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  1. #9621
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,949
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Maltothoris View Post
    Of course, now we know the no healer top certainly hit a nerve or two in regards to lb gauge generation now being nil if you have duplicate clsses. It most certainly isn't the only reason but I'm sure it started conversation around it.
    Why fix the actual underlying issue when you can slap a bandaid on the problem?

    I'm just waiting for the no healer clear where they replace them with jobs that aren't duplicates so we ultimately end up with an enforced party composition of 2 tanks, 2 healers and 4 dps, lol.
    (1)

  2. #9622
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Hyperia View Post
    I have a feeling that in Japan, the healer role is viewed as the girlfriend / wife job so they keep it as simple as possible.

    I wish it wasn’t that way but that’s the vibes I get when I talk about wanting to do more as a healer that does not involve more dps.
    That is most certainly the take healers are receiving from Japan. Just look at the gear designed for healers. It's all feminine.

    Now, I'm not bothered by that. It's just something I noticed.

    The developers automatically assume healers are played by women. It's not a leap in logic to assume that's a big reason why the healing jobs are in the state they are in and why so much of our feedback has been misunderstood.
    (4)

  3. #9623
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    If we do get a healer who does let a DPS die because they queued as another DPS, I'll try to let them know they made a mistake with their MP if they ask. The 2400 mana cost and the 15% stat debuff inflicted on the other player should be sufficient reasons to explain why the fight is taking longer instead of clearing faster. Although I think the trap wording was just used to describe how the Medica 2/3 was used. Admittedly, it may be the wrong word to use with inefficient being better. There's probably many different things a new player thinks about that would be logical to understand for us.

    Rein pointed out some of them do not usually notice the HoT buff they place, so they might spam cast it. The reasoning they may give may be "easier range" and less mana usage than Cure 3 with the notion that Medica 2 ought to replace Medica 1 completely. Since they don't know what a HoT is, it may be construed as too slow or ineffective to them without seeing immediate results. It may even be possible that oGCD vs. GCD usage is not known to them either, so they just use what was familiar at the start of their experience. Since most single player RPG games usually do not have anything that compares to an oGCD other than just raw Speed / Agility.

    Some players may have played a game where you could stack some things longer or with a stronger potency if you spam the same spell and figured the same would apply here (Disgaea buffs essentially). In which case, we should let them know they can stack HoTs , but through the usage of Regen and Asylum together with Medica 2/3.

    Then we have the Warcraft healers like I was who were used to the constant stream of damage that happened. Even casting Holy stun confetti is scary to think of because tanks have sometimes died within 5 seconds if we clog up our GCDs with any DPS at all. The auto attacks from bosses were that high in the second classic expansion Wrath of the Lich King. This one may be hard to simply tell the player that we only have about a quarter to half the healing compared to that. That might still be too generous of an estimate, sometimes. Overtime, they should be able to notice the very high overhealing being done with the 100% HoT uptime and nobody ever reducing below 100% HP for more than 3 - 5 seconds.
    (0)

  4. #9624
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    The developers automatically assume healers are played by women. It's not a leap in logic to assume that's a big reason why the healing jobs are in the state they are in and why so much of our feedback has been misunderstood.
    I do not get what you mean by this. please clarify.
    (1)
    #FFXIVHEALERSTRIKE

  5. #9625
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    If I had to say what my take is, the Square devs are probably assuming the casual healers want the classes to be very easy. It may be a fear that too much responsibility was placed on them when you compare the olden times to the tank and healer blame in Warcraft. As a result, we got this over-correction pendulum swing. Another way to say it is the devs are implementing the exact opposite of what we are asking for by assumption that a minority is requesting it and the majority want the opposite.

    We may have to find ways to poke holes into those lines of assumptions. Not all the casuals want the role to be so easy to the point of being unnecessary and do agree with the suggestions here. The problem is mostly how we reach out to the casuals who are silent about this. Most of them probably don't know or care this site exists, so we and Square can only guess what they are thinking unless they are actually in party with our characters.
    (0)

  6. #9626
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Kes13a View Post
    I do not get what you mean by this. please clarify.
    In other words, Square's cultural bias in how they view women, and what they believe are their proper role(s) in Japanese society, has a profound influence in how they view and treat the role of healers. I refuse to continue to believe their many tone deaf responses to our feedback is due to mistranslations. I now believe the many issues which led to #FFXIVHEALERSTRIKE is strictly because Yoshi and company cannot see beyond their cultural bias. Healers are seen as a woman's job and are treated as such.

    Please note we still haven't gotten any response from Square Enix regarding our strike. Yet, World of Warcraft, made by the American company, Blizzard, not only gave feedback to their subscribers, they made a full sweep to improve healers in their game, including many of the changes that we ourselves have been asking for in FFXIV. That's because Blizzard doesn't look at healers the same way Square Enix does.
    (4)
    Last edited by Kacho_Nacho; 11-11-2024 at 02:01 PM. Reason: grammar. I wroted reall gud. heh.

  7. #9627
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    490
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    I stand by my use of the word trap to describe Medica 2 insofar as I detailed in that post. That's not to say that it is without use, far from it, when there's a partywide DoT or a long gap between large hits or you have to care about that one idiot who insists on being as far away from you as the game allows and really deseres his fate but for the coming mechanic. When it's useful, it's very useful, but that doesn't change the fact that it appears to be an obvious thing to keep up all the time, wasting vast quantities of MP - Thereby being a trap.

