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  1. #21
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,624
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by clownswords View Post
    I'm still confused about what the target for content changes is, from what we've been given from two different interviews:


    - From a GamesRadar interview with Yoshi-P


    - Translated from the Multiplayer interview with Yoshi-p mentioned in the OP


    Note that he says Dawntrail *and* in the 7.x patches, which I would take as including the base game/7.0. Should we expect to see the start of these changes in 7.0, or in 7.2? If anyone can provide more information, or any clarification (like if the translation is wrong, or if I'm misinterpreting), I'd love to know!
    Generally the dev team is approx 2 patches ahead of release, so in this case DT is essentially done, .1 is a ways along, and .2 stuff is getting started. Safe bet is to not expect meaningful changes to anything prior to .2 at the earliest.
    (2)

  2. #22
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,499
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by clownswords View Post
    I'm still confused about what the target for content changes is, from what we've been given from two different interviews:


    - From a GamesRadar interview with Yoshi-P


    - Translated from the Multiplayer interview with Yoshi-p mentioned in the OP


    Note that he says Dawntrail *and* in the 7.x patches, which I would take as including the base game/7.0. Should we expect to see the start of these changes in 7.0, or in 7.2? If anyone can provide more information, or any clarification (like if the translation is wrong, or if I'm misinterpreting), I'd love to know!
    Taken in the full context of that paragraph it seems like what he's saying is "we're doing this for the release content and also throughout the 7.x patch cycle."

    "Our goal obviously shouldn't be to stress players for the sake of it, but at the same time we must take into account the degree of satisfaction they feel when completing content. I mean that there must be a right and appropriate amount of stress so that the satisfaction at the moment of completion also increases. And this is something we are already working on in Dawntrail and in the 7.x patches , we absolutely don't want to wait until 8.0 but we intend to tackle this challenge immediately."
    (3)

  3. #23
    Player
    clownswords's Avatar
    Join Date
    Jun 2024
    Posts
    6
    Character
    Biggs Reawakening
    World
    Faerie
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by Rokke View Post
    Generally the dev team is approx 2 patches ahead of release, so in this case DT is essentially done, .1 is a ways along, and .2 stuff is getting started. Safe bet is to not expect meaningful changes to anything prior to .2 at the earliest.
    It depends on when the team started to think in this direction, and I don't think we've been given a clear idea of that from these interviews.

    Quote Originally Posted by CidHeiral View Post
    Taken in the full context of that paragraph it seems like what he's saying is "we're doing this for the release content and also throughout the 7.x patch cycle."

    "Our goal obviously shouldn't be to stress players for the sake of it, but at the same time we must take into account the degree of satisfaction they feel when completing content. I mean that there must be a right and appropriate amount of stress so that the satisfaction at the moment of completion also increases. And this is something we are already working on in Dawntrail and in the 7.x patches , we absolutely don't want to wait until 8.0 but we intend to tackle this challenge immediately."
    Yeah, that was my understanding. I'd like to know if it reads the same way in Italian. I could also take it as "we're working on this in Dawntrail and for the 7.x patches".
    (0)

  4. #24
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,345
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    My understanding is the battle mechanics changes will be different from 7.0 itself, implying they are already not sticking to their "safe" and "samey" mechanics in the new dungeons we'll get. But they have clarified MSQ dungeons will still be easy.

    What they have said is that part of what makes people think things are difficult is when they are different, or unique. So some people will perceive the "risk taking" unique mechanics they are doing as making it harder. But the reason he is saying it won't be harder is because you'll get used to it after enough repetition, and then it'll feel easy again.

    He also said the 2 expert dungeons will be harder, because those are optional unlocks. The only 2 we get in the entire expansion btw, unless you include variant and criterion.

    He said the raids will have unique and interesting mechanics as well. So when he says 7.2, he is probably referring to the second tier of raids and the field operation.

    I don't think he's going to make jobs have more unique elements until 8.0, or not in the sense of a big overhaul, but may add more ideas for skill expression like role actions or minor adjustments, we'll have to see what exactly he means, but I wouldn't expect full job overhauls in the patches so...

