This is my first time posting in a forum so hopefully I posted this in the right place with the right tags!

First of all, I must say that I love most of the changes made to all the dungeons up through Stormblood. But one change drove me crazy.

During the Aulus mal Asina boss fight, the second boss in the lv 70 Ala Mhigo dungeon, there used to be death hands that would chase you after you got mind-jacked by the boss. Then, you would have to run away from them back to your body while avoiding Magitek Bits. It was a fun kind of stressful and it made the boss fight interesting.

Now the hands are gone, and you just have to avoid the Magitek Bits before you get doomed. My issue is that the Magitek Bits are way too easy to avoid, and there is no trouble making it back in time. The old version was already fairly easy and I rarely saw anyone die when the hands were around, so this just feels even easier. As the final dungeon of Stormblood, I want the fights to be exciting and interesting, so taking away the death hands makes the fight seem lackluster in comparison, and the already short fight feels unremarkable for a final dungeon.

I was told that the forum is a good place to post feedback for Yoshi-P and the team, so beloved developers, please bring back the death hands to the Aulus mal Asina fight! We want the fun stress of that mechanic!