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  1. #9611
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I don't really see the point in punishing players for using a single, quick X potency heal without having first used the slower X+Y potency heal. That seems like that's just devalue ability to estimate incoming damage and C3's capacity to, say, heal a weak but short White Hole mechanic without needing oGCDs (so long as the team stacks). I don't want heal combos or arbitrary need to save something for after the very thing most likely to make it redundant.
    What punishment? You'd still be able to cast Cure 3 without applying Medica 2 beforehand, and it'd cost the same MP cost that it currently does. It'd only be as 'punishing' as it currently is, that's the baseline, the 'half MP cost' effect can only be viewed as a bonus. And WHM is the healer that has Thin Air, so in those cases where 'you want to use Cure3, but not Medica2 beforehand (EG you need the healing right now)', that supposed 'punishment' of the MP cost being higher, can be easily avoided

    The trait is intended to, among other things, give Medica2-Spammers an incentive to not spam Medica2, given that it'd have a boosted initial potency. If they're going to spam a spell that costs a lot of MP, I'd rather try and guide them to use one that costs 750 and heals for 50% more, rather than the one that costs 1000MP, if only to slow down how fast they run out of MP.

    I'm failing to see how the trait I suggested can be interpreted as anything but a positive, when compared to the current forms of each of the involved spells

    The idea of 'Medica 1 deals double potency to the main target' kills Cure2 as a button (they're both 800p healing for 1000MP), and 'Medica1/2 heal in an AOE around the target' encroaches on Cure3's territory (with added range). I don't agree with the idea of replacing the Cure spell line (something that has existed in FF since the start) with Medica (something invented for this game)
    (0)
    Last edited by ForsakenRoe; 11-09-2024 at 09:01 AM.

  2. #9612
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    So long as MP is intended to some day have any meaning and the ability to do X is balanced around, any bonus for doing X is a punishment for not doing X.

    If the bonus for comboing or punishment for not comboing is to be almost wholly irrelevant anyways, why bother? If they are to be relevant, why push their bundling, given that doing so will for most players just reduce skill expression (only very few noting in what few circumstances they could get away with just C3 without also being able to wait until they could M2→C3).

    This would be like Dia or Regen granting further potency to each future attack or heal enough that, by the second follow-up action, it always eclipses the value of not using it. Such habituates routine action, detracting from the particular circumstance, all while adding an unnecessary bit of convolution. Yes, this is MP instead of potency so we don't know without the imagined context whether it will be important, but it ultimately either will be worth worrying about (in which case they mostly get bundled) or won't. Though not so badly, it still would follow a similar trend.

    That's all. It's nothing glaringly bad. I just don't see the point for it compared to just having the direct heal be competitive baseline instead of only as a replacement for a second cast (forcing a bundle).

    As for my own off the cuff counter suggestion...

    "Double potency" to targets at the AoE's center was spitball; sorry for the rushed post. I meant only you could just have Cure 3 also heal with falloff beyond its normal range, forgoing the need for M1 and increasing available skill expression via target selection.

    Doing so creates the same button reduction without removing any control between HoT and direct healing for AoE. Rather than reduced skill expression, one would be obliged to engage with more of it (since you'd always have targeting consideration in C3-replacing-M1).
    (0)
    Last edited by Shurrikhan; 11-10-2024 at 02:27 AM.

  3. #9613
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    734
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Well, we got a feq days before the full patch notes. I just find it humorous that of all the things that they are focused on for this patch, it's healer mp.
    (1)

  4. #9614
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    477
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Maltothoris View Post
    Well, we got a feq days before the full patch notes. I just find it humorous that of all the things that they are focused on for this patch, it's healer mp.
    "We know healers out there have really been asking for changes, we've been listening. Please enjoy accelerated mp regen!"

    This is the only change they'll recieve for the next 6 months.
    (3)

  5. #9615
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,843
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Dancing around the issue as per usual. Very CBU3-esque.
    (2)

  6. #9616
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,403
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I have a feeling that in Japan, the healer role is viewed as the girlfriend / wife job so they keep it as simple as possible.

    I wish it wasn’t that way but that’s the vibes I get when I talk about wanting to do more as a healer that does not involve more dps.
    (4)

  7. #9617
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Dancing around the issue as per usual. Very CBU3-esque.
    It's my ultra-copium take that they're intentionally not commenting on it so they can subtly add more complexity to one healer in a surprise rework to gauge how well received the changes are.
    If it ends up being overwhelmingly popular, then they know that's what the people want, and can slowly re-homogenize the rest of the healers into that new design paradigm.
    White Mage is naturally the simple healer, so that's probably not happening. Sage is only in it's second expansion, so an extensive rework is not too likely. Astro just got a rework, so no way there.
    But Scholar has been getting a ton of feedback for years about how strangely designed it is. (not even saying it's poorly designed. Just that everything in it fits together weirdly) and has even had a history of being very DPS heavy before Shadowbringers.
    I only worry that if this happens, it'll be hard to find a group as a newly returned scholar main with how many others will probably be playing Scholar too.

    Like I said, this is some industrial grade copium though, but at risk of abusing a cliche: The silence is deafening. They haven't even given a token "we're looking into it" or "nah, go play ultimates." I think they just don't want to set expectations in any sort of build-up to this change. Look at how the community took "we'll be focusing on job identity in 8.0" and telephone'd it into "we're getting an every class rework in 8.0"
    (2)

  8. #9618
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tigore View Post
    I'm a bit confused about your bottom paragraph, Aravell. For the safety net reasoning, I won't yell at the player for using it just in case of uncertainty of unfamiliar mechanics and / or party gear strength towards the dungeon at hand.

    I was discussing what healing tools end up being most efficient to use. When it comes down to it, Medica 2 / 3 and Regen along with the equivalents for AST usually end up being middle of the road. Not just because it uses GCDs that DPS tools use, but also because of the mana usage. Apologies if the mana usage intent reason wasn't clear enough from me. There was even a time on SGE I used Haima on the tank for extra safety on a final boss so I could hard cast a raise (Egeiro?) on the dead DPS with no worries. I believe the boss wasn't doing any AoE damage at the time, so the Eukrasian Prognosis wasn't needed yet. We gotta remember that raising players is thirsty on mana, so teaching the new players to be mana efficient can also help with this. I understand WHM may have a little less issue with this due to Thin Air again, but we don't always have one with us.
    I have no issue with teaching a new player about MP/GCD efficiency, that's fine and it's a good habit to have.

    What I'm against is calling things "a trap", because that kind of wording would encourage people to fully avoid something, which could lead to bad habits forming. Especially with so many people holding damage output in a disproportionately high level of importance.

    Call Medica II inefficient in most cases. It is.
    Call Medica II an MP hog. It is
    But a trap it is not. It has general uses.
    (4)

  9. #9619
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    734
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Indeed, the freecure trait is a trap while meeica 2/3 is just extremely niche for tue most part, in part because they just keep adding ogcds to healers and other classes.

    Of course, now we know the no healer top certainly hit a nerve or two in regards to lb gauge generation now being nil if you have duplicate clsses. It most certainly isn't the only reason but I'm sure it started conversation around it.
    (0)

  10. #9620
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    477
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    The lb gen for ulti is really just dunking on such a small subset of people it's funny
    (1)

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