There's already a rating system in Lapis Manalis. The second boss's death speech will rank your party and ...well, nobody seems to ever care or try for top rank.![]()
There's already a rating system in Lapis Manalis. The second boss's death speech will rank your party and ...well, nobody seems to ever care or try for top rank.![]()
http://king.canadane.com
It's funny that you brought this one up because, iirc, the only way to get the top rank is with a 3dps+tank comp (I actually did this when the dungeon dropped, and I could only do it with pots, a specific comp and no healer, I'm quite confident it's impossible with a healer in the party). I wonder if the devs messed up the scaling or did that intentionally.
If the latter, well... *chuckles while eyeing the Healer strike thread*
As for the topic, I guarantee you that this will either be public and misused, or private and... it will still likely only bring negativity. I don't think this is the right approach to this problem at all- improvement must be a fun (and optional) path. The game would do better by reconstituting an enjoyable skill ceiling to jobs and most content. I improve because the journey is fun, and the results give me contentment. I doubt I'd have the motivation if the game told me I suck on the end screen of a raid.
Last edited by Galvuu; 06-14-2024 at 12:20 AM.
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