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  1. #9921
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,372
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Connor View Post
    That’s not how you spell ‘buffs for Warrior and Pictomancer’.
    And don’t forget ‘Increased the potency of abilities’ (it’s one, just one ability).
    We understand SGE is struggling as SCH is currently deemed stronger by the playerbase that’s why we have decided on these extensive buffs for SGE

    1) soteria is now a 75% increase up from 70%
    2) philosophia’s CD is now 2 minutes (note Seraphism will also be changed to 2 minutes)

    We believe these changes will better balance the shield healers
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #9922
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,842
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Don't forget the 5 extra potencies on WHM/SGE DoT ticks. That will surely save the role. Yoshi-P promised us.

    :v
    (3)

  3. #9923
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Connor View Post
    That’s not how you spell ‘buffs for Warrior and Pictomancer’.
    A friend and me were trying to work out 'how much damage could you remove from PCT's Muses, to make 'the damage it gains by painting in downtime' lower, while keeping the overall damage output the same'

    I think my maths came out as 'if you have an OGCD that can be used after Star Prism for 1200p, and remove 200p from each Muse (plus Mog and Madeen), it works out as roughly equal overall output' (ofc, raidbuff window means that 1200p is boosted somewhat and the maths gets wonky but I wasn't in the mood to get super-nerdy about a job I don't really care for)

    The fact that you could knock 200p off of each of the Muses and they'd STILL be worth painting in full uptime, over a Subtractive Combo, shows how bloated the Muse potencies really are. They have no business being that strong

    Quote Originally Posted by Supersnow845 View Post
    We understand SGE is struggling as SCH is currently deemed stronger by the playerbase that’s why we have decided on these extensive buffs for SGE

    1) soteria is now a 75% increase up from 70%
    2) philosophia’s CD is now 2 minutes (note Seraphism will also be changed to 2 minutes)

    We believe these changes will better balance the shield healers
    I think it's more likely at this point for SE to go 'hey SCH has Fey Illumination, and SGE has nothing as an analogue. Also SCH has button bloat issues, so let's delete FI to make the two more comparable. Also, I know we said SCH has button bloat issues, but remember to keep Repose as a button, it's very important. Also keep Summon Faerie as a button to press instead of making it auto-summoned as a passive, it's very important that a SCH who dies in raid has to spend a whole GCD to resummon, as well as losing their MP, their Faerie Gauge and their Aetherflow'
    (1)
    Last edited by ForsakenRoe; 12-16-2024 at 10:41 AM.

  4. #9924
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,372
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    A friend and me were trying to work out 'how much damage could you remove from PCT's Muses, to make 'the damage it gains by painting in downtime' lower, while keeping the overall damage output the same'

    I think my maths came out as 'if you have an OGCD that can be used after Star Prism for 1200p, and remove 200p from each Muse (plus Mog and Madeen), it works out as roughly equal overall output' (ofc, raidbuff window means that 1200p is boosted somewhat and the maths gets wonky but I wasn't in the mood to get super-nerdy about a job I don't really care for)

    The fact that you could knock 200p off of each of the Muses and they'd STILL be worth painting in full uptime, over a Subtractive Combo, shows how bloated the Muse potencies really are. They have no business being that strong



    I think it's more likely at this point for SE to go 'hey SCH has Fey Illumination, and SGE has nothing as an analogue. Also SCH has button bloat issues, so let's delete FI to make the two more comparable. Also, I know we said SCH has button bloat issues, but remember to keep Repose as a button, it's very important. Also keep Summon Faerie as a button to press instead of making it auto-summoned as a passive, it's very important that a SCH who dies in raid has to spend a whole GCD to resummon, as well as losing their MP, their Faerie Gauge and their Aetherflow'
    I think that the muses are also a matter of potency perception by the playerbase. I’ve seen many people lose their minds that the subtractive pallet combo is whack because it’s 4 hits in a row of an attack that has an on hit potency rivalling xenoglossy not understanding that the subtractive combo’s PPS is actually very low. I’m assuming the muse potency is partially to compensate for this, the perception of “if this was weaker I wouldn’t “feel” like casting this even if I know it’s a gain” because PCT is one of those rare classes where your perception of its relative PPS really doesn’t line up well with reality

    As for SCH I can 100% see them acting like deleting illumination would be an incredible buff for SGE considering it’s the easiest thing to point out as a clear “advantage” SCH has if you have no idea why SCH is actually better and we all know Square has no idea why SCH is better
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #9925
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    As for SCH I can 100% see them acting like deleting illumination would be an incredible buff for SGE considering it’s the easiest thing to point out as a clear “advantage” SCH has if you have no idea why SCH is actually better and we all know Square has no idea why SCH is better
    If SE knew how SCH even functions, they wouldn't consistently give SCH tools that completely delete a prior weakness.

