout asking but why not just let us Reque for another dungeon once the dungeon is complete. I know in WoW you just que for dungeon again after one is done and everyone that is there can vote yes or no, its not that hard to do and if someone votes no they generally leave fairly quick and the rest que. This would actually be really nice for leveling jobs / alts, just click que leveling it pops up QUE for Leveling dungeon with a timer (think WoW is 1 minute)...and you select yea or no.
    Who are you to make anyone wonder if it's worth giving any resources according to you? Out of nothing? Just build it on top of an existing que system. Just like they created any que for any instance before, it just prints the condition
    If character X press button YES than ... blah blah like in c++
    (1)

  2. #2
    Player
    ThomasOfEger's Avatar
    Join Date
    Aug 2021
    Posts
    72
    Character
    Thurinor Istor
    World
    Cerberus
    Main Class
    Archer Lv 90
    Sorry bad quote...it was ment to be on Equitable Remedy
    (0)

  3. #3
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by ThomasOfEger View Post
    Who are you to make anyone wonder if it's worth giving any resources according to you? Out of nothing? Just build it on top of an existing que system. Just like they created any que for any instance before, it just prints the condition
    If character X press button YES than ... blah blah like in c++
    I am really looking forward to your contributions on the development team. Seems like with your coding skills, we'll be getting all kinds of features in no time!
    (6)

  4. #4
    Player
    ThomasOfEger's Avatar
    Join Date
    Aug 2021
    Posts
    72
    Character
    Thurinor Istor
    World
    Cerberus
    Main Class
    Archer Lv 90
    I also think. Don't worry i got u! :*
    (0)

  5. #5
    Player
    ThomasOfEger's Avatar
    Join Date
    Aug 2021
    Posts
    72
    Character
    Thurinor Istor
    World
    Cerberus
    Main Class
    Archer Lv 90
    #include <iostream>
    #include <string>

    // Simulation of press button "Yes"
    void simulateButtonPress() {
    std::cout << "Button press Yes." << std::endl;
    }

    //Functions to join a player to a group
    void connectToGroup(const std::string& groupName) {
    std::cout << "Player joins group: " << groupName << std::endl;
    }

    int main() {
    //Simulation of the previous prompt and pressing the "Yes" button
    simulateButtonPress();

    //Joining a player to a group "Continue roulette"
    connectToGroup("Continue roulette");

    //Automatically connect to an instance
    "Leveling dungeons"
    std::cout << "The player has been automatically connected to an instance of : Leveling dungeons" << std::endl;

    return 0;
    }

    And of course you need to have some "instance" made for this ...or you can just use connection to already instance in game wich will use connect to already existing function for que

    This is just example but go make fun from anyone else :*
    (0)

  6. #6
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by ThomasOfEger View Post
    #include <iostream>
    #include <string>

    // Simulation of press button "Yes"
    void simulateButtonPress() {
    std::cout << "Button press Yes." << std::endl;
    }

    //Functions to join a player to a group
    void connectToGroup(const std::string& groupName) {
    std::cout << "Player joins group: " << groupName << std::endl;
    }

    int main() {
    //Simulation of the previous prompt and pressing the "Yes" button
    simulateButtonPress();

    //Joining a player to a group "Continue roulette"
    connectToGroup("Continue roulette");

    //Automatically connect to an instance
    "Leveling dungeons"
    std::cout << "The player has been automatically connected to an instance of : Leveling dungeons" << std::endl;

    return 0;
    }

    And of course you need to have some "instance" made for this ...or you can just use connection to already instance in game wich will use connect to already existing function for que

    This is just example but go make fun from anyone else :*
    As a software developer lead, this has so many logic holes that I don't even know where to begin. If I ever saw a PR like this, I would have that developer walked out on the spot.
    (7)

  7. #7
    Player
    ThomasOfEger's Avatar
    Join Date
    Aug 2021
    Posts
    72
    Character
    Thurinor Istor
    World
    Cerberus
    Main Class
    Archer Lv 90
    That's why I wrote that it's an example. You have to take into account that the notification and approval to the instance will already exist and then connect to an existing instance... anyway, this took me a few minutes... I don't see why SE couldn't do it with subs money in a few months
    (0)

  8. #8
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by ThomasOfEger View Post
    That's why I wrote that it's an example. You have to take into account that the notification and approval to the instance will already exist and then connect to an existing instance... anyway, this took me a few minutes... I don't see why SE couldn't do it with subs money in a few months
    Quote Originally Posted by ThomasOfEger View Post
    This one in particular is quite simple and could be programmed with a simple command.
    Gonna need you to pick a lane.
    (7)