    Coming back to the current topic of discussion though - I don't think there's anything wrong per se about healers being "the girlfriend/wife" role, I do however think it wrong for that to become an excuse to water a role down. Keep it simple at it's core? Yes. Keep a low skill floor? By all means, but insult people's inteligence? Nah. And yes, I'm saying that the current healer-tank-content relationship is insulting the inteligence of healer players. When you havehealers regularly asking "why am I here?" you know you're doing it wrong.
    (2)

  8. #9628
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Alice_Rivers View Post
    I stand by my use of the word trap to describe Medica 2 insofar as I detailed in that post. That's not to say that it is without use, far from it, when there's a party wide DoT or a long gap between large hits or you have to care about that one idiot who insists on being as far away from you as the game allows and really deserves his fate but for the coming mechanic. When it's useful, it's very useful, but that doesn't change the fact that it appears to be an obvious thing to keep up all the time, wasting vast quantities of MP - Thereby being a trap.
    Now, the more knowledgeable healers pointed it out to me, I can't help to view Medica II & III as a trap. But, it's a trap with some caveats.

    First, there is no doubt that the spells have a place in the toolkit of white mages. They are meant to use their gcd heals.

    The trap lies in the over-reliance on Medica II and III. As you say, it seems a no brainer to keep the party-wide rolling reg up.

    That's the actual trap. It's not necessary and does nothing but overheal the party while draining your MP. To say it another way, the trap is the belief that a healer has to keep everyone's health bars at 100%.

    Quote Originally Posted by Alice_Rivers View Post
    Coming back to the current topic of discussion though - I don't think there's anything wrong per se about healers being "the girlfriend/wife" role, I do however think it wrong for that to become an excuse to water a role down. Keep it simple at its core? Yes. Keep a low skill floor? By all means, but insult people's intelligence? Nah. And yes, I'm saying that the current healer-tank-content relationship is insulting the intelligence of healer players. When you have healers regularly asking "why am I here?" you know you're doing it wrong.
    I don't view healers as the girlfriend/wife role. I view as the role people who enjoy being the supporter play. Almost all the healers I've known are individuals who suffer from health issues. So, there is definitely an empathic personality angle to consider when looking at the players who enjoy being healers.

    I agree it is wrong to use the idea of healers being the girlfriend's/wife's job as an excuse to keep the role watered down. But, I feel the #FFXIVHEALERSTRIKE is swimming against a strong current.

    Square Enix and the Japanese forums just don't understand what we are saying. Everything we write is misconstrued because of their strong built in worldview.

    We ask for more dps options, they say we should play dps if we want to deal damage. We ask for challenge, we are told to do ultimates, and etc...

    At this point, I don't have any real hope for 8.0. I think we're going to be very disappointed by what Square Enix comes up with.
    (2)

  9. #9629
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    490
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    To open, I didn't actually accuse anyone of viewing healers as anything, I just saw that stand out to me and made what I thought to be a valid point on it.

    The way I see it, from SE's perspective, they're stuck between a rock and a hard place. They had complicated healers and people didn't get on with them so they oversimplified healers, now they have that and a happy JP customer base on one side and on the other you have an English speaking (and maybe others, I haven't looked) saying they want harder healers but can't seem to decide on what "harder" means - Does it mean a rotation? Does it mean Cleric Stance? Both? Does it mean more dps buttons? Higher healing requirements? How high? WoW? If I were SE I might be inclined to cut my losses and just accept unhappy EN forum healers.

    Personally, as someone who wants to see productive movement on the subject I would suggest SE run an ingame poll, then publish the data by Data Centre for us to discuss and maybe find a direction of travel. Maybe this could be the first of a series of polls that decide where things go, what people like/don't like, maybe even broad whys for those.
    (2)

  10. #9630
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Alice_Rivers View Post
    To open, I didn't actually accuse anyone of viewing healers as anything, I just saw that stand out to me and made what I thought to be a valid point on it.

    The way I see it, from SE's perspective, they're stuck between a rock and a hard place. They had complicated healers and people didn't get on with them so they oversimplified healers, now they have that and a happy JP customer base on one side and on the other you have an English speaking (and maybe others, I haven't looked) saying they want harder healers but can't seem to decide on what "harder" means - Does it mean a rotation? Does it mean Cleric Stance? Both? Does it mean more dps buttons? Higher healing requirements? How high? WoW? If I were SE I might be inclined to cut my losses and just accept unhappy EN forum healers.
    Oh, I don't feel you were accusing anyone of anything. We both are just pointing something out that we've noticed. I agree Square Enix painted themselves in the corner with regards to healers. I should have been clearer that I feel the English forum posters are going to be the ones disappointed by what Square Enix comes up with in 8.0. I feel the Japanese forum posters will be happy overall.

    Quote Originally Posted by Alice_Rivers View Post
    Personally, as someone who wants to see productive movement on the subject I would suggest SE run an ingame poll, then publish the data by Data Centre for us to discuss and maybe find a direction of travel. Maybe this could be the first of a series of polls that decide where things go, what people like/don't like, maybe even broad whys for those.
    I would love to see that. I used to play Dofus and Ankama came up with a poll which asked their players how each class currently rates and how they should ideally rate on on a scale of 1 to 10 based upon five parameters, The Ability To Deal Damage, The Ability To Survive, The Ability To Apply Buffs, The Ability To Affect The Mobility Of Themselves Or Others, and The Ability To Apply Debuffs.

    This gave Ankama a pentagon shaped diagram for each class indicating what areas to adjust. I feel Square Enix should adopt a similar approach.

    Here's one for Fecas, a tank class.


    Here's one for Eniripsa, a healer class.


    Here's one for is for Ouginaks, a damage dealing class.
    (0)
    Last edited by Kacho_Nacho; 11-12-2024 at 06:48 AM.

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