I get it. Casual Crystal Conflict is supposed to serve as a training ground for new people. A nice place to refine their skill without judgement, unlike ranked where it makes skilled people pull their hair out. Fair.
Unfortunately, since casual is the main cc que when ranked is down or non existent, it forces vets, or even just average players who decently care about the game and their job consistently have to deal with casuals just there for the tomes and beginners too lazy to properly learn their jobs.
Marking is illegal.
Talking during matches is prohibited.
Sending tells after matches is prohibited.
Saying ‘Nice job’ and ‘good match’ is listed as a no no.
So when you break 500k, and you get that person who doesn’t even break 50 3 times in a row on your team an (since we no longer have carry power) you keep getting steamrolled, it. . .gets vexing. Because there’s no legal way to communicate to said person to get a clue, go to the wolves den, and learn SOMETHING about their job. Devs, looking at you. Since you decide to deny and penalize for all the above, how about at least have the decency to make *drum roll* a damage check. What is this?
Before someone brings a job into pvp for the first time, have them clear a certain amount of damage with a training dummy. Nothing epic, but juuuuuust enough to show that they’re competent with the job’s mechanics, have a fundamental understanding of how things work. No, a training dummy is no where near as good a teacher as actual engagement, but it at least makes sure the beginner or casual understands the essential basics.
Not trying to be rude, but since you ‘literally’ deny us every other form of communication, at least take some responsibility against people who put next to no effort in their play.