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  1. #9251
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by CaptainLagbeard View Post
    With the live letter coming up, I wonder how possible it could be to try to fill the chat during the presentation with healer strike messages as much as possible...
    Don't, just don't please.
    it will deserve us more than anything.

    Mention it, yeah, but don't flood.
    (1)

  2. #9252
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,614
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Lorika View Post
    Don't, just don't please.
    it will deserve us more than anything.

    Mention it, yeah, but don't flood.
    What are they gonna do, ignore healers even harder?
    (15)

  3. #9253
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rolder50 View Post
    Something I want to point out here is that Empower abilities often have reasons to finish the cast at a lower empower level. Like Dream Breath there, if you fire it off immediately it has a stronger Heal Over Time effect, but if you channel, the HOT effect is weaker but the upfront healing is more.
    I considered mentioning 'DreamBreath/FireBreath always do 100% of their damage/healing, with more being shifted out of the DOT/HOT and added to the 'instant' part at higher empowerment levels', and suggesting the same for BLM's Flare. Always does, say, 240, but it's like, level 1 is 180 plus 3 ticks of 20, level 2 is 200 plus 2 ticks of 20, level 3 is 240 plus 1 tick of 20, and level 4 is 240 all instantly.

    But then I thought 'oh wait, SE can't solve the debuff cap issue (only work around it by removing debuffs)' and decided to delete the paragraph

    Though an idea does strike now. For Flare, it could deal 240p as it does now to the primary target (and 30% less to secondary targets) at LV1, but empowering it further reduces the penalty to 20% at LV2, 10% at LV3, and no penalty (regardless of targets hit) at LV4. Also, if FlareStar were given this system, the visual effect of the ball growing in size with each level of empowerment would make it look/feel very cool
    (3)
    Last edited by ForsakenRoe; 09-27-2024 at 08:43 PM.

  4. #9254
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Rolder50 View Post
    What are they gonna do, ignore healers even harder?
    ヒーラーって何?わからないよ。
    (3)

  5. #9255
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    With the live letter coming up, I wonder how possible it could be to try to fill the chat during the presentation with healer strike messages as much as possible...
    You're gonna have to yell louder that the 'Give compensation for DDoS' crowd and the 'DT story sucks' crowd.
    (7)

  6. #9256
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Rolder50 View Post
    What are they gonna do, ignore healers even harder?
    You know how this type of behavior goes IRL?
    They show you the way out in a rought way and then they apologize for the annoyance and ask people to ignore the nonsense "thoses peoples" were spouting.
    (0)

  7. #9257
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Lorika View Post
    You know how this type of behavior goes IRL?
    They show you the way out in a rought way and then they apologize for the annoyance and ask people to ignore the nonsense "thoses peoples" were spouting.
    Yoshi p made the comment if you like healing play ultimate. That’s the most rough way of kicking the healer players out. There is no way but up at this point in time. The Role is bland and boring and its kinda insane that people defend this design, like I had a tank single pack pulling in a dungeon even after asking him too pls pull more and I actually was just being afk and getting my water and he was 50 % as drk. I was actually falling asleep how bad it was.
    (10)

  8. #9258
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,369
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    You know what that person is right

    We should treat the healer role with the same disdain as the developers do

    Then when the entire game comes crashing down because they enforce healers in everything but never make them good to play so nobody plays them then the uncaring DPS mains and single brain cell WAR mains can finally realise that you can make healers redundant but you don’t get your roulette bonus unless a healer pops your queue
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9259
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    You're gonna have to yell louder that the 'Give compensation for DDoS' crowd and the 'DT story sucks' crowd.
    It would be physically impossible to completely flood it, unless people start using some actual spam bots which I would strongly recommend against... But if there was enough for it to be visible amongst all the Japanese chatters, and other complaints maybe Healers could for the first time in years get the tiniest bit of attention from the dev team.
    (2)
    Last edited by CaptainLagbeard; 09-27-2024 at 09:56 PM.

  10. #9260
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by LynxDubh View Post
    I used to use Collective Unconscious on heavy dungeon pulls in HW/SB. The regen stacked with the others and you could use Time Dilation and Celestial Opposition to really get some hefty HoT numbers in Diurnal, then go into Gravity spam. It's always kinda been a skill you just flash to get the benefits, even way back then.
    Collective Unconscious in it's original form until the incredible buff AST got in 3.4 was a very weak channeled action relative to the throughput of simply casting e.g. Helios over and over. It was AST's version of both Sacred Soil and Asylum, depending on your sect, with the caveat that you had to maintain it by not moving at all.

    The only time I found it useful until 3.4 (where the effects both existed and you were able to 'flash' it like so many actions from DNC to PLD) was when I was out of MP or when the boss was not attackable so my GCD economy didn't matter, with the one notable exception during Sephirot Extreme's knock-up from the Storm of Words to avoid his raid wipe: at the time, getting launched did not interrupt channelled effects so AST could apply Collective's regen though this mechanic when the party was otherwise unable to act. They later patched this, probably in 3.4, not that they ever used a similar mechanic in a tough boss to heal ever again.
    (1)

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