That "so what" seems to be a crux of SE design philosophy. To get that SE to change from that philosophy a major shift would have to happen within the community. Their track record has shown they are not a fan of player created meta that excludes certain jobs, at one point they were sure but the community did speak out against such metas.And I'm pointing out that it's a big mistake to care about player-created metas. If every job is viable, people that lock out certain jobs in regular PF would be seen as the memes that they are, as long as the jobs are reasonably balanced.
So someone will lock out jobs that aren't optimal, so what? WHM was never optimal except for 1 patch and nobody really locks out WHM. You can't achieve a balance that can completely break a player-created meta unless every job does the exact same things with different skins, and I don't have to point out why that's a bad idea.
it is completely griefing, but people still do it so I doubt they are being reported. its not dooming to say that this is how the role has been designed by SE. because.. it is.
the problem is the people who are doing only dps as a healer. thats who SE designed it for...
#FFXIVHEALERSTRIKE
You are dooming. Average DF run will have a lot of healing and speedruns aren't that common with randoms - maybe if you get a dream-team for level 100 dungeon resulting in no need to GCD a heal through the entire super quick run. I spammed a lot of dungeons to level few healer and tank jobs and the only healer problems were sprout healers relatively new to burst aoe damage or some mechanics or a rare, but still present cure I healer in EW or DT content. And that's just dungeons.
Healers have a meta problem of what makes them fun/un-fun to play. The game isn't imploding today, it's rotting slowly through patches and expansions.
And yet somehow that’s literally every dungeon as a healer. I still cannot even get Excogitation to activate on tanks during mass pulls, they simply do not go below 50% lol. The DPS I get do pretty much every mechanic properly and rarely mess up it at all. Hell in my experience the only time someone ever dies, it’s me lol (yes it is humiliating lol). I honestly think I could probably could get away with not even using a single Aetherflow heal if I wanted to (instead I do Protraction shields and pretend to myself I didn’t just waste 300 potency lol). Hell Eos alone could probably do it with just Embrace and some Fey Union ticks. And I’m not even a good healer lol, just a casual
Speed, actual dps output from them, I have no idea about. But in ‘average DF’ I find it extremely rare to have to heal, and for unavoidables we have a large number of dps-neutral completely resource free skills. Maybe it’s just a EU server thing but I rarely ever see these ‘DF parties’ where everyone is taking tons of avoidable damage and I actually have to put thought into what I’m using. Only time I’ve come close to week 1 of the raid, and that was short lived.
I think the fact that even the ‘average DF healer’ is finding healing so unnecessary suggests there’s some truth to what the previous poster said. This system is designed for literally nobody’s enjoyment anymore, except maybe people who would never have enjoyed it to begin with
Last edited by Connor; 08-20-2024 at 03:33 AM.
From leveling Astro today in Holminster Switch - first run WAR, he sniped most heals he would need, DPS took more damage, few vuln stacks but nothing major. Lots of gravity and a nice run... Second run sprout WAR tank - gets instantly deleted on first pull, gets 4 vuln stacks at first boss, has to be babysit on trash pulls as he barely hits his heals or mits if at all. Dohn Mheg Pala - does first pull, melting like candy, had to spam heal but aside from that it's chill, everyone knows what to do. 4-mentor Switch - hard chill... and 2 casters so the red card is meh :P
Had Tender Valley run when the last boss didn't even started the blob mechanic... or a 4-mentor run in which we even managed to screw up arrows
The problem is that the variety is extremely high and the game "has to" support it. The game assumes that it's "fine" that you are in SHB and don't know how to wall pull with heal and mit as WAR... And in Dawntrail they only added "have a one-shot if you don't know the thing" which isn't much (and it's vastly easier to KO a healer than even a noob tank).
Last edited by sharknado; 08-20-2024 at 03:58 AM.
