The edit makes the rant even worse so I’m not sure what you were going for
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Okay so first you are implying job design has to be this way because it just makes sense and then when provided with an example from the past you say 'well we cant do that anymore, that was in the past'. Currently I dont think SE will return to old job design. I also think that SE is doing a bad job at designing the game in a lot of places. So asking "What makes you think SE will return to it?" doesnt hold a lot of weight because I see them making a lot of mistakes.Why nerf/mess with classes and risk making the overall balance of the classes to become a mess when you can just do harder encounters for which classes are already balanced for?
Also, it's never healthy to dwell on the past, especially over a past that has been so long ago. They moved away from that design and direction. What makes you think SE will return to it?
Also job balance has been in a hilariously bad state for a while now. Job simplification has not come with the benefit of job balance. It has come so the SE can spend less effort on this game and more effort on trash projects instead.
The edit makes me think they are actually upset at this which ngl is kinda funny.
Bosses do have a pool of mechanics that can happen based on RNG, you should already know this, just not in trash content. Also, having more rng and more mechanics? Well, okay, but I don't want to sit in a trash dungeon for 1 hour either.
Also, yes, people should know how to play their class in DT, yet the reality is very different, isn't it?
Pretty muchBecause this is an mmo forum, and therefore whining must take precedence.
BLUF: This thread is here for narcissists.
To be more specific, the uhh... "zeitgeist" around healing has been shifting in the last few years. Folks click on the class that heals the other classes, and dont want to heal. They want to DPS. Its a little baffling honestly, but thats where we're at.
Talking about healers having only 1 button rotation is such a disingenuous argument; it's not even funny at this point. And aaahhh yes, we found the scapegoat, the tanks.. rolls eyes
The fact remains that enough people despised the old design, enough for SE to change it and move away from it. Repeat after me: it's not coming back. and yes, if SE went back, it would indeed be a mistake.Okay so first you are implying job design has to be this way because it just makes sense and then when provided with an example from the past you say 'well we cant do that anymore, that was in the past'. Currently I dont think SE will return to old job design. I also think that SE is doing a bad job at designing the game in a lot of places. So asking "What makes you think SE will return to it?" doesnt hold a lot of weight because I see them making a lot of mistakes.
Also job balance has been in a hilariously bad state for a while now. Job simplification has not come with the benefit of job balance. It has come so the SE can spend less effort on this game and more effort on trash projects instead.
The edit makes me think they are actually upset at this which ngl is kinda funny.
So let me see if I get it. You dislike the game, you hate the classes, the encounter design, can't stop talking about how bad SE is and all the "mistakes" they are making, yet you are still here. I guess you enjoy toxic relationships. The 'worse' they treat you, the more inclined you are to stick to it..
well.. If you are into that kind of thing, okay I guess?
Yea I suppose it is kind of disingenuous. We do also have a DoT we need to apply every roughly 30 seconds.
Edit: Also, it doesn't actually address the fact that Tanks aren't supposed to be DPS either.
Last edited by CaptainLagbeard; 06-24-2025 at 08:46 PM.
That is literally not how the current class design happened, you are, as usual for you, talking out of your own ass here.
A lot of raiders complained about the difficulty of buff stacking and instead of fixing the issue properly CS3 went with the laziest approach to make the complainers shut up, which is why class gameplay today is the way it is.
Some players and playtesters felt anxious having to do more than just heal as a healer, so CS3 simply removed the parts of healer gameplay that could be seen as "anxiety inducing", with no regard to the enjoyers of the gameplay.
Every solution CS3 built in this game has just been the laziest, most uncreative, most uninspired way as a response to feedback. Most class reworks are "throw stuff at a wall and see what sticks".
Last edited by ovIm; 06-24-2025 at 08:56 PM. Reason: typo
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
I love how posters like this eventually always pull their final resort of "just quit". I do like the game, SE is just making it more and more difficult to do so. At some point I may quit. Until then I'll be posting, even if you'd rather have healers be silent.Bosses do have a pool of mechanics that can happen based on RNG, you should already know this, just not in trash content. Also, having more rng and more mechanics? Well, okay, but I don't want to sit in a trash dungeon for 1 hour either.
Also, yes, people should know how to play their class in DT, yet the reality is very different, isn't it?
Pretty much
Talking about healers having only 1 button rotation is such a disingenuous argument; it's not even funny at this point. And aaahhh yes, we found the scapegoat, the tanks.. rolls eyes
The fact remains that enough people despised the old design, enough for SE to change it and move away from it. Repeat after me: it's not coming back. and yes, if SE went back, it would indeed be a mistake.
So let me see if I get it. You dislike the game, you hate the classes, the encounter design, can't stop talking about how bad SE is and all the "mistakes" they are making, yet you are still here. I guess you enjoy toxic relationships. The 'worse' they treat you, the more inclined you are to stick to it..
well.. If you are into that kind of thing, okay I guess?
My dude, you are the definition of all bark and no bite. None of your actions reflect anything you vomit in these forums. The self delusion and virtue signaling some people do here is pretty damn funny.
A company whose sole purpose is to make a profit will NEVER care about a bunch of noisy people as long as their purse is still fattening up and secured. Hit them where it matters, and then you will see action.
Classes are already an absolute mess. Almost all they can do to make encounters 'harder' with the current classes is what they're doing now, i.e. a bunch of insta-kill / raidwipe mechanics, bc you cannot punish tanks otherwise.Why nerf/mess with classes and risk making the overall balance of the classes to become a mess when you can just do harder encounters for which classes are already balanced for?
Also, it's never healthy to dwell on the past, especially over a past that has been so long ago. They moved away from that design and direction. What makes you think SE will return to it?
Vuln stacks? Not going to wipe a tank unless they collect a lot of them. No healers? Nope not that either. Down the whole team? Don't matter in 99% of content.
What do you expect when tanks are balanced around doing both their own role and another? When they have the ability not only to survive pretty much anything, but heal themselves easily while doing it? The encounters cannot get meaningfully better when 1 role can just not care about encounter rules like that.
Also it's perfectly fine to 'dwell on the past'. Especially when SE had some good ideas back then. Nothing wrong with asking them to go back on ideas, plenty of other gaming studios revert things based on feedback.
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