What are eveybody's thoughts on the new extreme trials? I have watched some Valigarmanda guides and from the descriptions it sounded like a fair amount of healing but I'm not sure if that's an accurate perception.
What are eveybody's thoughts on the new extreme trials? I have watched some Valigarmanda guides and from the descriptions it sounded like a fair amount of healing but I'm not sure if that's an accurate perception.
I had that happen in a leveling dungeon as well, 97 I think. Healer died at 70% ish, rest of the group just finished it. I don’t think the tank was a WAR either but I might be misremembering that.
This is ridicoulous it is a videogame as it is, just play as something else.
Actually had this same exact thing happen yesterday at Deadwalk while doing my EX roulette.Ah, it's not just synced content. I came here to post this:
I just finished one of the two extra level 100 dungeons you need to unlock to activate Expert Roulette in a healing role. Duty Roulette, so random party members, and tank was a warrior. It was my first time in the dungeon and I died on the final boss at around 70% to a mechanic I didn't recognize. Rather than wipe the fight, the two dps and the tank continued to fight the boss. You can guess where I'm going with this.
Healer died to the first ward mechanic and we we're able to finish the fight even through the nasty bleed raidwides. Tank didn't even need to heal me, I just used bloodbath + reawaken to top myself up.
I even got hit by one of the line AOEs trying to cross over to the other side, tank just used a clemency on me.
Fight didn't take long at all, and I felt super bad for the healer because it was her first time in the dungeon
In 4 man content when DPS and Tanks make fatal mistakes, they get rezzed and continue on to play, when a healer makes a fatal mistake without a RDM or SMN around they get punished by having to sit in the naughty corner facing the wall, unable to play.
And I guarantee the solution proposed by DPS/Tank players and probably the Devs, will be to "just give the tanks raise", instead of actually making healers, and the concept of holy trinity relevant.
Last edited by Valkyrie_; 07-07-2024 at 03:19 AM.
Yup, for some reason the fix to healer struggles is "buff the other roles". If people were so terrified of dead healers, the healer role could just get a damage mitigation buff. It's not like the role is in any danger of becoming OP.
Last edited by aiqa; 07-07-2024 at 03:31 AM.
The healing requirements are higher in DT. People are being disingenuous claiming otherwise.
That said, healers still need a more robust damage toolkit. The same problem still exists with the 1 button spam during healing downtime.
I haven't seen any people claiming otherwise. At most people have opinionated that difference will disappear when gear levels increase, or that it's not near good enough and dungeons can still be optimally run without a healer. And I don't see how that is disingenuous.
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