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  1. #8841
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    475
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    I agree with Connor that adding damage rotations to healers are a bad idea. Let tanks and damage dealers keep them because that's part of what keeps them interesting to play.
    I dunno, I would rather say let us have 4 unique ways of dealing damage. Let one have a moderate rotation, let one juggle cleric stance, let one have the single filler and dot, let one juggle dots.

    People cite healers wanting different things as a problem with our cause, but I don't really see that as an issue. The point of different jobs is to cater to different playstyles, and the developers could make that happen.
    (9)

  2. #8842
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,715
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Rapture/Lily spells has always been double triple duty'ing as movement/healing/weaving tool since ShB days. Their more limited nature back in those days coupled with 2.50s base Glare cast time made such consideration(s) more apparent - you always try to capitalize at least 1-2 of them; the more, the better. We're seeing less of those nowadays mostly 'cause of the trashologification of filler cast times and lowered lily timer since 6.0/6.1.
    (3)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  3. #8843
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    836
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    I think at least WHM/SGE should have methods to be dps neutral somehow on *all* their GCD healing and not just lilies. I think they don't want to increase healing needs because bad healers exist, and I don't think they can really reduce bad healers as long as casting stuff like MedicaII's going to be a dps loss.
    (1)

  4. #8844
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,635
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    The original Cleric Stance was good back in the day. Not the bastardized version that was a 20s or so buff that increased damage. When a healer knew the fight, they knew when they could jump in Cleric Stance, do extra damage, while being "locked in" that stance for 10s before switching out. It was a skill and experience thing. In a similar vein, that's how tank stance was too. DPS down, mitigation up. And there was a 10s cooldown, so if you knew the fight, you knew when to jump in and when to jump out.

    If I recall, part of the problem in ARR was that some tanks would stay out of DPS stance as long as possible making the healer's job harder and they couldn't go in Cleric's Stance as often. It's all the tank's fault!
    (6)

  5. #8845
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    353
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    For WHM it could look like so:
    • Glare IV is removed from PoM: Your Holy casts also apply a "holy" debuf that after 2-3 seconds adds a stack to permanent "holy marked" dot. At 3+ dots all normal glare casts are actually Glare IV against all dotted enemies in range (so you stunlock for 3 holy and then go cleave-glare for better damage with increased potency)
    • Dia dot gets replaced: instead get a short dot that is a ward - either a one universal dot or "choose type" dot in a way. You have 2-3 second dot that could be placed on a boss as he is doing a tank buster, attack that will hit you (aoe) etc and if the dot is present as the cast goes off you get a stackable mark on the boss while the ward could have some beneficial effect.
    • Blood Lily gets moved: Blood Lily costs X stacks of the mark on the boss - if you cast glare and there is enough marks they get consumed and it's a Lily. No longer related to Afflatus.

    IMHO all healers could have their dot replaced with skill dot-ward that then builds marks for bigger DPS options. Instead of spam-casting healer would ward, heal to get the marks for the big stuff.

    And if we would to get more healer responsibility even in normal content then some sort of death-protection would have to exist - an option for healer to survive more (or an item to rez usable by anyone).
    (0)

  6. #8846
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,676
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by OliviaLugria View Post
    I dunno, I would rather say let us have 4 unique ways of dealing damage. Let one have a moderate rotation, let one juggle cleric stance, let one have the single filler and dot, let one juggle dots.
    I'd like that! It'd certainly make each healer feel different from the others. Regaining our job identities would be a big win.

    Quote Originally Posted by OliviaLugria View Post
    People cite healers wanting different things as a problem with our cause, but I don't really see that as an issue. The point of different jobs is to cater to different playstyles, and the developers could make that happen.
    Yeah, it's almost like we're all different people with different ideas. I don't see why that's an issue with our distractors.

    What do they expect? A monolithic hivemind? I think the one thing we all agree on is written on Gemina's original post and it's clearly stated what we all want collectively.

    As for our different suggestions, we're all speaking from our experiences. As someone who plays white mage and scholar far more than sage and astrologian, my feedback is naturally going to be different than someone who strictly plays sage.

    Personally, for the 8.0 job update, I think Square Enix should internally revert every job to where they were in Stormblood or their introduction and start from there because where we are in Dawn Trail is pretty bad and would be a horrible foundation to build upon. In addition, I think there should be two things before 8.0 is released.
    1. An open playtest of 8.0, months before the release date to allow subscribers to provide feedback.
    2. A quiz open to all to determine what players feel is the identity of each job is, what doesn't match the job identity, and what can be done to better match the job's fantasy.
    (5)

  7. #8847
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    All these ideas are fine and dandy but they are utterly pointless if we don't know if SE wants to keep in lines with their current design philosophy.

    What we needed was our content creators to ask more relevant questions regarding class design, 2min, homogenized classes and roles.

    If this is the design space SE wants to keep FFXIV in they should say that so people can just leave or learn to deal.
    (1)

  8. #8848
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,676
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Bobby66 View Post
    All these ideas are fine and dandy but they are utterly pointless if we don't know if SE wants to keep in lines with their current design philosophy.

    What we needed was our content creators to ask more relevant questions regarding class design, 2min, homogenized classes and roles.

    If this is the design space SE wants to keep FFXIV in they should say that so people can just leave or learn to deal.
    That's true. Right now, we've been providing feedback for years. We have no idea if it is being ignored out of complacency or if our feedback been disregarded because it doesn't fit Square Enix's idea of what a healer should be.

    If Square Enix would tell us what what they won't budge upon, we could then provide feedback which fits within their parameters. Silence on the part of Square Enix has done nothing but exacerbate the frustration healers are feeling due to the state of our role.

    Ignoring healers has resulted in a green river less than two months into an expansion. The river will only get worse the further we go into Dawn Trail without hearing anything.

    If there was ever a good time to address the concerns and complaints spelled out in Gemina's original post, it would be now.
    (9)
    Last edited by Kacho_Nacho; 08-25-2024 at 06:09 AM. Reason: grammar. I wroted reall gud

  9. #8849
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,841
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bobby66 View Post
    All these ideas are fine and dandy but they are utterly pointless if we don't know if SE wants to keep in lines with their current design philosophy.

    What we needed was our content creators to ask more relevant questions regarding class design, 2min, homogenized classes and roles.

    If this is the design space SE wants to keep FFXIV in they should say that so people can just leave or learn to deal.
    except, the "content creators" wont, because then they might not get invited to the next media tour.

    I would love for SE to say something, to give us an idea of this is their idea of "perfect" so that we know if we should continue on or leave.

    but they will not... they will keep trying to get money for as long as possible while falsely advertising "you can play it your way" until people get disgusted and just leave.

    but I think you can throw the community "leaders" into the same basket as content creators. if thy havent been passing along concerns for years... or mentioned this thread... then they are just as guilty
    (1)
    #FFXIVHEALERSTRIKE

  10. #8850
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Connor View Post
    I’m not really sure what Blue Mage has to do with the healer role as a limited job. Unless you’re saying ‘If you want to think about using abilities just play a limited job!’, which I’ll admit I certainly wasn’t expecting. I mean, I guess, but I’d prefer being able to do actual content lol.
    Blue mage is the only truly open job that doesn't follow any rotation because you can make it, there is an online standard in the blue mage community but you don't have to follow it. Thats why I brought it up its the only job thats like this.
    Ever since ARR we have had a built in rotation for pretty much every single job, so its a fundemental aspect of the game that can't be removed, so healer dps kits would have a clearly designed pattern if the devs added them. Look at the current magical dps they're all rotation based.
    (2)

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