So your argument is "don't change it cause in our opener we can get one extra oGCD?" I honestly don't give anywhere enough of a shit about one oGCD in the opener to actually want to leave the job hamstrung otherwise...
Then just make up for it with other abilities or potency balancing? Why is this an issue worth considering at all? If TBN were to be changed that much why would there not be allowed any other even smaller changes? I'm not saying "do this one thing in a vaccuum," I did even brought up multiple changes lolIf you made it free but left the shield break mechanic you now have to go out of your way to break it every 25s, meaning its now a damage loss to not do that.
No, that is not the end result, that's a baseless assumption you're using to try and justify your position by effectively ignoring most of what I've said.I have never once seen the developer's remove something with the intent to add something to replace it in this game's 10+ years of existence.
Its remove, simplify, never replace. Its why literally no one believe Yoshida when he says things about Job identity coming soon™
The end result of what your asking for is Thrill of Battle with 10% mit on a 25s cd. They're not going to bring back old skills or make a new MP system for DRK when they can just do this.
That's also factually untrue, I mean we JUST got a job actions trailer followed by the info from the media tour where we have seen that exact thing you're saying they "haven't done in 10+ years." NIN just lost Huton but got a whole new job gauge added instead, MNK just had their whole basic rotation reworked to function with a different gauge as well, BLM had several abilities removed and replaced with others that expanded their rotations. I just don't see any logical sense in sticking to such negativity to think "it can never happen so stop wanting better."


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