GENERAL OBSERVATIONS
1. The card system is what makes AST unique, and should be reflected in capstone skills job flow.
2. Our healing kit is cluttered
3. Our personal DPS is lacking. Potencies/card percentages should be increased to make our buffs feel relevant
4. RNG has been hotly debated. We can agree that RNG has been an integral part of the card system since HW, and does have a place in its playstyle, with some options for “controlling fate.”
5. When we talk about job identity, AST has always been about drawing from/manipulating elements of time and space. From the cards to the temporal nature of many of our healing tools, Astro’s identity should maintain that feel.
COMMUNITY FEEDBACK
1. Not all jobs need to be equal in difficulty to play, and diverse skill floors make the game more interesting
2. Lore and job flavor matter
3. Engaging gameplay is extremely important, and can mean different things.
4. We do NOT want homogenization
MY PROPOSED AST REWORK – HEALING/DPS/UTILITY TOOLS
1. Leave Helios, Aspected Helios, Aspected Benefic, Exaltation, Celestial Intersection, and Combust as they are.
2. Add trait to replace Benefic with Benefic 2
3. Remove Synastry, Collective Unconscious, and Lord/Lady of Crowns
4. Lightspeed: reduce cooldown to 60 seconds
5. Restore 3 second stun to Celestial Opposition
6. Restore Time dilation
7. Sun Sign is great, but not a Capstone-worthy skill in my opinion. This should be a trait applied to Neutral Sect at level 98.
8. CAPSTONE SKILL: Time Warden: acquired at level 100. Instant cast. 2 minute cooldown: Grants the caster 2 stacks of Double Cast, allowing the Astrologian to cast an oGCD follow of the following spells: Fall Malefic, Gravity 2, Benefic 2, Helios. Follow-up spells: Fall Malefic, Gravity 2, Benefic 2, Helios. Additional Effect: Grants Prescient Draw. Prescient Draw effect: Enhances the effect of next card drawn by 5%. Effect remains even if Royal Road is used.
CARD SYSTEM
1. Draw: 30 second cooldown, stacks up to 2 times. Additional effect: Fates Foretold – prevents the drawing of a duplicate card from the Divining Deck for 30 seconds.
2. Cards are now changed to incorporate Astral/Umbral Effects. Astral cards: Balance, Arrow, Bole; Umbral cards: Spear, Spire, Ewer. Counterparts: Balance = Ewer, Arrow = Spire, Bole = Spear.
3. New Action: Royal Road: Switches Drawn card to is other aspect (thank you to Supersnow845 for the basic concept!)
4. Astral card effects (all 15 second duration): The Balance – Increases damage dealt by 10%; The Arrow – Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto attack delay by 10%; The Bole – Reduces damage taken by 10%
5. Umbral card effects: The Spear – Increases Crit rate by 10%; The Spire – Increases Direct Hit rate by 10%; The Ewer – Increases healing done by healing actions by 10%