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  1. #8721
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    There is an interesting claim being made.

    Apparently difference between bad and good healers in this current savage tier can be up to 6k dps, which is so much that healer dps can decide if you see enrage or skip mechanics. This also contributes with PF is struggling with dps checks while statics don't since in static healers can always coordinate to optimize resource usage to the maximum extent possible.

    So despite the simple healer design and all its issues it still manages to produce huge skill variance, and the major difference being not healer trinity role performance, but something secondary - dps.
    (2)

  2. #8722
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,404
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Somnolence View Post
    There is an interesting claim being made.

    Apparently difference between bad and good healers in this current savage tier can be up to 6k dps, which is so much that healer dps can decide if you see enrage or skip mechanics. This also contributes with PF is struggling with dps checks while statics don't since in static healers can always coordinate to optimize resource usage to the maximum extent possible.

    So despite the simple healer design and all its issues it still manages to produce huge skill variance, and the major difference being not healer trinity role performance, but something secondary - dps.
    Using the example of wicked thunder the difference between a grey SGE and a gold AST is about 6k DPS but that’s not really unique to healers, all the roles besides tanks have that sort of internal variance

    When you are a role that relies strongly on party performance (healers or physical ranged) or a role that has large variance in class complexity (casters or melee) that level of variance isn’t really that strange
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #8723
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Somnolence View Post
    There is an interesting claim being made.

    Apparently difference between bad and good healers in this current savage tier can be up to 6k dps, which is so much that healer dps can decide if you see enrage or skip mechanics. This also contributes with PF is struggling with dps checks while statics don't since in static healers can always coordinate to optimize resource usage to the maximum extent possible.

    So despite the simple healer design and all its issues it still manages to produce huge skill variance, and the major difference being not healer trinity role performance, but something secondary - dps.
    Pf is struggling because it’s pf doesn’t matter if it’s tanks/healer or dps I had pictos deal 18 k or viper 17 k or tank and healer doing way less then they should from the few times I tried helping last day kill parties. I argue it’s even more noticeable for healer because they are rare in pf and if you have a bad one you gonna notice it quick.
    (1)

  4. #8724
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    A new healer might think all your like 28 heal skills mean something in savage when in reality you fluxate between using the same 10 abilities and basically no GCD heals. They'll learn that once they look at any guide for their job.
    (0)

  5. #8725
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Where are we on a scale between 1-10 regarding healers? 1 being you don't like the current state of healers but still heal. 10 being you have changed jobs and never healing again.
    9 Probably, I've already done the msq and savage tier as dps and plan on doing FRU as one too while I'm not thinking about touching any of my shield healers anytime soon.

    I'm tired of SE butchering everything that made this game good, especially when it comes to healers, doing the msq as that role feels like chore, raiding starts mildly interesting but quickly devolves into boredom and 1 button spam and lets not talk about anything below savage where we are, at best, vestigial. Said it back in Shb and I repeat again, in XIV healers arent a role to enjoy, they are a slot that needs to be filled... and that second part is starting to matter less and less as time goes on
    (3)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  6. #8726
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,000
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kacho_Nacho View Post
    Even though your post was directed as Snarknado, I think you asked a great question. I'll paraphrase it. Where are we on a scale between 1-10 regarding healers? 1 being you don't like the current state of healers but still heal. 10 being you have changed jobs and never healing again.

    I'd say I'm a 2. I'm participating in #FFXIVHEALERSTRIKE; but, enjoy being healer enough that I'm leveling white mage to heal friends and FC members.
    I'm somewhere around 7 or 8, I think.

    I was massively burned out on FFXIV for months. Or so I thought until I picked up Dancer and realised that I just really, really hated the constant monotony of healing when I wasn't progging a new fight. The last thing holding me to the healer role was Astrologian because it gave me something to focus on besides spamming Malefic/Gravity. Then, in Dawntrail, they changed it and it's no longer the busy, high APM job I loved.

    I still leveled WHM and occasionally use it when doing roulettes with friends but I don't enjoy it. I don't think I will go back to maining healers unless something radially changes. And it won't. I have zero faith left after the massive letdowns that were Endwalker and the Dawntrail MSQ.
    (1)

  7. #8727
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,404
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    If anyone here plays or has played RS3 I’m at “harvesting incandescent wisps for energy to make the money to level herblore on my second screen while healing”

    If that counts as a number
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #8728
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post






    Yeah so healthy PF
    Whaaaat, but I have been assured that people will just pick up healer in troves to get instant spots.
    (5)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  9. #8729
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,000
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I have trouble believing the healer slots are never the last to fill.
    The last to fill are actually often physranged! I swear there are just about as few of us as there are healers.
    (3)

  10. #8730
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,338
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Striker44 View Post
    Might want to consider the possibility that they have a clue; it's just simply not what you want.
    Might want to consider the possibility that healer design principles we previously had (EG SB, HW etc) were more appealing to us, hence why we started playing healer in the first place at that time. Might want to consider the possibility that it's entirely possible to design a healer that not only is accessible to newcomers, but also has some more depth for those that want to push their gameplay as far as they can.

    Why is it that 'it's not what you want' is a valid line to deploy when we criticize the current 'slop' (which is so 'slop' that even new players note that it feels very shallow), but 'it's not what you want' doesn't apply to those who clamour for ever more simplification? Why is there this double standard, where constant sanding down of any challenge the job's kit might offer is apparently completely acceptable, but if you dare say 'hey maybe we went too far here', oh suddenly we see BS like 'maybe the role isn't for you'? I know someone who's been a SCH main since SB. They cannot bring themselves to play it in 100 content because they hate Seraphism's VFX that much. Are you really going to try and tell us that 'maybe the role just isn't for you anymore'? That 'Seraphism is simply 'not what we want''? Because yeh, it sure as hell isn't what we wanted from the military/combat tactician healer.

    The fact that we had a clear of the current tier without healers, on day ELEVEN of the tier being out, shows that yes, the devs do need to 'get a clue'. Previously 'no healer runs' of Savage 4th fights would be done in BIS gear. This one was in 'gear that was scraped together by week 2'. The problem isn't just continuing, it's actively getting worse. The PFs are full of 'green river' even in JP where they're supposedly happy with the current state of healer design. And we get radio silence from the dev team about any of it

    Also, it is pretty early atm so there's not many reclear parties up atm on my DC, but of those that are...





    At least 1 has a fair amount of healers. But if they're doing reclears of 1, but aren't in reclear parties for 2 and onwards... surely that indicates that something about these 'new healers', is not adding up when compared to the healer players from previous tiers. So, the question is, is it worth it to alienate the veterans in favour of trying to appeal to a 'new audience', when all it seems to have done is hurt engagement in content, hurt healer playerbase numbers, and hurt the playerbase's appreciation/respect for the role itself when they're having to literally pay to get someone to play the role?
    (8)

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