Make Dissipation into an Actual DPS/Healing tool you cowards!
With Seraphism added, Dissipation could easily become a 2minute Aetherflow empowering tool! Makes all Aetherflow actions stronger by 50% for 20s, gives you 20% healing magic potency, 3stacks of AF and dismisses the fairy.
I'd be okay with just the AoE falloff component added to ED.Please make Energy Drain useful in casual content as using it on a single target during trash pulls is a waste. Energy Drain needs to change to AoE or give it an AoE option in the form of Energy Siphon like Summoners have. Using aetherflow on any healing abilities these days is a waste with how OP tanks are with self-sustain.
In my opinion this has been long overdue since every other healer's damaging abilities/Spell outside their 1 button spam and DoT, They all do AoE. I know we are finally getting our first AoE damage ability in the form of Baneful Impact but this is not enough to compensate for everyone else's crazy additions. Spreading our dots with Deployment tactics is a must, again this does not affect any high end content as they all consist of single target bosses. If I am to deal with this boring gameplay in boss fight at least let me dominate the AoE department during Trash mobs.
I really hate when there's an action that is almost a carbon copy of something just turned AoE. To me it's just a bloaty way to fill action bar space.



Give it an upgrade at level 30 to energy bane and have it spread the dots around and do a little direct damage


Inb4 they remove Energy Drain for the 50th time.


The problem is they removed energy drain without adjusting the boss encounters and raid damage to account for such a change. IIRC it was reverted before savage came out anyways so the fights we were dumping soil and lustrate on was extreme titania. It would have been a good change if the damage output was such higher. Since using lustrate and soil is much more fun than using energy drain. Especially since the MP concerns were fixed regardless of ED, as ED no longer gives mp back anyways. Obviously some people want sch to stay the way it has been since stormblood forever, but I hope we can remove ED (or untie to aetherflow) and actually make aetherflow interesting instead.I misremembered. They removed Energy Drain at 5.0 patch. Then they put it back in patch 5.05.
https://ffxiv.consolegameswiki.com/wiki/Energy_Drain
The problem with removing Energy Drain, was that there was nothing to use it on. You just dumped it into Sacred Soil or dumped it into Lustrate if Sacred Soil was on CD. Instead of damage and MP restoration, you just spend Aetherflow on overhealing.
My point still stands about 4.0 SCH and their MP economy though. These are the thought players had at the time for Stormblood.
https://www.reddit.com/r/ffxiv/comme...yk&sh=9983a570
https://www.reddit.com/r/ffxiv/comments/6lo9b3/sch_being_useless_overblown/



Aetherflow is interesting precisely because it has an opportunity cost, not despite it. Go play sage if you want to not have the option.The problem is they removed energy drain without adjusting the boss encounters and raid damage to account for such a change. IIRC it was reverted before savage came out anyways so the fights we were dumping soil and lustrate on was extreme titania. It would have been a good change if the damage output was such higher. Since using lustrate and soil is much more fun than using energy drain. Especially since the MP concerns were fixed regardless of ED, as ED no longer gives mp back anyways. Obviously some people want sch to stay the way it has been since stormblood forever, but I hope we can remove ED (or untie to aetherflow) and actually make aetherflow interesting instead.
If they're doing job identities, as promised, I would like SCH to be the healer with the most opportunity costs attached to its kit.



"GCD" doing a lot of heavy lifting there when you are in fact talking about an oGCD that is clearly, definitely not precisely mapped out except in a hypothetical ideal run.
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