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Thread: ARR was better

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  1. #1
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
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    1,451
    Character
    Ayer Austen
    World
    Faerie
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    Red Mage Lv 90
    I still remember the devs having to nerf the bees in Amdapor Keep back in ARR. Not to mention people struggling with The Aurum Vale and Dzemael Darkhold. The reality is, dungeons did in fact have more mechanics to them and which were more punishing than today's content.

    Current dungeon design is, segmented hallways of 3-4 packs of mobs that you group up and aoe down, then a boss. Rinse and repeat.
    (2)

  2. #2
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
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    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ayer2015 View Post
    I still remember the devs having to nerf the bees in Amdapor Keep back in ARR. Not to mention people struggling with The Aurum Vale and Dzemael Darkhold. The reality is, dungeons did in fact have more mechanics to them and which were more punishing than today's content.

    Current dungeon design is, segmented hallways of 3-4 packs of mobs that you group up and aoe down, then a boss. Rinse and repeat.
    It was fun how irregular dungeons were in terms of mobs and bosses. Mobs were located in different floors and places like that dungeon with the tonberries. Imagine having to go to different floors and locations to pull levers in today's ffxiv? People would rage.
    (2)