Yoshi-P: ‘we might make jobs more unique/individual in 8.0’
Community: ‘make all the casters the same by removing raise from Summoner and Red Mage!’
Yoshi-P: ?????
Be careful what you wish for.
Yoshi-P: ‘we might make jobs more unique/individual in 8.0’
Community: ‘make all the casters the same by removing raise from Summoner and Red Mage!’
Yoshi-P: ?????
Be careful what you wish for.
Please keep it healers are useless I would prefer to help people then rely on narcissist to do the job if a dps upsets them.
This a thousand times over. Casters are the last subrole with a meaningful distinction within each job (both in terms of gameplay and especially the utility they bring).
People lament the homogenization of jobs... but then make a fuss over the rez. Bringing or not a rez caster is a meaningful choice with pros and cons right now. No role has something comparable to this. We should cherish this.
Balance is messed up, but it's not hard to give RDM/SMN a 2/3% overall buff without changing how raises are distributed (SMN with the slower rez, RDM with chain rez, BLM and PCT with no rez, tho PCT has the aoe shield instead).
Since MP is a joke just put Raise on CD or I dunno have stacks of Phoenix Downs/Pinions usable in combat as a consumable or General Action.
thinking about it.. why can't we have 99 stacks of Phoenix Downs in FFXIV!?
That's possible in every other FF!!
Devs hate fun. Most of the consumables are tied to a Universal shared CD(spaghetti code) and most are useless to use.
I also recall anytime this was suggested on the forums that it would make fights trivial or make Classes with a Raise less desirable.
I think Potions, Elixirs, Antidotes, Phoenix Downs should all be valuable tools to use in a fight.
By the time 8.0 rolls around casters won't need Raise, because tank sustain will have increased to include both Raise and Re-Raise.
This is a joke.
I think in general the largest issue is when both healers go down you're forced to wipe without a rdm or smn. If the tanks go down it's not always a wipe, same for dps. As a result, it makes them valuable in random casual content where you don't know if your healer (or party in general) is going to be good or not. Seems like the design issue is around that, so I guess in response they're making healers unnecessary lol
Give all casters a raise, but make each raise uniquely impactful to the class. Like something you really have to commit to.
Summoner gets Revivify: Resurrects one person, but in combat requires you to have an active Trance, and knocks you out of it once cast.
Red Mage gets Verraise: Resurrects one person, but in combat requires and consumes 50 White and Black Mana (the same amount for a full Enchanted melee rotation if I remember correctly).
Black Mage gets Resuscitation: Resurrects one person, but in combat requires and consumes 10k MP... and removes Astral Fire/Umbral Ice, just for good measure.
That way, casters can still get their clutch revives if there's no living healer, but no sane DPS would reset their rotation if there's a perfectly good living healer that can do the same thing practically for free.
EDIT: And Pictomancer gets Rememberance: Resurrects one person, but in combat requires and removes your Life and Steel motifs. Or something.
Honestly I could care less about PCT.
Last edited by NegativeS; 08-27-2024 at 02:07 AM.
I think the best way to make each job unique while also restricting resurrection a bit is to make each resurrection thematically and mechanically tied to how the job presents and work. Because if you make the ability to resurrect exclusive to healers you essentially make every fight lost the moment the healers die, and that's just frustrating, not enjoyably difficult.
I'm thinking something similar to this, but I don't think every caster should be able to res, that wouldn't really make sense thematically. Red mage and Summoner yeah, but I think black mage should stay the pure force of destruction it already is (and for picto, well for fairness's sake I don't think it should get it either).Give all casters a raise, but make each raise uniquely impactful to the class. Like something you really have to commit to.
Summoner gets Revivify: Resurrects one person, but in combat requires you to have an active Trance, and knocks you out of it once cast.
Red Mage gets Verraise: Resurrects one person, but in combat requires and consumes 50 White and Black Mana (the same amount for a full Enchanted melee rotation if I remember correctly).
Black Mage gets Resuscitation: Resurrects one person, but in combat requires and consumes 10k MP... and removes Astral Fire/Umbral Ice, just for good measure.
That way, casters can still get their clutch revives if there's no living healer, but no sane DPS would reset their rotation if there's a perfectly good living healer that can do the same thing practically for free.
For summoner, I think it should be specifically tied to Phoenix. It could be Flames of Rebirth, an action you can order Phoenix to use once during firebird transe. I'm not sure wether or not I'd see it ending the transe, but considering a Phoenix needs to burst in flames and die to resurrect, I guess it would make thematic sense for it to.
For red mage, I think the current Verraise is pretty good, and it's pretty cool that you can instant cast it by dual casting it, again thematically it makes sense. Same as NegativeS, I'd have it cost Mana (it'd make sense if it only cost white mana but that would also be too annoying).
For fun though, if Black Mage was to get it, maybe go all frankenstein and make it a thunder spell, and sounding a bit necromantic and forbidden ? Reanimation could be a MP-costly spell that resurrects with a bigger debuff than most methods.
Picto could get Hommage, a spell that requires you to sacrifice your current muses (not sure how much of a bother that is since the job isn't available yet).
Last edited by AlphaXXI; 06-16-2024 at 04:14 AM.
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