
Originally Posted by
ForsakenRoe
However, I'd like to also see a design element in battle content that I'll call 'Barrier Checks' for lack of a better name. That is, a mechanic wherein something about the mechanic is lessened or negated, if you block the damage with a Barrier. The simplest example (which exists ingame, ironically) would be Vulcan Burst from Ifrit (it's also in UWU). It is a raidwide that does very little damage, but also deals a knockback. But, by having a Barrier active and blocking 100% of this raidwide, you also negate the Knockback effect.
I'd like to see more uses of that, alongside giving all healers access to Barriers in some way (eg WHM gets a Lily Spender that applies Barriers, cough Stoneskin). It sounds like 'homogenization' on the surface (giving all 4 healers a way to apply a Barrier), but I think that the extra creative potential it'd open up would outweigh that. For example, say a raidwide deals 2 instances of damage, one hits for a very small amount (but applies a bleed), and the other hits a single frame later for 'the actual damage of the raidwide'. Do you, as the healer, heal through the Bleed? Do you apply Barriers and negate the Bleed entirely? Or, do you Esuna the Bleed to remove it (eg if a healer has an AOE Esuna, maybe this is the better option)?