It's odd that Crit/Dh plays so much importance in your jobs, but fun interesting RNG is seeing a heavy "decline"

It's funny how what I consider bad RNG is being ignored and even more enforced by big High potencies which lead to more instances of Crit/Dh RNG, While interesting RNG Such as Procs or Cards, which yeah can impact your damage, are being removed and slowly less impactful...

Personally I hope "bad" rng gets slowly lowered while we can have room for more fun and interesting RNG that actually changes how moment to moment gameplay can change.