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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,951
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Hmm, yes, not enough information in this post.

    It would be nice for expert roulette to contain more dungeons. Perhaps merge with level 90 roulette.

    Letting sprouts do any dungeon without unlocking it wouldn't be a good idea though. It's a story-driven game and dungeons are designed around the story.
    (3)

  2. #2
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,190
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Would of course leave out pure story instances that would contain bigger spoiler
    That is literally every dungeon you haven't unlocked because you haven't progressed far enough into the MSQ.

    For all of the complaints about dungeons being linear hallways following a set formula, their flavor (that doesn't necessarily impact the game play) still depends on the MSQ.
    (8)

  3. #3
    Player
    Unholychinchilla's Avatar
    Join Date
    Sep 2013
    Posts
    346
    Character
    Tuya Kagon
    World
    Omega
    Main Class
    Samurai Lv 90
    I think you're unaware due to where you are in the story, but the amount of dungeons not connected that the story has reduced over time to the point where there are none. Removing dungeons that can spoil story stuff includes the majority of dungeons from Stormblood and every dungeon from both Shadowbringers and Endwalker. The last two expansions have only two dungeons each that are not part of the msq but all of those four dungeons build off very spoilery main scenario concepts.

    For you this would unlock maybe two or three dungeons, at best and that's it. They've cut down heavily on the number of side dungeons over they make over the years.

    There is also the other issue, others have mentioned of lower level jobs struggling in higher level dungeons without their full kit. Just unlocking those abilities temporarily for the higher level dungeons would put a lot on those players. It'd honestly be worse for them than a freshly level skipped player.
    (9)

  4. #4
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    888
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    POV: Your 'The Dark Inside' run had a level 52 sprout join through the Trial Roulette

    (8)
    Last edited by NegativeS; 06-14-2024 at 11:57 AM.

  5. #5
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    In HW/SB almost every leveling dungeon is story related, with many of the level cap dungeons being story related. In SHB/EW, there are only two non main story dungeons per expansion and they are often still spoilers in general, like Twinning isn't in the MSQ but that'd be a heck of a dungeon to have someone run with no context.

    Furthermore, outside of crazy weird luck, roulettes should not be giving you the same dungeon or two once you get into more expansions. Your list of leveling dungeons grows and grows. Same with 50/60/70/80 roulette as you progress.

    Main Scenario has only three duties but that's a special roulette that only exists because of the oddness around ARR's finale they can't easily just get rid of. Ex Roulette only has two or three dungeons at a time, usually two, but that's a level cap roulette you have to be caught up on msq for. Level 90 roulette has six in it which I suppose is a bit limited, but also something you haven't run into yet.

    Story issues aside, it'd also just be a nightmare mechanically. How do you scale people up to these duties? Do you just temporarily scale a level 30 paladin up to 90 to tank the newest dungeon? Thrusting dozens of levels and a full rotation they aren't used to onto them and then taking it away? Not a great idea imo. Even deep dungeons limit the scope of this and, in the story mode floors, the content is generally pretty easy. That's also a special system that disregards your usual gear and item level. Normal duties don't work that way.

    You also just don't have to do leveling roulette every day.
    (2)

  6. #6
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    I would rather they just gave us a true roulette and I wish there was more of an incentive for ppl to unlock all those amazing lvl 50 (hard) ARR dungeons and even those from HW. I would absolutely love to get Pharos Sirius (hard) or Wanderer's Palace (hard) in a roulette again instead of just getting the same 3 dungeons over and over. They say it's random, but the way everyone seems to get the same dungeons on repeat, I have my doubts. A truly random system would at least help take the tedium of some of the roulettes away a bit.

    There is no way I should have gotten King Mog for nearly 50 days straight in a true random roulette when there are no events going on to incentivize ppl to queue directly for it. I've also gotten Titan every day for nearly a month before too. And then there is all the many times I get '1000 maws of maybe I will give WoW a try' in leveling. I understand there are ppl just unlocking these fights sometimes, but the simple fact is that there are usually not any first timers and everyone seems to be overleveled in these runs. So why on earth are we getting them so often? They don't need to unlock them all, but they need to even out how often some dungeons pop or just stop compiling all dungeons ifrom ARR on into 1 roulette.

    And I really miss the (hard) versions of dungeons. It was always a bit of a treat imo to expand on the dungeons we already have. Imagine Amaurot, Akadaemia Anyder, Grand Cosmos, Tower of Babil, Dead Ends, etc. in hard mode. With a lil more lore, new encounters, different layouts. The story dungeons have gotten better over time, making the loss of those updated versions of the dungeons a but more painful.
    (1)

  7. #7
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    If you are not threw the MSQ yet and you "dont have much time to play" why are you side questing to run dungeons so frequently as to be tiered of your current dungeon pool?

    I'm not going to pretend to be able to dictate how you play, but perhaps consider not putting the horse before the cart..
    (3)

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