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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,238
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    If you don't like SCHs having Energy Drains, you can block them from joining your PFs.
    (0)

  2. #2
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Make Dissipation into an Actual DPS/Healing tool you cowards!

    With Seraphism added, Dissipation could easily become a 2minute Aetherflow empowering tool! Makes all Aetherflow actions stronger by 50% for 20s, gives you 20% healing magic potency, 3stacks of AF and dismisses the fairy.
    (1)

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Xenoviastar View Post
    Please make Energy Drain useful in casual content as using it on a single target during trash pulls is a waste. Energy Drain needs to change to AoE or give it an AoE option in the form of Energy Siphon like Summoners have. Using aetherflow on any healing abilities these days is a waste with how OP tanks are with self-sustain.

    In my opinion this has been long overdue since every other healer's damaging abilities/Spell outside their 1 button spam and DoT, They all do AoE. I know we are finally getting our first AoE damage ability in the form of Baneful Impact but this is not enough to compensate for everyone else's crazy additions. Spreading our dots with Deployment tactics is a must, again this does not affect any high end content as they all consist of single target bosses. If I am to deal with this boring gameplay in boss fight at least let me dominate the AoE department during Trash mobs.
    I'd be okay with just the AoE falloff component added to ED.

    I really hate when there's an action that is almost a carbon copy of something just turned AoE. To me it's just a bloaty way to fill action bar space.
    (1)

  4. #4
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Give it an upgrade at level 30 to energy bane and have it spread the dots around and do a little direct damage
    (0)

  5. #5
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 100
    Inb4 they remove Energy Drain for the 50th time.
    (2)

  6. #6
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by lulunami View Post
    I misremembered. They removed Energy Drain at 5.0 patch. Then they put it back in patch 5.05.

    https://ffxiv.consolegameswiki.com/wiki/Energy_Drain

    The problem with removing Energy Drain, was that there was nothing to use it on. You just dumped it into Sacred Soil or dumped it into Lustrate if Sacred Soil was on CD. Instead of damage and MP restoration, you just spend Aetherflow on overhealing.

    My point still stands about 4.0 SCH and their MP economy though. These are the thought players had at the time for Stormblood.


    https://www.reddit.com/r/ffxiv/comme...yk&sh=9983a570

    https://www.reddit.com/r/ffxiv/comments/6lo9b3/sch_being_useless_overblown/
    The problem is they removed energy drain without adjusting the boss encounters and raid damage to account for such a change. IIRC it was reverted before savage came out anyways so the fights we were dumping soil and lustrate on was extreme titania. It would have been a good change if the damage output was such higher. Since using lustrate and soil is much more fun than using energy drain. Especially since the MP concerns were fixed regardless of ED, as ED no longer gives mp back anyways. Obviously some people want sch to stay the way it has been since stormblood forever, but I hope we can remove ED (or untie to aetherflow) and actually make aetherflow interesting instead.
    (0)

  7. #7
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Zolvolt View Post
    The problem is they removed energy drain without adjusting the boss encounters and raid damage to account for such a change. IIRC it was reverted before savage came out anyways so the fights we were dumping soil and lustrate on was extreme titania. It would have been a good change if the damage output was such higher. Since using lustrate and soil is much more fun than using energy drain. Especially since the MP concerns were fixed regardless of ED, as ED no longer gives mp back anyways. Obviously some people want sch to stay the way it has been since stormblood forever, but I hope we can remove ED (or untie to aetherflow) and actually make aetherflow interesting instead.
    Aetherflow is interesting precisely because it has an opportunity cost, not despite it. Go play sage if you want to not have the option.
    (6)

  8. #8
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by fulminating View Post
    Aetherflow is interesting precisely because it has an opportunity cost, not despite it. Go play sage if you want to not have the option.
    opportunity cost is meaningless in a game where every gcd is precisely mapped out.
    (0)

  9. #9
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,195
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zolvolt View Post
    opportunity cost is meaningless in a game where every gcd is precisely mapped out.
    Come play with us plebians in Duty Finder, then.
    (1)

  10. #10
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    If they're doing job identities, as promised, I would like SCH to be the healer with the most opportunity costs attached to its kit.
    (1)

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