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  1. #1
    Player
    ThomasOfEger's Avatar
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    Aug 2021
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    72
    Character
    Thurinor Istor
    World
    Cerberus
    Main Class
    Archer Lv 90
    I'm just against people who don't understand the assignment in the text. Just as I will be against you. I wrote that I have your opinion whether you like the proposal or not where the sun does not shine. Still, there are a bunch of people here who don't have the decency to understand that I was trying to develop a discussion on how to implement such a Rating system into the game to motivate and not hurt players instead of looking for reasons why it wouldn't work.

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    (0)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by ThomasOfEger View Post
    I'm just against people who don't understand the assignment in the text. Just as I will be against you. I wrote that I have your opinion whether you like the proposal or not where the sun does not shine. Still, there are a bunch of people here who don't have the decency to understand that I was trying to develop a discussion on how to implement such a Rating system into the game to motivate and not hurt players instead of looking for reasons why it wouldn't work.

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    This is discussion forum, not an agree with you forum. If people don't like your idea they are free to post about it. If you don't want that, don't post here.
    (4)

  3. #3
    Player
    ThomasOfEger's Avatar
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    Aug 2021
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    72
    Character
    Thurinor Istor
    World
    Cerberus
    Main Class
    Archer Lv 90
    It's not that I mind that someone disagrees with me but apparently you can't read either. I just wanted people to engage their minds together to figure out how such a Rating could be implemented into the game if anyone wanted it at all. Instead of the community here starting to think about how it could be done, there are a bunch of less understanding people who can't understand that I'm completely uninterested in their crying about why it couldn't be done and finding reasons why it couldn't be done.
    (0)

  4. #4
    Player
    LianaThorne's Avatar
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    Aug 2020
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    2,405
    Character
    Lorelai Oshidari
    World
    Maduin
    Main Class
    Dancer Lv 100
    OP:
    Quote Originally Posted by ThomasOfEger View Post
    It's not that I mind that someone disagrees with me but apparently you can't read either. I just wanted people to engage their minds together to figure out how such a Rating could be implemented into the game if anyone wanted it at all.
    Also OP:
    Quote Originally Posted by ThomasOfEger View Post
    I want to ask everyone in advance that I am absolutely not interested in a reply to this post along the lines of "No it won't work, they'll never add it to the game, I don't want it, etc"
    .

    Can you pick a side please?
    (2)

  5. #5
    Player
    Kaurhz's Avatar
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    Jul 2015
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    3,788
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ThomasOfEger View Post
    I'm just against people who don't understand the assignment in the text. Just as I will be against you. I wrote that I have your opinion whether you like the proposal or not where the sun does not shine. Still, there are a bunch of people here who don't have the decency to understand that I was trying to develop a discussion on how to implement such a Rating system into the game to motivate and not hurt players instead of looking for reasons why it wouldn't work.

    Next!
    and I am against people who don't encourage an open discussion irrespective of whether they find the proposal a good idea or not. As someone said, this is not an "I agree with you" forum. It's an open forum where people are welcomed to engage with the discussion in question, regardless of what parameters you want to try and dictate for the discussion. Whether you like this fact or not the 'sun is still going to shine', this is something that works both ways.

    If you are looking to introduce a system you don't exclusively look for reasons as to why it would work, and try and scrape and claw the feature into the game. You need to understand why such a feature wouldn't work, and what systems might be better to introduce instead, much like a proposed with duty-specific goals and achievements.

    You're sabotaging your own thread anyway, good job!
    (3)

  6. #6
    Player
    tsuchii's Avatar
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    Apr 2022
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    522
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    You don't pay my sub.

    /s

    IMO unnecessary.

    Dungeons are 4man but you can really complete it with just 2-3 people tbh. Same with trials, you can complete with 5-7. Hell, even UWU and UCOB can be completed with 7 people with 1 person on the floor.

    What I'm saying is there is no strong need to impose a level/standard of gameplay on players when the game isn't that strict to begin with. FFXIV is a story RPG like the other core titles before it is an MMO. They will not add any kind of features that will discourage the casuals.
    (0)

  7. #7
    Player
    ThomasOfEger's Avatar
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    Aug 2021
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    72
    Character
    Thurinor Istor
    World
    Cerberus
    Main Class
    Archer Lv 90
    [QUOTE As for the topic, I guarantee you that this will either be public and misused, or private and... it will still likely only bring negativity. I don't think this is the right approach to this problem at all- improvement must be a fun (and optional) path. The game would do better by reconstituting an enjoyable skill ceiling to jobs and most content. I improve because the journey is fun, and the results give me contentment. I doubt I'd have the motivation if the game told me I suck on the end screen of a raid.[/QUOTE]

    No it's the fact that any suggestion for change you post on the forum there are 90% of horribly hurt people even if the suggestion or idea itself didn't hurt anyone they are canned so much that they would rather not release another expansion to the game and let the game community die out. Unfortunately, that's the way it is here on the forum. So again and clearly I want to ask everyone to pull away if they have a tendency to express themselves negatively or put down an idea as opposed to thinking how it could be implemented.
    (0)

  8. #8
    Player
    arstoka's Avatar
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    Jun 2024
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    110
    Character
    Hisato Yoshida
    World
    Balmung
    Main Class
    Samurai Lv 100
    If people want to improve then they'll look up guides/vods for rotations and more difficult content or go to ""outside platforms"" to look up the numbers. Ranking systems already exist in different ways in the game.

    You already mentioned Deep Dungeons which is fine. There's also PVP ranked and technically Lapis Manalis.

    You will also run into the issue that is already prevalent in many discussions on the forum: job simplicity and lack of identity, "preferred" party compositions and the "2 minute meta". It will result in an abject "best way" to play a job which has the logical thorough-line of killing creativity within the job as there is only one way to play it to make number go up.

    Additionally, think about how unsyncing and min ilvl would have an impact on these numbers. What about limited jobs?

    Also see other comments brought up about the numbers or ranking being used to justify allowing people to participate in content and potentially contributing to more hostility and bullying because of arbitrary numbers.

    FF14 is a casual MMO focused on story with other non-required side activities. The target demographic right now are people who don't have a lot of time to play and want to do stuff to unwind. There's no need to add the stress of numbers at the end of easy encounter dungeons.

    Regardless of the intent of the thread to spark "positive" ideas of implementation, you have to consider all perspectives in these sorts of discussions, good and bad. If you're not willing to hear negative feedback then you're going to end up with short-sighted analysis of systems that, should at their core, look to drive player engagement and fun but result in the opposite.

    So I respectfully disagree with wanting to posit only positive ideas to implement a feature that won't consider the full scope of what it means to implement such design.

    Besides, it's already been mentioned that having specific "achievements" within dungeons, like "kill x before x happens", will prompt a lot more fun and engagement and replayability for dungeons then "you did this big number! here is your rank".
    (0)

  9. #9
    Player
    ThomasOfEger's Avatar
    Join Date
    Aug 2021
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    72
    Character
    Thurinor Istor
    World
    Cerberus
    Main Class
    Archer Lv 90
    It's funny that you still don't understand the written text. Simply thinking about how a system might work is different from looking for reasons why it might not work. Please learn to read first and then comment so you don't continue to make a fool of yourself.

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    (0)

  10. #10
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by ThomasOfEger View Post
    It's funny that you still don't understand the written text. Simply thinking about how a system might work is different from looking for reasons why it might not work. Please learn to read first and then comment so you don't continue to make a fool of yourself.

    Next!



    I'd give you a mirror but you would probably miss what it was showing you.
    (2)

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