I'm sorry, there's a whole mixture of things here, which I understand is your point - but half of them are for people who are at levels where they either boosted or should know better. For example, you're saying that by level 70 it's *fine* that the games should be designed for someone who wouldn't use their core skills? I would disagree. If they haven't learned, either the game isn't teaching them, or they don't or can't learn, but some jobs (and we're talking about healers) have suffered as a result. Healer design shouldn't be based upon a level 70+ tank that needed to be "babied" because don't know their skills.From leveling Astro today in Holminster Switch - first run WAR, he sniped most heals he would need, DPS took more damage, few vuln stacks but nothing major. Lots of gravity and a nice run... Second run sprout WAR tank - gets instantly deleted on first pull, gets 4 vuln stacks at first boss, has to be babysit on trash pulls as he barely hits his heals or mits if at all. Dohn Mheg Pala - does first pull, melting like candy, had to spam heal but aside from that it's chill, everyone knows what to do. 4-mentor Switch - hard chill... and 2 casters so the red card is meh :P
Had Tender Valley run when the last boss didn't even started the blob mechanic... or a 4-mentor run in which we even managed to screw up arrows
The problem is that the variety is extremely high and the game "has to" support it. The game assumes that it's "fine" that you are in SHB and don't know how to wall pull with heal and mit as WAR... And in Dawntrail they only added "have a one-shot if you don't know the thing" which isn't much (and it's vastly easier to KO a healer than even a noob tank).
I don't agree but the game does. You don't need your job stone, job quests, proper skill usage to get into higher level instances. You can't even report no-stone, only if they explicitly do something bad like no-tanking or no-healing.For example, you're saying that by level 70 it's *fine* that the games should be designed for someone who wouldn't use their core skills? I would disagree. If they haven't learned, either the game isn't teaching them, or they don't or can't learn, but some jobs (and we're talking about healers) have suffered as a result. Healer design shouldn't be based upon a level 70+ tank that needed to be "babied" because don't know their skills.
The game isn't teaching much. Sprout will run through absurd amount of dungeons and trials, slowly getting all the core mechanics but like there is no direct feedback, no do-mechanic-or-wipe in leveling content, they can get battle rez, hard carry through experienced tank or healer and so on. And "you don't pay my sub" peopleAnd you can't publicly parse or comment about it, logging is through obnoxious third party setups.
Thats the problem current tanks and healers look like they look. From one side they have to hard carry from the other they have to be more noob-proof and if you don't get noobs in group it's broken overpowered and healer can get semi-redundant. They spent Endwalker adding solo trust and fighting for those alleged solo FF players afraid of multiplayer... but they will hit multiplayer content anyways and I didn't saw any rush of some new type of sprouts.
OK, but what is point of sying "you don't agree but the game does". What does that really mean? I'm not trying to be difficult, I'm not sure of what your position is, that's all. Nothing you say surprises me, although I would disagree that logging necessitates public comments.I don't agree but the game does. You don't need your job stone, job quests, proper skill usage to get into higher level instances. You can't even report no-stone, only if they explicitly do something bad like no-tanking or no-healing.
The game isn't teaching much. Sprout will run through absurd amount of dungeons and trials, slowly getting all the core mechanics but like there is no direct feedback, no do-mechanic-or-wipe in leveling content, they can get battle rez, hard carry through experienced tank or healer and so on. And "you don't pay my sub" peopleAnd you can't publicly parse or comment about it, logging is through obnoxious third party setups.
Thats the problem current tanks and healers look like they look. From one side they have to hard carry from the other they have to be more noob-proof and if you don't get noobs in group it's broken overpowered and healer can get semi-redundant. They spent Endwalker adding solo trust and fighting for those alleged solo FF players afraid of multiplayer... but they will hit multiplayer content anyways and I didn't saw any rush of some new type of sprouts.
Are you saying "I don't like the approach, but I can deal with it" , or ""I'm kind of frustrated, and one day I'll likely walk away or change jobs"- it's hard to see where you are on a scale of 1-10, let's say where 10 is "I'm out of here, healers needed changes years ago".
Even though your post was directed as Snarknado, I think you asked a great question. I'll paraphrase it. Where are we on a scale between 1-10 regarding healers? 1 being you don't like the current state of healers but still heal. 10 being you have changed jobs and never healing again.*snippity snip*
Are you saying "I don't like the approach, but I can deal with it" , or ""I'm kind of frustrated, and one day I'll likely walk away or change jobs"- it's hard to see where you are on a scale of 1-10, let's say where 10 is "I'm out of here, healers needed changes years ago".
I'd say I'm a 2. I'm participating in #FFXIVHEALERSTRIKE; but, enjoy being healer enough that I'm leveling white mage to heal friends and FC members.
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