There isn't a single thread about RDM changes, I guess the changes are so boring is not even worth arguing about them. I don't thing is as boring as SMN changes, but SMN at least have the probable removal of their raise to complain.
I don't know if they expect for every RDM/SMN to jump to PCT, but I'm not 100% sold on PC yet.
Anyway, the good: the change to Moulinete is a god send, also I am very happy it's a change to the core of Moulinete and not changed by trait because that would fall into the extreme annoying category of actions that work different at different level ranges. Also the QoL of Manafication is pretty nice but not exclusive to RDM.
The bad: the OGCD bloat in the opener is exactly the same. This is the standard opener including how I think it will change in DT and as you can see it's almost the same (EW ---> DT):
The annoying: I really dislike when there are actions modified by traits that change their timing. See Manafication for example, at 78 it's cooldown get's reduced by 10s, particularly annoying when you sync down and forget that you now have a longer cooldown in it.Code:(precast) Verthunder Veraero Acceleration Swiftcast ---> Fleche Verthunder Tincture Verthunder ---> Grand Impact Embolden Manafication Ripost Fleche ---> Contre-sixte Zwerchau Contre-sixte ---> Engagement Redoublement Corps-a-corps Engagement ---> Vice of Thorns Verholy Corps-a-corps Engagement Scorch Resolution ---> Cineration
Now have the same issue for Swiftcast and Addle to some extent, that you gonna get used to the longer duration only to lose to sync.
I would understand that they modify potency via trait, but I would ask that if timing is involved they change the core action instead. I'm still counting our blessing that Moulinete won't work like this, though.
Also, the change to Acceleration seems good because it now gives 2 GCDs of free movement, but now it has become a DPS gain even in single target (because of Grand Impact), meaning we gonna spending it for damage or saving it's charges for the burst windows, kinda defeating it's purpose as a mobility tool.
Also also, and this is very technical, Acceleration offering now two insta cast GCDs it not longer works as a weave window re-alignment like before, meaning that cannot change the order of cast/dualcasts to not drift Fleche/Contre-sixte, and that we rely even more on Swiftcast to fix the alignment, defeating it's purpose as mobility tool too. Maybe they expect we start using Reprise.