Quote Originally Posted by Xaphire View Post
The only dungeon that was any harder was pharos sirius on launch, owing to people being as bad at the game then as they are now. None of the raids were harder and all the mechanics were significantly *less* complex.

Lol at the hunting log thing. Killing 10 of x in a zone once per class keeping the overworld alive. Okay dude.
I'll object to "players being bad" as the only reason Pharos was a difficult dungeon on launch. 'cause it was fairly easy - with the RIGHT jobs. And that pretty much sums up the issue with that dungeon. Everything worth stunning in that dungeon was stun immune on launch and forced the party to have a Silence available to actually deal with one of the more punishing mechanics available. Silence was only available for 4 jobs: BRD, MNK, SCH and PLD and we can safely say MNK is not a reliable form of Silence and SCH would be forced to use Selene (which while was generally the better option was also just the worse healing option). The sheer difficulty spike for the dungeon if you don't have a BRD or a PLD is due to either poor job design or poor dungeon design based on the available skillsets of your jobs.