    SCH dominance continues because the dev team cannot understand why the job is even strong. Recall that they thought the SCH doesn't heal and the WHM was being forced to heal everything.
    (2)

  6. #9926
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,372
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    If SE knew how SCH even functions, they wouldn't consistently give SCH tools that completely delete a prior weakness.

    SCH dominance continues because the dev team cannot understand why the job is even strong. Recall that they thought the SCH doesn't heal and the WHM was being forced to heal everything.
    SCH lost its one true weakness years ago, we discuss how Seraphism deleted its movement healing weakness and expedient/seraph deleted its “everything has a cost” weakness but really SCH lost its true weakness when we deleted random damage out of encounters

    SCH’s weakness always was that it really doesn’t handle random damage and out of pocket situations well. Who would have guessed when everything is planned to end GCD with no variation the healer that benefits the most from everything being planned ends up the strongest

    As our queen once said- looks like it’s another 2 years of the chain strategum dictatorship
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #9927
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    As our queen once said- looks like it’s another 2 years of the chain strategum dictatorship
    if only we could rely on it only being two years... I somehow am not able to foresee any good changes coming, I dont think SE has it in them
    (2)
    #FFXIVHEALERSTRIKE

  8. #9928
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    SCH’s weakness always was that it really doesn’t handle random damage and out of pocket situations well. Who would have guessed when everything is planned to end GCD with no variation the healer that benefits the most from everything being planned ends up the strongest
    Exploiting that weakness requires damage to actually be threatening enough to pressure your resources. SCH's trouble with adapting to suddenly bad situations was due to the limitations of Aetherflow, but with the way they design fights now, even that's no longer much of a weakness.

    A lot of the tools we get end up being so vestigial that if we ported SCH directly from HW into the current game, it would have no trouble healing savage. Imagine that, damage is so non-threatening nowadays that a lv60 job from 6 years ago can heal through it.
    (2)

  9. #9929
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,372
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    Exploiting that weakness requires damage to actually be threatening enough to pressure your resources. SCH's trouble with adapting to suddenly bad situations was due to the limitations of Aetherflow, but with the way they design fights now, even that's no longer much of a weakness.

    A lot of the tools we get end up being so vestigial that if we ported SCH directly from HW into the current game, it would have no trouble healing savage. Imagine that, damage is so non-threatening nowadays that a lv60 job from 6 years ago can heal through it.
    Yeah honestly that was my point

    Random damage has to be non trivial to really unseat SCH and right now it simply doesn’t exist

    When they removed non trivial random damage that’s really the point that SCH lost its last real weakness
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #9930
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Hmm, I wonder how the game would have ended up, if rather than removing Crit Autoattacks from enemies entirely, an additional gameplay element was added where 'if you have a Barrier active on you, you cannot be Crit by an enemy'?

    I'm of the opinion that Random Crits weren't necessarily a problem (certainly not to the point where 'they need to be removed entirely'), instead I think it'd have been better to 'give players the tools to work around the game mechanic, so that they feel like they have the answer to the problem'. Awareness's 120s CD didn't cut it, it wasn't up often enough.

    Let's say that SB happened, with this change of 'Barriers prevent Crits as long as they hold'. WHM would have gained a niche that expansion via Benison, of being able to negate Crits for 'free' via Divine Benison. Additionally, DRK's TBN existed then, but the Barrier aspect of Raw Intuition/Bloodwhetting did not, giving DRK the only 'on demand Crit negation skill' (unless you count Holmgang at 3min as a 'Crit negator' which, yeh it kinda was). Considering that was the expansion with O3S having a guaranteed Crit as a tankbuster (literally just called Critical Hit), and Shinryu's Tera Slash in the EX, I think the idea of Healers being much more 'in control' of negating Crits could have been a good addition to our gameplay. And since it's not damage, the 'no I want to heal I picked healer to heal not dps' crowd would appreciate its addition
    (0)

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