Considering that Healerless TOP was also cleared on the same patch it was implemented, that becomes an even more egregious example, lol.
Considering that Healerless TOP was also cleared on the same patch it was implemented, that becomes an even more egregious example, lol.
Lol if anything, part of the reason why DSR is also taxing to do without healer because they come with the infamous "invisible healer stacks". IIRC they were saying it took them 17(?) pulls to have RNG favoring them in their solo healer attempt.
That is of course, another can of worm to unpack.
Explain to me why those two things are mutually exclusive.
Because that used to be the case. Game worked fine. There was clunk yes, but it didn't come from the friction between the two, especially after the removal of the awkwardness of clicking Cleric Stance off.
Intelligence/Mind split was also fixed rendering Cleric stance moot.
Why did we need our dps kits pruned? There are no good arguments for it. We were promised a "rebuild" of our kits from the ground up. We have yet to see our filler time kit improved beyond our basic nuke and dot.
"We've come to this thread to laugh at you! Why aren't you stopping? Don't you see how much you're making us laugh? Guys please, look at us laughing and pointing at you! You're being made fun of, you HAVE to stop! LOOK AT US AND STOP! “
You could have just posted a wojak and be done with it.
Here is a question for those that don’t support this
Would you support changes to the healers if it was only 2 of them
Like say we left DT WHM and SGE alone but then changed AST and SCH to be roughly at a difference in difficulty parity to say WAR vs GNB
What is the justification for all 4 healing jobs being equally easy
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Healers are not the only ones who need a rework, ALL job's need a rework, you're all acting as if you're the only ones affected but the same as us you will have to wait til 8.0 for them to even consider looking at the jobs.Here is a question for those that don’t support this
Would you support changes to the healers if it was only 2 of them
Like say we left DT WHM and SGE alone but then changed AST and SCH to be roughly at a difference in difficulty parity to say WAR vs GNB
What is the justification for all 4 healing jobs being equally easy
Every job is easy and has a static rotation once you've read and learned what to put were, the game is stale and needs a HUGE shake up in terms of jobs, to say healing is easy but DPS and Tanking is special/different is just extremely disingenuous.
Last edited by Kathryn; 06-11-2024 at 08:14 PM. Reason: used wrong wording, I have a headache.
Yes but BLM vs SMN or WAR vs GNB is a massive difference in skill ceiling, healers get WHM vs SCHHealers are not the only ones who need a rework, ALL job's need a rework, you're all acting as if you're the only ones affected but the same as us you will have to wait til 8.0 for them to even consider looking at the jobs.
Every job is easy and has a static rotation once you've read and learned what to put were, the game is stale and needs a HUGE shake up in terms of jobs, to say healing is easy but DPS and Tanking is easy is just extremely disingenuous.
To pretend like they are equivalent because all jobs are stale is just disingenuous
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
It really isnt though, you may be randomly throwing out a heaal here and there then doing abit of dps, but all a dps comes down to is 2,3, cntrl 3, m1, 2, 1, cntrl 1, 2, cntrl 2, 2,3, cntrl 3, m1 then spam that bar once its at 100 during the burst window.
Rinse repeat using other keys for defensives or buffs, its mind numbing the sad thing is i can see this rotation in my head as i typed it and knew which buffs it would give me and which buffs would drop.
Im not saying what you are doing is pointless, but you guys have got to realize we as all players are probably in the same boat and want our jobs reworking into something less bloated and more interesting.
Last edited by Kathryn; 06-11-2024 at 08:22 PM.
I'd say that the healer rework is more urgent. The dps are pretty good, really: the rotation is static, but as far as I've been able to see that's been the case from the start. They're all managed quite differently despite the similarities that can sometimes be found between them; some are harder to manoeuvre, while others are very simple.Healers are not the only ones who need a rework, ALL job's need a rework, you're all acting as if you're the only ones affected but the same as us you will have to wait til 8.0 for them to even consider looking at the jobs.
Every job is easy and has a static rotation once you've read and learned what to put were, the game is stale and needs a HUGE shake up in terms of jobs, to say healing is easy but DPS and Tanking is special/different is just extremely disingenuous.
The tanks are more questionable, and would also benefit from a major overhaul. But then... This is just a personal opinion, but what's really needed for the tanks is a change to the combat system itself: more management of los, aggro (get rid of that tank stance, please), in particular.
And then there are the healers. The healers, whose logs show 90% spam from a single power, whatever the class. Healers, which is one of the only roles where the ‘good healer = bored’ equation can be felt. When you're a healer, if your group is good then your gameplay is anihilated, something that doesn't happen with tanks or dps.
That said, I find it hard to understand your position. It seems to me that it was you who said that complaining was pointless, and that all you had to do was quit the game? My apologies if that's not the case; if it is, I'll return the remark. In the end, your message boils down to ‘but really, everything is crap, why should your crap be treated first?’. If that's what you really think, that the game can no longer satisfy you whether you play dps, healer or tank, you should take your own advice, shouldn't you?
A final aside: I have the strange impression that many people here tend to forget that ffxiv allows you to play everything. Which means that there are people on this thread who are going to main a dps and a healer, or a tank and a healer. You're not just talking to obsessive main healers who would play strictly ONLY that.
Last edited by Merrigan; 06-11-2024 at 10:03 PM.
Oh dont you worry, ill finish the story then unsub again as usual, the jobs are awful in this game across the board the only thing I come back for is the story because I know the jobs will always remain trash, and it will only continue to shift one way by the looks of it which is more homogenization.I'd say that the healer rework is more urgent. The dps are pretty good, really: the rotation is static, but as far as I've been able to see that's been the case from the start. They're all managed quite differently despite the similarities that can sometimes be found between them; some are harder to manoeuvre, while others are very simple.
The tanks are more questionable, and would also benefit from a major overhaul. But then... This is just a personal opinion, but what's really needed for the tanks is a change to the combat system itself: more management of los, aggro (get rid of that tank stance, please), in particular.
And then there are the healers. The healers, whose logs show 90% spam from a single power, whatever the class. Healers, which is one of the only roles where the ‘good healer = bored’ equation can be felt. When you're a healer, if your group is good then your gameplay is anihilated, something that doesn't happen with tanks or dps.
That said, I find it hard to understand your position. It seems to me that it was you who said that complaining was pointless, and that all you had to do was quit the game? My apologies if that's not the case; if it is, I'll return the remark. In the end, your message boils down to ‘but really, everything is crap, why should your crap be treated first?’. If that's what you really think, that the game can no longer satisfy you whether you play dps, healer or tank, you should take your own advice, shouldn't you?
Also I wasnt saying my crap should be treated first but the Devs are only showing interest in looking at ALL jobs across the board coming 8.0, and if healers get their rework before Tanks and DPS do you think everyones not gonna kick up a stink over it?
Last edited by Kathryn; 06-11-2024 at 10:02 PM.
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