Dragoon: they are the other mixed DPS/support, but Dragoons work best in pairs so they only buff one party member and they are exclusively offensive focused. Along with Samurai is one of the “slow” melee jobs, with incredible mobility thanks to its jumps and a quite AMP for a slow job because of their multiple oCGDs you’ll need to weave. Their rotation isn’t as flexible as Monk but they have more ranged jumps to deal with movement, as well as some positionals.

Samurai: Samurai is a slow and methodical selfish DPS. Their rotation is extremely rigid, long (and thus very punishing if you mess up) and full of positionals, slowly building up Sens to execute incredibly powerful attacks that are guaranteed to crit. At later levels you’ll spend your Kenki to change your rotation at times by shortening combos, gain different Sens or power up/repeat your Ijaustsu.

Ninja: Ninja has the highest skill floor of all. I quite like how it plays now so it just builds on that, with Mudras unleashing powerful ranged attacks with follow up finishers and oCGDs to change your Mudra order and increase damage recieved by enemies. It’s the most mobile melee with no positionals and lots of ranged attacks and mobility tools, but it’s also the hardest to master with its fast CGDs and frenetic pace.

Reaper: never played it but looking at other jobs an inverse Red Mage that’s mostly melee but has a magical ranged phase that uses MP and can benefit from magical buffs is what’s missing, and it kinda looks like that already from what I’ve seen.

Bard: they are the premier party buffer, with lots of party wide, offensive buffs to their allies and a heavy proc based attacks that are triggered by different combinations of songs+dots. Not too different from what it is now, just with more rng, DoT managment and interaction between all its tools.