

Almost like we already have something like that, that doesn't even effect Gameplay... whats it called... oh yeah critical hit and direct hit why is crit/dh fine but small gameplay RNG (that's actually fun) not?The problem with rng in job rotations, is that if it's built in a way like old hw Mch, it's just.... Not fun.
Sure, people doing basic content might enjoy it, and maybe people at the highest end of raiding. But casual raiders will likely hate it, because rng for them can be the difference between a clear or a wipe.





Because crit/dh is much less of an impact than say, your entire combos not proccing because of RNG. I don't see how not being able to actually play your job is fun. Maybe you get dopamine hits off of that one time everything goes perfectly, but the rest of the time it's just depressing.
There's a massive difference. Plus, I dislike the crit/dh reliance we are stuck in and think they need to change it.
When you crit you feel good.
When you spam F1 and don't get a single firestarter proc you feel bad.
RNG need to be an extra/bonus not a detriment.
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