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  1. #9061
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by BunnyQueen View Post
    Talking with people on reddit, at FFTCG tournaments that said they played then quit, also when I have talked to other healers on WoW, ET, and other MMOs who said they tried FF14 but left. Just chat with people who don't currently playing you can find people who used to play this and left. People dropped this game for varying reasons but the healer problem came up quite a bit. Just talk to people.
    Well, I would think the majority of people in this thread wouldn't disagree with you, and I would hope that my earlier comment wasn't too abrupt. We could disagree on why people leave, or even at what point they do, however I do feel that the healer population is being maintained more by a higher proportion of newcomers and alts than it used to be.
    (1)

  2. #9062
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by BunnyQueen View Post
    People enjoy actually healing, it is why any healers that join the game end up leaving or dropping the role around stormblood. Healer mains in MMOs want to HEAL. I am one of those that dropped the role and went warrior. Because healing sucks and healing in this was designed by a moron.
    I dropped healing mostly around Shadowbringers and consider Stormblood a high-point of this game when it comes to healing. I don't know where you got the idea that healer mains would drop this game in Stormblood since at that point healers outnumbered tanks, nowadays it's reversed and tanks outnumber healers (according to lucky bancho).

    If new healers around Stormblood expected near full healing uptime and were disappointed that they were expected to contribute damage, that's fair enough, but we still had a healthy healer population at that point and was just a different style compared to other games. Stormblood just had a healthier ratio of damage to healing compared to now. Either way I think healing in this game wouldn't cater to those who only want to heal, as much as Yoshi-p wants to insist that such a playstyle is viable, simply because of the way our kits work and how much incoming damage (or lack thereof) we need to handle.

    Unless you mean they drop the game around Stormblood MSQ and not when Stormblood the expansion was recent, in which case ignore me, I agree.

    Healing in this game is better suited to a hybrid model where we balance damage and healing, that's more or less how it worked since ARR and the ShB kits have highlighted just how little healing we realistically need compared to the amount of time we spend damaging.
    (11)

  3. #9063
    Player
    Remember_The_Name's Avatar
    Join Date
    Sep 2022
    Location
    Gridania
    Posts
    96
    Character
    Caroline Frost
    World
    Odin
    Main Class
    White Mage Lv 100
    Alright, all healers at 100, I dedicated some time to play them individually in DT dungeons/trials to play with new selection of toys CBU3 gave me.

    Let's see... (what comes below is my opinion from normal difficulty instances)
    • White Mage
      Aetherial Shift - why the hell that thing has a whopping 60s cooldown? It is inferior to Icarus in every way, but gets a longer CD. Don't get me wrong, it was nice to slide around the place, but it comes so rare, that it gets forgettable.
      Glare IV - WHM was the biggest winner in terms of new damage buttons. New glares feels like a controllable "Triplecast" that can be used for mobility.
    • Astrologian
      New cards - boring. Aetherflow 1.5, where 1 cards goes to dps and 2 cards go to tank are discarded on next draw, because tank doesn't need them either to survive.
      Oracle - is such forgettable oGCD. Woo, a couple of times in the fight I can nuke the enemy extra hard. And, of course it goes after Divination, because no way we will deviate from the blessed 2 minutes meta!
    • Scholar
      Baneful impaction - another forgettable oGCD that you throw after Chain strat and is already pre-aligned with burst. Woo...
      Why no Aoe Chain Strat, by the way?
    • Sage
      Psyche - oGCD Phlegma that will be pressed automatically after a couple of hours without second thought. Just great.
      Ehncanced Soteria - out of all abilities to "enhance", you picked this one? Really?


    And a couple of words about their universal upgrades and capstone abilites:
    Enhanced AoE GCD heals are nothing more than an animation update.

    All level 100 abilites are, of course, very fancy and cool looking, but are fated to collect dust on hotbars outside of EX+ difficulty because they are not needed. Yet another inflation of free healing for all healers that will totally NOT get balanced out by increasing incoming damage. Ain't no way they ever gonna do that.

    1 nuke button spam still there, Freecure still there, pile of unnecessary healing/mitigation bombs still there and getting ever bigger.

    Nah, I am not touching this role anymore. Thanks for the mount though...
    (12)

  4. #9064
    Player
    Zjar's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    29
    Character
    Katrine Syreitheese
    World
    Mateus
    Main Class
    Reaper Lv 100
    How'd that healerstrike go? Now all endgame content is constant AOE damage, DoTs and mechanics so hectic you'll spend a lot of time healing. You got your wish, right? Healers are super needed again. And with less people playing SMN and RDM, less people to res, making you even more needed in another sense.
    (1)

  5. #9065
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Zjar View Post
    Now all endgame content is constant AOE damage, DoTs and mechanics so hectic you'll spend a lot of time healing. You got your wish, right?.
    Tell that to the *checks notes* 225 Broils I casted in M4S.
    (15)

  6. #9066
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    Tell that to the *checks notes* 225 Broils I casted in M4S.
    Better than my reclear last week. Party decided to try the "No tank LB" strat (I blame Xeno). Needless to say, we still saw Sunrise.
    (0)

  7. #9067
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zjar View Post
    How'd that healerstrike go? Now all endgame content is constant AOE damage, DoTs and mechanics so hectic you'll spend a lot of time healing. You got your wish, right? Healers are super needed again. And with less people playing SMN and RDM, less people to res, making you even more needed in another sense.
    is that in FF14? havent noticed that actually.

    I havent noticed anything that actually "super needed" healing, so... you talking about a different game? if so.. which one? I am interested
    (14)
    #FFXIVHEALERSTRIKE

  8. #9068
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Aside from the mitigation checks being higher out the gate and tanks taking a lot of auto-attack damage during certain mechanics, it still feels like business as usual where once you've memorized the optimal timing for CDs you're going to need little to no GCD healing to keep people alive.
    (7)

  9. #9069
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,840
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Saying anything along the line of “constant damage” in FFXIV is how you say “Idk how healing works” without intending to.

    Unless ofc that’s a sarcasm. Thanks, that was a good laugh.
    (11)

  10. #9070
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    @Zjar

    Only a few bosses from the casual end really got more healing needed. The 93 trial has a perma raid DoT that pops up at 50% boss health to slightly bump up healing needed. The 95 dungeon final boss has deadly knock backs that still does heavy unavoidable damage when done right. Most of the rest... Umm... Not so much.

    As I said before, the mechanics are too reliant on dancing around avoidable stuff or dying. I get why it is done to grant more survival accountability to everyone. However, this also means we have times zero damage happens when everyone avoids. Some notes may need to be taken from the above bosses as well as slowly increasing boss auto damage so more healing can be required.

    As for the SMNs and RDMs being more rare, it's more so a symptom of PCT flat out being better than the other 3 classes for Spell Ranged slots. In a way, I believe RPR is also noticed to be very strong for similar reasons of offering a raid 2% buff and higher than expected personal damage. The melee side is less of a problem since the more selfish DPS on that end can actually compare to RPR. Although that does mean DRG and NIN may need another look to verify if they are okay still.
    (4)

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