    He wants players to get used to the content being different and varied before making them handle job changes.

    According to him, he also always (every single expansion) makes the first tier content easier because they get a lot of new players at an expansion launch, and rotations change and they want everyone to get used to their rotation first. Then they progressively ramp it up because people become too good at it. So that is another reason he mentions 7.2 a lot.
    (2)
    Last edited by Jeeqbit; 06-11-2024 at 07:55 AM.

  5. #25
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,976
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rolder50 View Post
    That's Japanese work culture for ya. They never say "No" and instead they say "We're looking into it (but not really)"
    People also tend to forget that Yoshida's on the board of directors, meaning the success of the company as a whole is the number one priority even if it's to the detriment of XIV's current playerbase while trying to get more mass appeal. He's also said that he's in the early stages of helming another game, and if Square holds to their pattern and it's another FF MMO, he could be collecting data and feedback for that so that people are willing to jump ship.
    (1)

  6. #26
    Player
    Mcg55ss's Avatar
    Join Date
    Nov 2022
    Posts
    466
    Character
    Sirk Raven
    World
    Maduin
    Main Class
    Gunbreaker Lv 93
    Quote Originally Posted by Daralii View Post
    People also tend to forget that Yoshida's on the board of directors, meaning the success of the company as a whole is the number one priority even if it's to the detriment of XIV's current playerbase while trying to get more mass appeal. He's also said that he's in the early stages of helming another game, and if Square holds to their pattern and it's another FF MMO, he could be collecting data and feedback for that so that people are willing to jump ship.
    This probably is a possibility but it's still early to make people jump ship. Figure mmo generously take 5-6 years of development if not more. So with the new servers and graphic update You could Expect they're trying to get the next one ready.
    (0)

  7. #27
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,345
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Daralii View Post
    People also tend to forget that Yoshida's on the board of directors, meaning the success of the company as a whole is the number one priority even if it's to the detriment of XIV's current playerbase
    He made clear in a recent interview that it's "trust first, business second" and that he wants to repay the trust by delivering the content that is wanted and by using his position to increase FFXIV's budget.
    He's also said that he's in the early stages of helming another game
    He's also said the opposite of this. He's said he doesn't want to make a new game at this stage, but didn't completely rule it out because he likes taking on challenges. He said people in Japan are not good at making games (think all Square Enix's failed projects) and that he's lucky that there is just this one successful one (FFXIV), and the prospect of trying to make another one successful feels remote (most likely, again, referring to SE failing at other games). He's also excited to do lots more stuff with FFXIV and has lots more things he wants to do for FFXIV.

    He also said that although he's looked at who could replace him, it's really hard to find someone who could so he's kinda accepted that it's his life's work now and he'll just be going as long as he can.
    if Square holds to their pattern and it's another FF MMO, he could be collecting data and feedback for that so that people are willing to jump ship.
    While they could be, it wouldn't make much sense right now because we just had Endwalker where the active characters have been higher than ever, and Dawntrail smashing all the Pre-Order records for the game (despite their payment processing issues).

    We also should acknowledge that with FF11, there was probably an anticipation that it was beyond salvaging long before people could see it, so they kept it in an old fashioned state to this day. Whereas with FF14, they have talked of a second graphics update happening eventually and that the current update has allowed them to use modern technologies behind the scenes - something that is impossible with FF11.

    The graphics update looks genuinely amazing if you see the higher quality videos from the media tour.
    (1)

  8. #28
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,776
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Quote Originally Posted by clownswords View Post

    Yeah, that was my understanding. I'd like to know if it reads the same way in Italian. I could also take it as "we're working on this in Dawntrail and for the 7.x patches".
    It does indeed read that way -- that it's something they're working on across several patches.
    (0)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

  9. #29
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    i remember people crying and whining about 45s/90s/180s but now that it's gone 2min is somehow worse? people complained about certain jobs not being able to put their buffs into their (2 minute) windows
    (2)

  10. #30
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Easiest way to solve burst windows is to remove party buffs so every Job bursts when their rotation/procs see fit.

    It will make encounters favor some Jobs over others depending on timing of mechanics though.
    (11)

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