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  1. #5161
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Their point was that casters and melee have no business having mitigation that is required for completion (or mitigation at all, they can just have their defensives)

    There are too many fail points for mitigation as it is, the melee and the caster mitigation should be pulled off them and given to the healers and tanks should lose reprisal in exchange for their shields/POA style mitigation leaving the only two real “mitigation” fail points as the healers and the physical ranged

    Right now when you fail a mitigation check it could literally be any of the 8 members that failed
    Yes like why was I alternating Feints with the other melee for several AoEs so that the party could survive while the healer is spamming Glare? Make it make sense. People say "do harder content" but the harder content is where I've questioned all this role blending the most.

    Quote Originally Posted by Venarius View Post
    Found the player that never pressed Virus/Feint/Addle in their life.
    So you cut out the part of my post where I discuss using Feint and then post a quip saying I don't use it? It doesn't make you look clever, honey.
    (7)
    Last edited by Reinha; 06-26-2024 at 08:11 PM.
    Graphics
    MSQ
    Viper

  2. #5162
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Ixon View Post
    What. Every job needs a healer in most content other than like, WAR? PLD at a cost to dps? RDM Vercure's aren't keeping a tank topped. In fact, Viper comes with ZERO defensives other than a 120sec and 90sec abilities that hardly sustain over a fight. I will agree that SOME of the healing, shielding, and mit should be taken from the other roles and placed back on the healers, but speaking in hyperboles and over-exaggerations kills any sensible conversation.
    nola pls u surely know u can faceroll all dungeons with 1t3d even on gnb
    (5)

  3. #5163
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    This is awkward...

    On the topic of 1t3d, i'm not that good yet to carry with any other tank than PLD....
    (0)

  4. #5164
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ixon View Post
    What. Every job needs a healer in most content other than like, WAR? PLD at a cost to dps?...
    This guy just forgot:

    Sheltron Mastery
    Lv. 82
    Upgrades Sheltron to Holy Sheltron.

    Knight's Benediction Effect: Gradually restores HP
    Cure Potency: 250
    Duration: 12s

    Divine Magic Mastery II
    Lv. 84
    Adds a healing effect to Holy Spirit, Holy Circle, and Confiteor.
    Cure Potency: 400

    Combo Action: Confiteor
    Additional Effect: Restores own HP
    Cure Potency: 400

    Combo Action: Blade of Faith
    Additional Effect: Restores own HP
    Cure Potency: 400

    Combo Action: Blade of Truth
    Additional Effect: Restores own HP
    Cure Potency: 400

    Enhanced Divine Veil
    Lv. 88
    Adds a healing effect to Divine Veil.
    Cure Potency: 400
    (6)

  5. #5165
    Player
    Hellebore_Ghrian's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Hellebore Ghrian
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by HighlanderClone View Post
    nola pls u surely know u can faceroll all dungeons with 1t3d even on gnb
    Done it with GNB, no clemency PLD and WAR. I don't play drk but with a smn and a dnc it should be possible too I think.
    (4)
    Last edited by Hellebore_Ghrian; 06-26-2024 at 09:16 PM.
    Healer? What do you even need one for?

  6. #5166
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Personaly, I think that one of the main issue is that, in FF14, DPS can do nothing to protect their healer(s).

    In my eyes, good crafted games based on the holy trinity usually go like this : the healer is the fragile heart of the team, the one who needs to be protected at all costs. Without him/her, the team dies.
    So if the healer is in danger, the priority is to defend him/her.
    If an ennemy attacks the healer, focus and kill this ennemy, quick !
    If the healer is going to take big damage, see if YOU can maybe take damage instead !
    etc...

    But in FF14 boss design, DPS just can't do that.
    The only one who can (but I may be wrong because I don't know all the jobs) is an off-tank paladin with cover.
    DPS constantly have to pray that healers survive and can do nothing to help them. So of course it became very frustrating for them very quick when the healer dies. It's understandable.
    So what did devs do ? Did they improved the "team-play"?
    No, they removed the necessity of the healer...
    (7)
    Retired healer

  7. #5167
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by Grann-Goro View Post
    Personaly, I think that one of the main issue is that, in FF14, DPS can do nothing to protect their healer(s).

    In my eyes, good crafted games based on the holy trinity usually go like this : the healer is the fragile heart of the team, the one who needs to be protected at all costs. Without him/her, the team dies.
    So if the healer is in danger, the priority is to defend him/her.
    If an ennemy attacks the healer, focus and kill this ennemy, quick !
    If the healer is going to take big damage, see if YOU can maybe take damage instead !
    etc...

    But in FF14 boss design, DPS just can't do that.
    The only one who can (but I may be wrong because I don't know all the jobs) is an off-tank paladin with cover.
    DPS constantly have to pray that healers survive and can do nothing to help them. So of course it became very frustrating for them very quick when the healer dies. It's understandable.
    So what did devs do ? Did they improved the "team-play"?
    No, they removed the necessity of the healer...
    ok so when I peel adds off a healer and run them to the tank I am NOT protecting the healer? hmmmm ya learn something every day
    (6)

  8. #5168
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    I was talking about boss
    Adds don't exist anymore there !
    (0)
    Last edited by Grann-Goro; 06-26-2024 at 10:26 PM.
    Retired healer

  9. #5169
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,841
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Myrany View Post
    ok so when I peel adds off a healer and run them to the tank I am NOT protecting the healer? hmmmm ya learn something every day
    problem is, thats not as common as it used to be. I do that as well, because its hard to keep the tank or anyone else healed if the healer is having to heal themselves up. but I have noticed that quite a few dps do not do that any more.
    (4)
    #FFXIVHEALERSTRIKE

  10. #5170
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    I don't want to be a precious angel the whole party has to go out of their way to keep alive, I just want my presence to matter
    (11)

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