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  1. #51
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,567
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Connor View Post
    Raise is the exact same to me. Either it’s needed in an emergency or it’s not really necessary (healer can do it, enemy at 1% HP, w/e). I feel like adding restrictions to it like a cool-down just defeat the purpose of it being there in the first place. I mean, I hate that Lux Solaris is tied to Solar Bahamut too. And sure, they’ve literally designed every encounter to always have an aoe come out at the 120s counter, but it’s still infuriating to me to have a heal ability that has both a huge cool-down and a limited window in which it’s used. Either let us use it when we need it or turn it into something actually valuable outside of no-healer runs lol.
    Personally I like the rez, and feel having 2 casters that can rez and 2 that can’t is perfectly balanced. (Although some of the ideas I’ve seen for having all 4 casters have rezzes are really interesting! lol) The only way I could be happy with having a bunch of restrictions on the rez is if I’m getting something else to make up for it. Like more damage, another cool spell, more gem summons!

    And Lux is frustrating like you said… if you have good healers, it’s not really needed for that first raidwide and ends up just being a waste, or you have an actual need for it even a few seconds later and it’s gone. It’s activated during Solar, but it should stay at least until the next Demi phase for more flexibility.
    (2)

  2. #52
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I doubt that raise can continue to exist in its current state. Not only are you splitting a subrole into two separate DPS tiers, but it turns jobs with raise into progression-only jobs. The ease with which you can swap out SMN for PCT means that you are encouraged to run at least one raise caster (if not two) to unravel fight mechanics, and then discard it for a PCT when you actually need to meet a DPS check with no additional loss in utility.

    Increasing the availability of raise removes the need for two separate DPS tiers within Magical Ranged. You can prog and clear on the job that you actually enjoy playing, rather than feeling compelled to switch.

    I think the only solution going forward is to completely standardise raise. Design it so that you will always have exactly two non-healer raises present in every group, with appropriate restrictions on use (if not gated by MP, as it is currently, then by recast or charges). Now it no longer needs to factor into DPS, and you can actually take advantage of the fact that there's 21 jobs and promote more varied comps.
    (1)

  3. #53
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,567
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lyth View Post
    Increasing the availability of raise removes the need for two separate DPS tiers within Magical Ranged. You can prog and clear on the job that you actually enjoy playing, rather than feeling compelled to switch.
    I mean, I’m not going to switch anyways, but I wouldn’t mind doing more damage!

    Im definitely not opposed to the idea, but the issue on the table seems to be whether or not to remove it from the two that have it, not spread it to the whole role. Is this just a random thing that the devs are considering as they go about balancing with whatever they’re planning for 8.0 job changes? Or were there a lot of people that actually wanted it removed? I don’t remember hearing anything about it til Yoshi P made a comment about it in a LL. Supposedly they’re going to be leaning into job identity, so it honestly kinda confuses me that they would think of removing rez from SMN & RDM.
    (0)

  4. #54
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Anyway, if they remove the Summoner's resurrection ability, the Summoner will eventually become the Machinist of Final Fantasy 14, and it's not certain they will increase its DPS in return.
    Look at the state of the Machinist over several expansions.

    Moreover, only the Red Mage would remain the "prog mage" par excellence. Every job can be used in progression except those without a rez, and this situation is absolutely abnormal.

    To fix this problem, they should simply minimize the DPS difference between Pure and Support jobs, and give a rez to everyone.
    Why would it be an issue to restrict the rez? It's a powerful tool, and the developers consider it so powerful that balance will never be ideal as long as it exists in its current form.

    So, the best solution would be to give it to everyone with restrictions for the Black Mage/Pictomancer and the Summoner, except for the Red Mage because it's the job's core concept.

    Why should putting a cooldown on a powerful spell be problematic?
    It wouldn't make the game harder and would allow all jobs to truly contribute in progression.

    We just need better balance between "utility and firepower," and standardizing the rez is clearly the best solution, rather than removing it, leaving it to a single mage, and worsening the balance even further.

    They should give a small cooldown or even some sacrifices for using the rez to the Black Mage and Pictomancer.

    For the Summoner, a small cooldown that resets with each use of Phoenix, or perhaps a temporary effect, though I'm not too fond of temporary utility, especially when it's situational.

    And no change for the redmage.
    (0)
    Last edited by remiff; 09-06-2024 at 05:52 PM.

  5. #55
    Player
    SkeletonPsychic's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    12
    Character
    Mirabilis Sweetrain
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Can someone point me to where exactly Yoshi P said this in a LL?
    (0)

  6. #56
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    608
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Just let everyone use Phoenix Dawn.

    And take out the weakened state from ress made by healers. Ress made by them should always be better than by other jobs.
    (0)

  7. #57
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,567
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SkeletonPsychic View Post
    Can someone point me to where exactly Yoshi P said this in a LL?
    https://forum.square-enix.com/ffxiv/...threads/498857

    “On a different note, our overall focus for this update was a direct upgrade, so after many discussions within the Development team, we decided to keep Resurrection for Patch 7.0. But as we briefly mentioned earlier, the team is already discussing job mechanics for 8.0 onward and how to enhance each job’s identity, so whether Resurrection will remain a part of summoners’ job actions is still being debated.”
    (0)

  8. #58
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Reminder that they said the exact same thing before EW too.

    Link
    We heavily debated over whether or not to keep Resurrection, and in the end, it has remained.
    They've just kicked the can down the road for another expansion and 2 years.

    It's not going anywhere until 2026 at the earliest, so personally, I wouldn't waste any energy worrying about it this early. By doing so, I guarantee you're already putting in more effort thinking about the issue than they are.
    (0)

  9. #59
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think this is the perfect time to provide feedback, actually. If you're making suggestions in the lead in to next expansion, all those design decisions will be locked in.

    At the very least, it sounds like they're going to be reviewing jobs and levelling systems for 8.0, and it's in their interest to do so because the levelling system impacts new player retention. If you have a productive discussion about what you want to see happen with raise on Casters during their planning phase, it may have some bearing on their design decisions moving forward.
    (0)

  10. #60
    Player
    BurningSoul's Avatar
    Join Date
    Mar 2023
    Posts
    48
    Character
    Ahmya Redsol
    World
    Zalera
    Main Class
    Summoner Lv 100
    I feel that Summon should have Auto-Life connected to Phoenix instead of just a normal raise. The draw back being it's only one raise every time Phoenix comes up and increased MP cost. Wishing aside, I'm not against it if it gets something to compensate (Like another Egi??? ). Also, I've yet to actually see any job get blacklisted. With that said I started in SHB but I've yet to see this actually happen in PF.
    (0)

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