Quote Originally Posted by Oizen View Post
I think the current issue with removing that functionality of TBN is you'd ultimately be removing the last real unique job mechanic of dark knight, in favor of making it a 25s Thrill of Battle with no flare to it. It would also be stripping DRK lot of flexibility in the use of mitigation as having Oblation and TBN on low cooldowns as separate buttons does has a lot of benefit to it, some people refuse to see it but it doesn't mean its not there.

Dark Knight needs more mechanics that reward it for taking damage, as I do view it was the revenge tank, so what you run into is that experienced dark knight players are already completely used to the TBN cost and its a borderline nonfactor, while to anyone who doesnt play the job hardcore view it was a major limiting factor. In actuality TBN does indeed give you a notable upside. It allows you to prevent overcapping MP without actually spending it, this is notable because you now have the ability to effectively enter a burst window with 13,000 MP playing into DRK's strength of stockpiling attacks for burst window that lead to its meta dominance of Endwalker.

I dont know about you but I'd rather have it as it is now than a 25s Thrill of Battle with 10% mit, and nothing else notable about it.
But TBN being tied to and almost the entire reason for MP management is WHY the job has become so tuned down and honestly bland.

For one I don't think it would just become another Thrill as the shield breaking mechanic should stay and it then has almost all of it's current mechanics intact, cause as you mentioned when someone gets used to playing DRK it becomes kind of a non-factor to use TBN, and you get back your damage anyways, removing it's MP cost changes NONE of that, so calling it "nothing more then Thrill plus 10% mit" is kind of disingenuous.

However once it's removed from the MP pool suddenly CBU3 can actually add to the available skills that make use of MP. Right now if they add a new MP skill it would literally just get in the way cause it's so tied to your main defensive tool, but if MP was instead only used for offensive options then a lot more tools could be added to actually work at differentiating DRK. Start with the idea of reintroducing a version of Bloodprice to give the DRK more active MP regen, so now you're weaving two offensive abilities that give a buff and debuff for you to upkeep, on top of that other skills could be added in the future that can expand upon those options and choices. Meanwhile TBN still functions EXACTLY the same but without an MP cost.

And again, I don't think Oblation's flexibility is enough of a reason for it to exist, cause that flexibility can simply be given to TBN to give it "more flare," since it still actually lacks that, costing MP isn't "flare," imho.