Though reclears may take hours longer I'm proud that people who are sick of the state of healing are finally taking action and just not playing them
Though reclears may take hours longer I'm proud that people who are sick of the state of healing are finally taking action and just not playing them
Heres the issue with this, SE doesnt really see "too easy or too boring " as a problem... So the lack of healers in PF is going to backfire so hard im almost 100% theyll deem it as healing being too difficult in the content and nerf it into the ground yet again... Really only viable way of making a point is by still clearing content with 1 healer if any at all...
Okay they can make healers easier—————-then have this repeat again till they get the message that it isn’t helpingHeres the issue with this, SE doesnt really see "too easy or too boring " as a problem... So the lack of healers in PF is going to backfire so hard im almost 100% theyll deem it as healing being too difficult in the content and nerf it into the ground yet again... Really only viable way of making a point is by still clearing content with 1 healer if any at all...
Even square isn’t sense enough to believe a 5th nerf to healer complexity will actually fix this problem
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
What is keeping me on the sidelines, besides my toddler, is that I want to heal, not dps. I dps because I have no healing to do, this is what they need to address. We don’t want fancy new dps rotations, we want to heal, simple as that.
If healers are struggling in raids at level 100, then that’s on them, it’s ok for healing raids to be a bit harder, so hard that healers or raids wouldn’t dare use healer dps.
I want my one job back, healing!
So sorry sweetie don’t you know healing is the tanks job now. Your job is…………… /bees knees I guessWhat is keeping me on the sidelines, besides my toddler, is that I want to heal, not dps. I dps because I have no healing to do, this is what they need to address. We don’t want fancy new dps rotations, we want to heal, simple as that.
If healers are struggling in raids at level 100, then that’s on them, it’s ok for healing raids to be a bit harder, so hard that healers or raids wouldn’t dare use healer dps.
I want my one job back, healing!
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
That's what dissapoints me. Healer DPS used to be a bonus to an encounter, not expected. It was there as a reward to the party for not eating mechanics all the time, but it still wasn't endless 11111211111 spam. Now healers are seemingly expected to focus on DPS and just toss out the occasional heal to cover raidwide damage once an encounter is on farm.What is keeping me on the sidelines, besides my toddler, is that I want to heal, not dps. I dps because I have no healing to do, this is what they need to address. We don’t want fancy new dps rotations, we want to heal, simple as that.
If healers are struggling in raids at level 100, then that’s on them, it’s ok for healing raids to be a bit harder, so hard that healers or raids wouldn’t dare use healer dps.
I want my one job back, healing!
Last edited by lolnotacat; 08-21-2024 at 10:53 PM.
Healing should definitely be a priority for the Healers.What is keeping me on the sidelines, besides my toddler, is that I want to heal, not dps. I dps because I have no healing to do, this is what they need to address. We don’t want fancy new dps rotations, we want to heal, simple as that.
If healers are struggling in raids at level 100, then that’s on them, it’s ok for healing raids to be a bit harder, so hard that healers or raids wouldn’t dare use healer dps.
I want my one job back, healing!
But the DPS part of the class should also exist and be viable for those moments where you don't need to heal and for the solo duties in MSQ as well. And as noted, healer getting to do DPS was generally a reward for the Healer and the rest of the team doing well enough to not require excessive healing at certain parts of fights.
It doesn't necessarily have to be a fancy new DPS rotation, at least not instantly, but the damage output should be brought up to the same level as Tanks at a very minimum.
Last edited by CaptainLagbeard; 08-21-2024 at 11:12 PM.
Giving healers the same damage as tanks on top of readjusting healing requirements sounds like a nightmare to balance. Would also further trivialize older content which is already a concern for some.Healing should definitely be a priority for the Healers.
But the DPS part of the class should also exist and be viable for those moments where you don't need to heal and for the solo duties in MSQ as well. And as noted, healer getting to do DPS was generally a reward for the Healer and the rest of the team doing well enough to not require excessive healing at certain parts of fights.
It doesn't necessarily have to be a fancy new DPS rotation, at least not instantly, but the damage output should be brought up to the same level as Tanks at a very minimum.
What really needs to happen is Tanks first need to have their sustain nerfed by a large degree. Either by directly impacting their cooldowns or having the boss just do more damage like with auto attacks.
Last edited by Bobby66; 08-21-2024 at 11:26 PM.
Sure, it could trivialize old content, but it's a problem created by the devs not doing their job as they've adjusted fights to the current non-existent balance. If they had created some form of balance between the different roles, then it wouldn't be an issue.Giving healers the same damage as tanks on top of readjusting healing requirements sounds like a nightmare to balance. Would also further trivialize older content which is already a concern for some.
What really needs to happen is Tanks first need to have their sustain nerfed by a large degree. Either by directly impacting their cooldowns or having the boss just do more damage like with auto attacks.
That results in the same level of balancing nightmare because now they have to account for less healer damage in encounters if they increase healing requirements. As for the impact in older content, I say that it's too far gone to be saved at this point. Look at how they never considered that buffing the Lily system skyrocketed WHM's damage in TEA, when they changed lilies to 20s instead of 30s and made Misery DPS neutral. Same with MNK and Masterful Blitz. These were substantial changes to how these jobs performed but content was never adjusted to account for them. The old content can't be saved. Newer ones can.Giving healers the same damage as tanks on top of readjusting healing requirements sounds like a nightmare to balance. Would also further trivialize older content which is already a concern for some.
What really needs to happen is Tanks first need to have their sustain nerfed by a large degree. Either by directly impacting their cooldowns or having the boss just do more damage like with auto attacks.
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