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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90

    My Question for Yoshi P

    I've written down a question that I can copy and paste into any future Q&A forum thread the next time we get to ask Yoshi P questions. I have no idea if that will ever matter, but as I said in another thread, I'm not going to stop trying to make my feedback heard no matter how hopeless it is.

    With that in mind, this question does include examples of changes that could theoretically be made during Dawntrail and I want to make sure these are things you all feel would be appropriate to make healers at least a little more enjoyable throughout this expansion. Let me know if you agree or disagree with any of these suggestions, or if you have other suggestions for your particular healer. Additionally, if you agree with the below question and also want to present it to Yoshi P, you have my permission to copy and paste this into that Q&A. This is, of course, if you don't see my question already posted. The closer this question gets to the first page, the better.

    Here's the question:

    "Even in Ultimate-level content, healers spend most of our actions casting basic attack spells like Glare and we're frustrated with it. Dawntrail's additional finisher attacks, usable once per 2-minute interval, do not provide enough variety to alleviate this monotony. Our healing kits are full of cheap, powerful heals, which exacerbates the problem. We want our role to be more interesting, not just in Ultimate, but in all content. Can we have more ways to vary our gameplay and reduce the proportion of actions spent casting our basic attack spell? Why not increase how often the other attacks we already have are available? Rather than wait for the next expansion, we can make changes now. Reduce our cooldowns, reduce the duration of damage over time spells, and make the new attacks we received in Dawntrail available outside of the respective buffs they are currently restricted to.

    I have some suggestions for ways this could be accomplished for each healer below that I hope can better communicate what we are hoping to see in our healer gameplay.

    White Mage: Reduce the cooldown of Presence of Mind to 60 seconds, make Glare IV a separate hotbar action, and allow tics of Dia to proc uses of Glare IV outside of Presence of Mind windows like how Black Mage’s Thundercloud worked; perhaps with a 15% chance per tic. Additionally, you could bring Aero III back at a lower level as a weaker version that can upgrade into Glare IV at level 92 to make this added gameplay element available at an earlier time for White Mage.

    Scholar: Bring Miasma back to Scholar as a DoT with a 12 second duration. Rename “Baneful Impaction” to “Miasmolysis” and have Miasma upgrade into it at level 92, getting stronger and becoming an AOE DoT. Add an effect to both DoTs that adds a stack of Impact Imminent to the Scholar. Return Shadowflare as a spell on the GCD that deals high damage and can be used by consuming 3 stacks of Impact Imminent. Scholar can have a max of 5 stacks.

    Astrologian: Change Lady of Crowns into a buff that increases the party’s damage dealt by critical hits. Reduce the duration of all Combust spells to 15 seconds. Make Oracle a separate hotbar action on the GCD that has a 1.5 second cast time, a 25 second cooldown, and reduce the potency to 500 for the first enemy and 60% less for other enemies. Add an effect to Gravity spells that inflicts an Omen on the first enemy struck for 10 seconds; when Oracle is cast on an enemy with an Omen, Oracle can be cast again instantly and the Omen is removed. We can also return Stella to Astrologian at an earlier level as a weaker version of Oracle, and upgrade it at level 92.

    Sage: Reduce the duration of all Eukrasian Dosis spells to 15 seconds. Reduce the cooldown of all Phlegma spells to 20 seconds. Change Toxikon I and II to oGCD attacks with the same potency as the current version of Dosis. Give Eukrasian Dosis spells and Eukrasian Dyskrasia a 35% chance to generate 1 Addersting when cast. Reduce the cooldown of Psyche to 40 seconds."
    (26)
    Last edited by ty_taurus; 06-10-2024 at 11:27 AM.
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.