Quote Originally Posted by SeverianLyonesse View Post
I would remove party-wide damage and de facto damage buffs across all classes.
So long as they're tuned around, I don't much see any need to avoid them outright, tbh, so long as they continue with the XIV approach and don't push anything like WoW's (nigh-passive, nigh-permanent, fewer than their are classes, overriding each other if multiple).

I just don't think there should be an insistence on all (or all but a handful of "selfish" jobs) having them, let alone at the same timings, and they probably ought to feature some degree of split or square root scaling across affected allies as not to be underpowered in light party content whenever balanced for full party content.

There are currently a few too many 2-minute ones, but I'd be as fine with some of them (and some core CDs in turn, while others become more bankable to fit into a greater variety of larger CDs' structures) going 80s or 90s as outright removing that (imo) excess.

I.e., I just don't see the point of so many going off at once if they're also going to do so every time. By then, it just becomes visual bloat.

Granted, even that would be almost wholly mitigated via greater control of our status effects' display, such that we could organize healing, defensive, offensive, mobility, and other utility effects into whatever and however many collections we prefer, sorted in order of strength, by specific preference, etc., with single-target ones and/or our own effects being weighted higher however we please, etc., etc.