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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Lucy Pyre mentioned our thread in her latest video. She breaks down everything wrong with the current state of FFXIV.

    https://www.youtube.com/watch?v=mcQfbShd4bM
    Her mentioning how some people are 'ride or die' defenders of SE and the current status quo jogged my memory a bit. About how 'Great Community BTW' the 'GCBTW can act at times...

    For example: You guys remember when someone thought it'd be a good idea to make a spreadsheet that categorized how harcore/casual each of the people in this thread are?
    (4)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,952
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    For example: You guys remember when someone thought it'd be a good idea to make a spreadsheet that categorized how harcore/casual each of the people in this thread are?
    I remember that one, and I put it on about the same level as "Creating a stalking plugin because someone undercut you by 1 gil a few too many times" on my "Go touch some god damn grass"-scale.
    (0)

  3. #3
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by ForsakenRoe View Post
    Her mentioning how some people are 'ride or die' defenders of SE and the current status quo jogged my memory a bit. About how 'Great Community BTW' the 'GCBTW can act at times...

    For example: You guys remember when someone thought it'd be a good idea to make a spreadsheet that categorized how harcore/casual each of the people in this thread are?
    Oh yeah, I remember. I was astonished how much effort that individual made to discount the posters in this thread. That player had to be mentally unwell.

    Oh well...
    (4)

  4. #4
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    875
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Well, there is now an FRU clear without tanks (3H5D) so that's neat
    (4)

  5. #5
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,295
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Azurarok View Post
    Well, there is now an FRU clear without tanks (3H5D) so that's neat
    https://youtu.be/8dwozkUeh04?si=7KQYndQFuzwD9Gf4
    (0)

  6. #6
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Azurarok View Post
    Well, there is now an FRU clear without tanks (3H5D) so that's neat
    I did once quite some time ago say that to some extent it's tanks generally being made obsolete rather than Healers... And they're turning Tanks more into just better Healers, you mostly just need a DPS tough and shielded enough to facetank a tankbuster... The only mechanic where tanks are strictly needed is tankswaps.
    Outside of that, Tanks can be a DPS and a Healer, with WAR and PLD being the more healery ones, but they do keep creeping more healing onto DRK and GNB...
    (0)

  7. #7
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,845
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Azurarok View Post
    Well, there is now an FRU clear without tanks (3H5D) so that's neat
    I'm really not the surpised.
    I feel like the people pointing at tanks being the issue with healer design need to realise about 80% of the issue is encounter design itself and not fully issues with tanks.

    to go over what I've already said a thousand times on this forum, I do think theirs obviously some parts tanks do play in healer issues such as the obvious tanks strong mitigative and self healing values (with the most obvious example of that being warrior) but I think the Larger issue has always been with the content itself not even utilising our tank or healer kits properly.

    I don't think this can be argued anymore as a simple matter of "remove x from tanks" it's we need to actually overhaul both so they play into each other correctly, but also most importantly this should point out that encounter design really should have more importance on role design.
    (0)

  8. #8
    Player
    OverTheHill's Avatar
    Join Date
    Mar 2025
    Location
    Gridania
    Posts
    2
    Character
    Bruce Wellington
    World
    Phoenix
    Main Class
    White Mage Lv 100
    There were some interesting mechanics in the previous expansion dungeons where healers had to heal to full to cure doom for example. Although between that and occasionally casting esuna, it feels like there is not much that a healer can do that the other classes can't.

    I wonder if the devs will ever read these message boards.
    (2)
    gg

  9. #9
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    875
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rithy255 View Post
    I'm really not the surpised.
    I feel like the people pointing at tanks being the issue with healer design need to realise about 80% of the issue is encounter design itself and not fully issues with tanks.

    to go over what I've already said a thousand times on this forum, I do think theirs obviously some parts tanks do play in healer issues such as the obvious tanks strong mitigative and self healing values (with the most obvious example of that being warrior) but I think the Larger issue has always been with the content itself not even utilising our tank or healer kits properly.

    I don't think this can be argued anymore as a simple matter of "remove x from tanks" it's we need to actually overhaul both so they play into each other correctly, but also most importantly this should point out that encounter design really should have more importance on role design.
    I kinda thought the better part of this thread's posters agree the encounter design is a major issue, but I don't think tank survivability is that small an issue either. It really doesn't help that they won't stop buffing them when it clearly wasn't necessary, also.

    The biggest one there imo is that Tanks don't have to trade off their dps to pull off their healing skills (with the sole exception of Clemency). It's fine that they have healing skills imo, but they need to come at some cost. If you get matched with a mediocre Healer it's reasonable to be able to help cover for them. It's not so much if they could just do it on the side for free, since that's when they're actually encroaching on the healer role.
    (0)

  10. #10
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,845
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Azurarok View Post
    Snip
    Some levels of "free" tank healing skills are fine no one complained about aurora in shadowbringers despite it not really having any trade offs, it's more the amount on tanks that is too much rather then tanks having any non "free" healing skills, there doesn't need to be a "cost" for tank healing skills, there just needs to be less

    I'll first talk about PLD/GNB where its obvious they are starting to trend towards having too much sustain, Paladin I feel like needs to just have the magic attacks not heal them, maybe let royal Authority have a small heal effect in general, Holy sheltron/intervention regen on its own isn't really that egregious, Gunbreaker Aurora should go back to 200 Potency while also lowering its excog quite a bit.
    Warrior is a Prime example of just having free healing skills if you look at its toolkit literally every one of it's skills has a some form of healing I do think warrior can keep some of its "free" healing, but it needs to be toned down alot, also having aoe per hit heal effects is just unhealthy and trivializes any sort of "pull" a dungeon has.

    My biggest issue is to do with Mitigation, I think people focus too much on tank healing, as a Paladin what's keeping me up in a pull is 90% my mitigation value because i have so many strong defensives if the group got enough damage I wouldn't generally need any sort of healing, trust me the healing on the holy blade combo and sheltron is nice but actually has no where near as much as a impact as my actual mitigation value has, I don't really know why people really think its a small regen that is actually the broken part that keeps me alive it's really not.

    I think we need to tone down Mitigative values on tanks and boost some of the healers single target mits actually, all tanks 40%'s are really strong to the point where its actually just too strong I don't mind them having unique aspects but they need to be toned down along with our Mitigative tools giving two stacked effects, just make it a simple 15-20% + some small sustain effect and it would be fine.

    All I'm saying is the argument of "lets just remove all heals from tanks and dps" isn't really a good argument onto how to make healer a actual fun role I hardly think it would even make healer fun because tanks would still have absurd mitigations... you maybe do one or two ogcd heals now... woohoo?

    I also don't really play tank to be "I aggro and do boring rotation role" I actually like protecting teammates as a tank and contributing utility like veil, wings, intervention ect. I want more instances where I feel like I'm actually protecting my team.

    In summary, some free healing is fine the current levels on pld/gnb need toning down and warrior is way over the limit of free healing tools, but I think mitigation also plays a stronger part in why tanks feel so survivable.
    (0)

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