Quote Originally Posted by Ari_Calithiel View Post
I agree and disagree with you. There isn't really any other useful means to the cards other than damage. Maybe they could have made the cards like the OP said with crit, dh, and flat damage, but in the end, those are the only viable cards. In HW and StB, Astros only fished for the Balance card because that was the only one really that provided any real benefit. Speed messes with people's rotation and causes drift, TP does not exist, mana isn't necessary for anyone that knows how to manage mana or has the foresight to buy super ethers, and mitigation is redundant as are extra heals. If you were to ever ask a dps player what card they wanted should they have the choice to pick, I guarantee at least 90% would say the flat damage.


However, I totally agree with the idea of using the cards in other ways. That would be an engaging and interesting way to play the class, more so than this "press button get buffs, wait 1 minute".
mana is necessary for those classes that use it when they die and are rezed and have no mana to do anything. Also scholars have to waste a cd trying to summon that damn fairy. just to be useful when they could be healing.
why can't they give us cards that actually effect the enemies too? Why not a dot card? a direct damage card? a card that debuffs crit? debuffs mitigation? debuffs dh? a card that slows the enemy autos?

I tend to agree that the healing cards are redundant (we have so many healing options) and mitigation (tanks have so much mitigation and heals!) I don't know. I'm kind of left jaded after this latest expansion has left healers in a worse state. It's almost like healers are an afterthought to every other job. I still don't get why tanks get so much mitigation and self healing as well as group friendly support options. DPS classes get so many support options for jobs that should be focused on damage.

Why can't they give us more meaningful dps options? I mean at this point the healing kits don't need to be touched. We need abilities and spells and skills that allow us to do damage because our role as healer is negligible.

Also speed helps black mages. that's a good card. speed could also help healers especially asts since lightspeed is spoken for and may not be up when u need it again.

Also please why are we gate kept our spells behind other abilties? What if you want to stagger them? We need more flexibliity.