1. Shadowbringers.

2. Will not play at launch. It seems that everything good in Dawntrail is cosmetic (graphics update, dye channels, new maps/glams, new jobs), but the game itself is far too formulaic, homogenized, and railroaded for me to be excited about anything. Literally everything in the game has been reduced to window dressing except boss encounters, and even those are ruined by gutted job fantasies, excessive role blurring/self-sustain, and a two minute meta. Six empty bowl maps. Five linear dungeons. Three new tribes that serve the same functions. And a five-act story that has been more spectacle than focused writing since Shadowbringers derailed everything.

3. The media tour did sway my decision. Prior to that I was generally disappointed and apprehensive. The media tour gave me the full picture, just how far gone good job design is, and nothing short of a public apology and a delay to totally rework the jobs ARR-style would turn my opinion around.