Quote Originally Posted by CKNovel View Post
I think we should keep TBN as it is, it's the only tank CD that is actually different from all other tank CDs.

Oblation, I think is "fine" on its own. It just gets reduced to ridiculous degrees under heavy mitigation and can become a weak 6~5%. Either make an exception for the way Oblation is calculated, make it always 10% on the original damages or extend its duration to allow it to soak auto attacks. Currently there's barely anything to justify its effect, not even the 2 charges.

What bothers me is how Darkside's timer has been unchanged from Shadowbringer, it only matters during the opener and pretty much stays on by itself.
Living Shadow has been introduced in ShB, updated in EW and soon DT but its gameplay still remains the same, you press it and then you forget it. I'm glad more and more people starts to be tired of this kind of automated summon.

I think bloodprice being reintroduced would make sense. I'm not a fan of buttons that shares cooldown but Bloodprice is different enough to be an exception. Just updates its effect, give blood gauge, reduces Delirium cooldown by 1 second everytime you get hit, give back HP on every hit you take...

Finally we need a GCD, a new GCD, the filler is just too boring right now and needs something else than 1 2 3.
Reintroduce Scourge as a 30s GCD or like MCH adds GCDs on 20s/40s cooldowns. I believe it would make DRK a bit more unique compared to the other tanks.
I don't believe TBN is really all that different, it plays out the same as any other but with less effects and more room to be punished, that's kind of it.

I agree on everything else though, if Oblation didn't get ground into nothing when combined with other defensives then it's flexibility would actually be quite the boon, it's hard though cause percentages scale the way they do not cause of coding but cause that's how percentages just work lol Giving it an enhanced duration though could help a lot, like make it so it lasts longer then most other defensives so the overlap is what stays relevant. Idk, it's a hard one, I still think shifting it into TBN would be the best way of making both better, but a shift in power for Oblation would still be good enough, imo.

And yeah, my initial idea of moving TBN off of MP and adding in more offensive MP options was to provide more interaction since we just have a 1, 2, 3 and not much else, so we still do the basic combo but weave different oGCDs regularly with a far more potent amount of MP regen that requires active upkeep and you solve a lot of the issues of just having 1, 2, 3. New GCDs would also accomplish that too though, especially ones that provide lingering effects.