After the release of job changes in the media tour, it becomes obvious to me that the devs just hate RNG and proc gameplay.
- AST sees all rng removed from cards, in spite of being THE gambler job. What kind of astrology is this without rng? It was explained that this is a very divisive topic, yet they choose specifically to axe rng out of the job: I struggle to understand the logic there, except if to alienate all the people that actually enjoyed it.
- BLM sees all of its remaining rng in the form of Thundercloud and Firestarter removed outright. Perhaps it was a shadow of the rng it used to be due to the overabundance of sharpcasting, but the effect remains the same: rng has been axed out of BLM.
- DNC sees the addition of three deterministic, non RNG big attacks to its toolkit (Dance of the Dawn, Finishing Move and Last Dance). The burst segment of dancer is packed to the brim already with moves, notably from the sheer amount of potential Sabre Dances that can happen there. While fortunately Sabre Dance still takes precedence over Last Dance in terms of potency, it still leaves a lot less room for those in the burst, which not only increases dramatically the risk of overcap, but also pushes RNG/proc gameplay further out of the burst sequence, unlike BRD that still has a lot of room. This essentially removes a lot of the player choice and agency on the fly into what to use and when, and how to triage resources accordingly. Most of the rng seems pushed into the filler phase, which is boring and doesn't involve much triaging at all: Sabre is mostly a gauge spender in the filler, with little rng in its generation behind. Of course, the job still retains rng procs on its feather system, fortunately.
With that in mind, no new rng jobs based on a proc system have been added since the last one was added in ShB (dancer).
MCH also had all of its rng/procs stripped back in ShB, and it was like BRD a fully rng proc based job (meaning it had no basic deterministic combos). I have stopped hoping the job would see Reload and ammo come back to make its filler less boring for a long time as obviously it's never going to happen: they'd rather delete rng from controversial jobs like AST than do the opposite to any job.
As someone that literally loves playing that kind of jobs, am I doomed to see less and less of it? I am very worried about it considering how little options I have left for me to enjoy. I find it very depressing, do you just hate rng and proc jobs?