So yes I know so many people have issues with the current state of DRK that the megathread for it is seemingly the most active place on the entire forums, so some of this may have been brought up and I just didn't find it or it's become "old news," but I'm just so befuddled by the apparent ignorance on this.
There's a few things that to me seem like rather common complaints/requests that the community has brought up for years, and when the other tanks have issues they're almost always addressed in less time then a full expansion, but not with DRK.
Firstly why the fuck do we still have SE and SnD in their current, nearly worthless states in PvE when they've already created interesting and useful version of both abilities in PvP!? I mean I get why people complain about how strong they are in PvP, but in PvE they'd work fantastically in dungeons without making the DRK better then the others, and would provide SOME functionality in endgame content whereas right now they're both just negligible amounts of potency. This feels like the easiest and most straight forward fix that might actually put DRK on par with the other tanks in dungeon efficiency, finally.
Also, why the FUCK does everyone think we all actually like TBN in it's current state? Costing us our damage and only refunding it when used properly, and why do they all think we "celebrate" having the "lowest CD defensive ability" when it's so fucking rare to actually ever get to actually make use of it more then the other tanks get to use their much better and FREE defensives with their slightly longer CDs? I seriously can't tell if it's like some lingering ignorance by people from so many years ago, or if they're all just making excuses to "defend the DRK" cause they grew attached to it and it's awesome storyline but never played it in endgame to know any better, or if other DRK players actually like this subpar ability?
On that note why the fuck does Oblation even exist?
Make TBN free of MP, give it Oblations DR, increase the CD and increase the duration, but keep the breaking mechanic to actually provide a reward for using it properly instead of a means to avoid a punishment.
Add in a new MP costing ability instead, like another oGCD attack that applies the old Bloodprice ability, where the target's attacks restore MP to the DRK (so it still works if you're offtank), so you have to weave it in to maintain proper MP generation, and it might honestly be necessary for something with more MP generation now that Delirium/BW gives so much less MP.
Idk, changes like these seem so fucking obvious, like the BW and LD changes we had to practically beg for last expansion, basic shit seemingly every DRK wants yet we're constantly ignored.