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  1. #8741
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Silver-Strider View Post
    That results in the same level of balancing nightmare because now they have to account for less healer damage in encounters if they increase healing requirements. As for the impact in older content, I say that it's too far gone to be saved at this point. Look at how they never considered that buffing the Lily system skyrocketed WHM's damage in TEA, when they changed lilies to 20s instead of 30s and made Misery DPS neutral. Same with MNK and Masterful Blitz. These were substantial changes to how these jobs performed but content was never adjusted to account for them. The old content can't be saved. Newer ones can.
    Your examples do not impact the entire role. If they equalized both tank and healer damage that would be a huge increase in damage across the board. Sure you cannot 100% save older content but making it far more trivial is not the answer either.

    I still stand by equailzing the damage is not the answer. Would rather they swap the damage percentages so tanks do what healers do now and healers do what tanks do now.

    But increasing the damage of healers without increasing the healing requirements will not change much if anything.
    (1)
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  2. #8742
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,982
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by PercibelTheren View Post
    The last to fill are actually often physranged! I swear there are just about as few of us as there are healers.
    The last slot to fill in my parties is usually the regen healer slot. Physical ranged are usually instant, usually a MCH.
    (0)

  3. #8743
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Silver-Strider View Post
    That results in the same level of balancing nightmare because now they have to account for less healer damage in encounters if they increase healing requirements. As for the impact in older content, I say that it's too far gone to be saved at this point. Look at how they never considered that buffing the Lily system skyrocketed WHM's damage in TEA, when they changed lilies to 20s instead of 30s and made Misery DPS neutral. Same with MNK and Masterful Blitz. These were substantial changes to how these jobs performed but content was never adjusted to account for them. The old content can't be saved. Newer ones can.
    You do know that if the item lvl you have is 100 higher then the synced ilvl you get more stats when you take old bis for these fights ? Older content in general is trivialised if the over 80 deaths ucob is clear is a indicator.
    (1)

  4. #8744
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Hyperia View Post
    What is keeping me on the sidelines, besides my toddler, is that I want to heal, not dps. I dps because I have no healing to do, this is what they need to address. We don’t want fancy new dps rotations, we want to heal, simple as that.

    If healers are struggling in raids at level 100, then that’s on them, it’s ok for healing raids to be a bit harder, so hard that healers or raids wouldn’t dare use healer dps.

    I want my one job back, healing!
    This. I started healing in Heavensward and remember having to hardcast heals in casual content to keep people alive. Dps'ing required turning Cleric Stance on and off and I did that too. We didn't have 20 instant healing abilities and yet many noobs like myself picked up a healing job and learned it, making the role more popular back then than it is now. I liked it a lot.

    The current design is unfun for someone who wants to spend the majority of the time casting heals, not throwing random instant crap at the party between dps'ing. There is nothing to cast except dps but most dps spells were removed too. It's so stupid.

    And the idea that healers in Dawntrail are failing to heal sometimes because it's "too hard" is a lie. These are players who have been conditioned to spend the majority of their casts on dps for the past 5 years and are accustomed to not having to heal anything and being carried through content by tanks even if they die. What do people think that does to player skill? When you lower the bar on the floor, there will always be some who dig a hole to pass underneath it. Years ago the playerbase managed to clear things just fine even if they had to cast some heals and think about their MP. They can do it again. The devs need to make this role engaging again, and that will cultivate healers who pay attention to their primary role because it's engaging.
    (6)

  5. #8745
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bobby66 View Post
    Your examples do not impact the entire role. If they equalized both tank and healer damage that would be a huge increase in damage across the board. Sure you cannot 100% save older content but making it far more trivial is not the answer either.

    I still stand by equailzing the damage is not the answer. Would rather they swap the damage percentages so tanks do what healers do now and healers do what tanks do now.

    But increasing the damage of healers without increasing the healing requirements will not change much if anything.
    It doesn't have to be entirely just buffs to Healers, they can also bring down Tank DPS and have the two meet halfway, but that's even more work.

    But "Having jobs be balanced would break the difficulty" is not really a good argument.


    So they could just take the loss, drop the difficulty in older and at the moment current content, in order to make future content with properly designed balance between the roles instead of the absolute randomness we have now where some roles are just worse because fuck the players who want to play these roles.
    (2)

  6. #8746
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mortex View Post
    You do know that if the item lvl you have is 100 higher then the synced ilvl you get more stats when you take old bis for these fights ? Older content in general is trivialised if the over 80 deaths ucob is clear is a indicator.
    Quote Originally Posted by Bobby66 View Post
    If they equalized both tank and healer damage that would be a huge increase in damage across the board. Sure you cannot 100% save older content but making it far more trivial is not the answer either.
    My point was that SE doesn't give a damn about older content being trivialized. Between potency adjustments, poor ilvl synch, retroactively adding in new skills and systems, etc. the only way to save it at all would be an entire rework of the game from the ground up at this point, which isn't going to happen. Would it be nice if they did? Sure, but I'm not going to hold my breath on it either.
    (1)

  7. #8747
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Supersnow845 View Post




    It's so gratifying to see all the trolls who popped in to thank us strikers for their healer insta-ques followed through. /sarcasm

    Even though they may not have posted this thread nor joined our Discord, I wish to thank all the players no longer playing their healers for their support of #FFXIVHEALERSTRIKE in spirit. May the green river flow all expansion!
    (7)

  8. #8748
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    It's so gratifying to see all the trolls who popped in to thank us strikers for their healer insta-ques followed through. /sarcasm

    Even though they may not have posted this thread nor joined our Discord, I wish to thank all the players no longer playing their healers for their support of #FFXIVHEALERSTRIKE in spirit. May the green river flow all expansion!
    Well hopefully not all expansion. They could implement a few simple damage rotation changes in 7.1 that make healers a lot more fun to play. It wouldn't even take that much.
    (2)

  9. #8749
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    495
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GartredZW View Post
    Well hopefully not all expansion. They could implement a few simple damage rotation changes in 7.1 that make healers a lot more fun to play. It wouldn't even take that much.
    Nah, it should continue until they make healing a thing again, or just remove healers entirely. That would also solve the problem.
    (1)

  10. #8750
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Nah, it should continue until they make healing a thing again, or just remove healers entirely. That would also solve the problem.
    We've been over this many times before. Making encounters require more healing could only apply to newer content, and would throw a wrench into the design philosophy they've honed over all these years. If all they do is make more healing required, then old content would still have all of these issues with healer design.
    So what do we do to solve healers being boring 90% of the time? Give them more to do within that 90%. You never see Tanks complaining that they never have a reason to use their mitigation or tank swaps in normal mode bosses because they've got an actual rotation to keep them occupied. When you have a decent damaging rotation to focus on while no one needs healing, you're not even going to care that there's no outgoing damage.
    And like I said, this would apply to all levels. Not just level 101+
    Yeah, I want more opportunities to heal, especially at lower levels, but I also don't want to have to do constant healing maintenance, because that means just missing a couple GCDs to dodge a mechanic could risk the whole party dying. Yeah, there's a spectrum between the two extremes, but again, Where we draw the line would take a lot more development time and energy than just giving healers two or three more damage buttons.

    Also nerf tank self-sustain. It's way too out of hand.
    (11)

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