They were talking about Lapis so there can only be one type of Doom in there: the Esuna-able ones in case somebody steps on bads.
They were talking about Lapis so there can only be one type of Doom in there: the Esuna-able ones in case somebody steps on bads.
The point of the strike was to get attention on the problem, so yes it very much worked. People know about the Strike outside of the Forums it left the bubble, it got coverage on youtube and even some gaming press.
Its written on the very first post that the strike doesnt aimes for Gameplay disruption![]()
That was Scarecrow Chase with the cross AoEs from portals which is removable and has a long timer.
Time to get some cash healers, what do you think of this price, is that adequate or too low
The biggest issue i see with Healers is literally the fact you cant really do anything much with it if you are real for a second.
You are split between People which like the 1 or 2 DPS Rotation and People which dont like it, so what will you do? Most People which dont like 1 2 will still play Healer, while people which dont want a complex rotation or anything will probably quit, so it will end in a vacuum where even more healer are missing.
So the best way in my opinion would be not to change ALL healer but maybe the half of it, give ast/sch a more complex rotation and keep sage/whm easier
and i talked to a lot of high end healer and tbh none of them actually wanted to have a complex rotation, they are fine with 1-2 so i really dont know how you would change it to make everyone happy
As stupid as this sounds, there actually are quite a few healers that like to do min. healing required with oGCDs, then chill with 12 and maybe get funny number on certain website. Making healer changes while still retaining them is a big conundrum.
My personal anecdote: asking people with “do you want a complex rotation?” usually ends up with a “No” or “Maybe” because they are given no context of how complex said rotation is—or that the moment they read the word ‘rotation’ their mind immediately go straight to 1-2-3 styled rotation.
Give them a little bit of examples, usually their answer becomes something along the line of: “I don’t want meaningless 1 button rotation.” which only reveals that there is some degree of dissatisfaction from today’s buttons.
I can really only speak for myself, but the reason I play healer is because I dislike how DPS rotations work in this game. Do the dance, hit the buttons in the same correct order over and over, repeat until the boss is dead. That just doesn't appeal to me, which is why I worry when people say they want healers to have an involved DPS rotation.My personal anecdote: asking people with “do you want a complex rotation?” usually ends up with a “No” or “Maybe” because they are given no context of how complex said rotation is—or that the moment they read the word ‘rotation’ their mind immediately go straight to 1-2-3 styled rotation.
Give them a little bit of examples, usually their answer becomes something along the line of: “I don’t want meaningless 1 button rotation.” which only reveals that there is some degree of dissatisfaction from today’s buttons.
When I first started playing in 2.5, I was on the verge of quitting because I hadn't found any DPS job that appealed to me after trying them all. I decided to gave WHM a try and it satisfied what I was looking for. It had an actual toolkit, where the skills had a purpose and could be used in different scenarios. To me, healers should be using their toolkits constantly to mitigate damage, status effects, or shielding and when then they have the opportunity to DPS, it should be considered a bonus. Now a slightly more involved "rotation" would be OK, but once again, we should have better toolkits. For example; maybe if Benison is completely popped, it makes the next Glare an instacast or it gives us another DOT that can be applied in conjunction with Dia, that way we (and the group) are rewarded when we're healing and shielding.
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