PLD (and maybe GNB) was the ‘worst’ to heal thru wall pulls over the course of ShB & there wasn’t any outcries lol.
PLD (and maybe GNB) was the ‘worst’ to heal thru wall pulls over the course of ShB & there wasn’t any outcries lol.
It kind of makes me wonder if the healing redundancies were done on purpose for both the healers and tanks due to uncertainty on how many avoidable mechanics are actually avoided on average. It also may be due to some situations where either the healer or tank may not be using their kit fully so the other one can cover for it. Not trying to say it is good or bad, but the damage healed definitely has a great variance depending on if people get hit by avoidable mechs or not.
It may be time for Square to consider switching a few mechs to more consistent damage pulses that cannot be avoided to increase the healing needed. So far, the level 93 trial has a perma DoT on the raid when it reaches the half way mark as one example. Another could be to increase boss auto attack damage or speed for some certain moments too. An example of this would be the Festergut boss from Warcraft's ICC raid of Wrath of the Lich King. As the boss inhaled the room gas, the raid wide damage converged to more heavy tank damage with speedy and chunky auto attacks. This should help to increase the need to use more Cure 2, Benefic 2, Adloquium or Eukrasian Diagnosis casts. Whether it can lead to needing a Cure 1, Benefic 1, Physick or Diagnosis spam, not sure. If they are aiming for the latter, I can already tell them the Freecure trait won't be sufficient in its current form. That 30% ish chance would need to be more so 100% under a yellow border trait cooldown if they want to go this route.
I don't heal in this game cause it boring.
Actually this is a semi lie, I play healer in blue mage because its fun. I get a damage system and I also ironically heal way more than any true healer in this game, in dungeons I am needed or the tank will die and this is the same job that deletes trash in dungeons with 2 moves. So yeah there are good healers in this game but the only way to play them is through blue mage which is mainly designed around being solo, lol.
Reasonable maybe, I don't think I share your faith in SE though. When I look at the options they can A: Buff all the tanks to WAR level, thereby delighting all the tank players who love WAR, and remove healers entirely thus removing in one go the only group that has consistently complained about their role for years. Or B: They reduce tanks self healing such that healers are actually useful, probably make most healers happy, and spark outrage from the aforementioned tank players.
If I were a developer with SE's apparent track record, I'd happily choose option A.
Square Enix: “Sorry best we can do is Option C - do a complete 180 no-scope on random abilities for absolutely no reason then claim we were addressing feedback whilst either changing absolutely nothing or actively making things worse”.Reasonable maybe, I don't think I share your faith in SE though. When I look at the options they can A: Buff all the tanks to WAR level, thereby delighting all the tank players who love WAR, and remove healers entirely thus removing in one go the only group that has consistently complained about their role for years. Or B: They reduce tanks self healing such that healers are actually useful, probably make most healers happy, and spark outrage from the aforementioned tank players.
If I were a developer with SE's apparent track record, I'd happily choose option A.
There is the need to be a walling content, it is not okay for people to not be able to heal (or not be able to tank) a W2W pull at level 100, and if they refuse to improve, they can spend 40 minutes in a dungeon, at this point it's a choice.
Even back in EW you could do every 90 dungeons as GNB with 3 DPS.
SE can't have the cake and eat it, either they cater the whole game experience to laid back players who purposefully refuse to improve (countless examples in the thread of disabled/low playtime/beginner/etc. players who all have found ways to be efficient and are not to be used as an excuse) and they see high/middle end players leaving (I did, I know plenty did too and I regularly see "average" players discussing how bored they are, all anecdotal evidences yes).
Or they prevent lowest end players from some of the content (Expert dailies or fights, Savage and Ultimate), thus enriching the experience of everyone else, while still allowing them 98% of the game (between the amount of DoL & DoE jobs, blue and yellow quests, relics, and countless other things, they still have endless content to do).
Unfortunately all prior evidence suggests this is their exact intention and that there’s very little chance of them changing that overall.
SE can't have the cake and eat it, either they cater the whole game experience to laid back players who purposefully refuse to improve (countless examples in the thread of disabled/low playtime/beginner/etc. players who all have found ways to be efficient and are not to be used as an excuse) and they see high/middle end players leaving (I did, I know plenty did too and I regularly see "average" players discussing how bored they are, all anecdotal evidences
Basically they couldn’t give any less of a shit about how the gameplay is for players at ‘endgame’ as long as they’re still able to rope in new ones who don’t know how shit things get. Then by the time they reach lv100 and leave because the game gradually becomes more and more mind-numbing, they’ve already been replaced by 10 new players who have yet to experience “Have fun for about a week then the content difficulty completely falls apart and go back to being bored for 6 months’
Well unfortunately for them, new players are finite. Also, if a lot of veteran players speak up and say the game is going in a bad direction, that further stifles growth.Unfortunately all prior evidence suggests this is their exact intention and that there’s very little chance of them changing that overall.
Basically they couldn’t give any less of a shit about how the gameplay is for players at ‘endgame’ as long as they’re still able to rope in new ones who don’t know how shit things get. Then by the time they reach lv100 and leave because the game gradually becomes more and more mind-numbing, they’ve already been replaced by 10 new players who have yet to experience “Have fun for about a week then the content difficulty completely falls apart and go back to being bored for 6 months’
Completely catering to new, fresh players and completely ignoring veterans will not end well for them because endless churn does not keep games alive, you do need a core happy playerbase so the new players see a healthy community.
The current XIV community is far from healthy, it's basically tearing itself apart at this point.
I don't think hobbling self healing will make spamming heals any more fun. Healing in this game is boring and almost unnecessary.
How about just let everyone have fun like warriors instead of forcing an artificial need for healers?
If everything is burst and dodge, no need for sustained healers. You could probably make encounters require controllers, too.... doesn't mean it would be any fun.
Maybe we shouldn't confuse "needed" with "fun"... right now healing is just bout neither.
I had a thought this morning and while true, I do not think this is the only bad choice they have made. For several expansions they have increased the solo playability. so while they have also made content for their target demographic of barely mobile corpses with free cash, they also needed to add the ability to solo everything except the actual mmo content. so now you have people healing, who dont care about the rest of the party because they are npc's, tanks who dont care for the same reason. (whether they are or not)Unfortunately all prior evidence suggests this is their exact intention and that there’s very little chance of them changing that overall.
Basically they couldn’t give any less of a shit about how the gameplay is for players at ‘endgame’ as long as they’re still able to rope in new ones who don’t know how shit things get. Then by the time they reach lv100 and leave because the game gradually becomes more and more mind-numbing, they’ve already been replaced by 10 new players who have yet to experience “Have fun for about a week then the content difficulty completely falls apart and go back to being bored for 6 months’
the current steaming pile of gameplay is due to them trying to shoehorn in the single player experience. who cares if a tank is invincible? because it doesnt matter in a solo game. who cares if self sustain negates healers? because those things are needed for solo play.
I do not think that any issues can be resolved as long as SE continues to solo out the mmorpg experience of the game. yeah, you should be able to progress if you never want to group up... but the game should not be balanced around that. and many of their changes seem to be leaning in that kind of direction, solo play. why bother trying to add things for group play, groups are... "stressful" and require responsibility. all about "the friends we made along the way" is nice in the story, but doesnt hold any water in their game design philosophy.
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